

Introduction
Rangiku Matsumoto is a 4-star Yellow character in BLEACH Mirrors High. Rangiku Matsumoto's archetype is Chain. Battle Style: Kido.
On the BLEACH Mirrors High tier list Rangiku Matsumoto is A tier, 5th of the 14 characters ranked.
Other Yellow characters in BLEACH Mirrors High: Maiko Tokishima.
Profile
Rangiku Matsumoto carries the title "Squad 10 Lieutenant".
Stats
- Spirit Pressure (Lv. 1)1,060
- Spirit Pressure (Lv. 120)17,958
4★ card. Spirit Pressure before Grade Promotion and Limit Break bonuses. Each bar is measured against the highest value in the BLEACH Mirrors High roster, and the place is out of every character with that stat.
Skills
10Blitz
Arts 1 · Blitz Arts, PhysicalA forward-facing lunge attack.
- Power
- 100
- Cooldown
- 1 Count
Reach
Arts 2 · Blitz Arts, PhysicalA weapon-extending attack. Extends Haineko to launch a projectile attack.
- Power
- 120
- Cooldown
- 6 Counts
Lieutenant's Support
Arts 3 · SkillTeam Critical Hit Rate +15% (for 10 Count(s)).
- Power
- 40
- Cooldown
- 10 Counts
Ash Tornado
Mortal Blow · PhysicalUnleashes a tornado of ash. Removes debuffs on self. Used by Rangiku Matsumoto.
- Power
- 189
- Cooldown
- 10 Counts
Chain
Archetype AbilityOn entry via Chain Attack, Draw Point Bonus +100. When returning to Standby, Draw Point Bonus +50.
Reduce Freeze Duration/Resist Frostbite
Ability-30% Freeze duration. -30% bonus Critical damage received when afflicted with Frostbite.
Invisible Blade
Innate Ability · Lv. 1 to 7 by Limit BreakLv. 1: After returning to Standby, team Critical Hit Rate +10% (for 20 Count(s)). Lv. 2: After returning to Standby, team Critical Hit Rate +10% & Critical Damage +3% (for 20 Count(s)). Lv. 3: After returning to Standby, team Critical Hit Rate +12% & Critical Damage +3% (for 20 Count(s)). Lv. 4: After returning to Standby, team Critical Hit Rate +12% & Critical Damage +6% (for 20 Count(s)). Lv. 5: After returning to Standby, team Critical Hit Rate +14% & Critical Damage +6% (for 20 Count(s)). Lv. 6: After returning to Standby, team Critical Hit Rate +16% & Critical Damage +6% (for 20 Count(s)). Lv. 7: After returning to Standby, team Critical Hit Rate +18% & Critical Damage +9% (for 20 Count(s)).
Switch Cooldown Reduction
Spirit Ability 1Switch cooldown -2 Count(s).
Increased Team Critical Hit Rate
Spirit Ability 2On Chain Entry, team Critical Hit Rate +15% (for 20 Count(s)).
Draw Point Bonus Obtained (First Entry)
Spirit Ability 3On field entry, Draw Point Bonus +100.
Art





