
Lily
4-star/Wind/Amplifier
Introduction
Lily is a 4-star Wind character in Azur Promilia. Lily's role is Amplifier. Faction: Beside.
Other Wind characters in Azur Promilia: Faridah, Symphoria and Tushan Xiaoyu.
Profile
Lily's species is listed as Sapiens.
Background
My name is Lily. I’m a knight that's currently traveling to train and hone my skills.
Although I’m still new to this, I’m committed to upholding the Knight’s Code by the book!
So, if there’s anything I can do to help you, please let me know—I’d be more than happy to assist you!
Adapted from the Lily page on Azur Promilia Wiki, under Creative Commons Attribution-ShareAlike 4.0 License.
Stats
- HP8th of 161,208
- Attack14th of 16172
- Physical Defense2nd of 1641
- Magic Defense39
- Crit Rate5%
- Crit DMG150%
At max level. Each bar is measured against the highest value in the Azur Promilia roster, and the place is out of every character with that stat.
Skills
10Wind Wing Spear
Normal Attack · 0 · Cooldown 0sPerforms up to 5 hits, dealing wind physical damage up to 319% of ATK. If the final hit lands while in Super Armor status after a Perfect Guard, gains 1 Sync Mark <Wind> and 2 Ultimate Skill charge. Charge Attack deals wind physical damage equal to 100% of ATK.
Dash Attack
Dash AttackDeals wind physical damage equal to 38% of ATK.
Jump Attack
Jump AttackDeals wind physical damage equal to 70% of ATK.
Unyielding Heart
Resonance Skill · Cooldown 24.0sCharges the enemy, dealing wind physical damage equal to 400% of ATK; on hit, own ATK rises by 4% for 6s. After use, gains 'Resolve' status for 7s; while in 'Resolve,' taking an attack triggers a Perfect Guard.
Star Link Attack
Assist AttackDeals wind physical damage equal to 37% of ATK.
Towering Wall of the Frontier
Ultimate Skill · 100Performs a continuous attack, dealing wind physical damage equal to 1500% of ATK. The unleashed wall of wind deals ongoing damage to enemies, granting up to 3 Sync Marks <Wind> on hit. After the skill ends, gains 'Resolve' status; while in 'Resolve,' the Perfect Guard counter triggers automatically when attacked.
Knight's Protection
Flash Skill · Cooldown 24.0sTriggers on exit. Grants the incoming teammate 'Guarded' status for 6s, reducing the next damage taken by 19%.
Dodge Counter
Dodge CounterDeals wind physical damage equal to 126% of ATK.
Perfect Guard
Perfect CounterBlocks the enemy's attack and counters, dealing wind physical damage equal to 200% of ATK on hit; a successful guard raises ATK by 4% for 6s and grants Super Armor for 7s.
Precise Strike
PassiveLanding the Perfect Guard counter grants 2 Sync Marks <Wind>.
Art





