Rangiku Matsumoto

Squad 10 Lieutenant

Rangiku Matsumoto

/Yellow/Chain/Kido/★★★★

Atier

Introduction

Rangiku Matsumoto is a 4-star Yellow character in BLEACH Mirrors High. Rangiku Matsumoto's archetype is Chain. Battle Style: Kido.

On the BLEACH Mirrors High tier list Rangiku Matsumoto is A tier, 5th of the 14 characters ranked.

Other Yellow characters in BLEACH Mirrors High: Maiko Tokishima.

Profile

Rangiku Matsumoto carries the title "Squad 10 Lieutenant".

Stats

  • Spirit Pressure (Lv. 1)1,060
  • Spirit Pressure (Lv. 120)17,958

4★ card. Spirit Pressure before Grade Promotion and Limit Break bonuses. Each bar is measured against the highest value in the BLEACH Mirrors High roster, and the place is out of every character with that stat.

Skills

10
  • Blitz

    Arts 1 · Blitz Arts, Physical

    A forward-facing lunge attack.

    Power
    100
    Cooldown
    1 Count
  • Reach

    Arts 2 · Blitz Arts, Physical

    A weapon-extending attack. Extends Haineko to launch a projectile attack.

    Power
    120
    Cooldown
    6 Counts
  • Lieutenant's Support

    Arts 3 · Skill

    Team Critical Hit Rate +15% (for 10 Count(s)).

    Power
    40
    Cooldown
    10 Counts
  • Ash Tornado

    Mortal Blow · Physical

    Unleashes a tornado of ash. Removes debuffs on self. Used by Rangiku Matsumoto.

    Power
    189
    Cooldown
    10 Counts
  • Chain

    Archetype Ability

    On entry via Chain Attack, Draw Point Bonus +100. When returning to Standby, Draw Point Bonus +50.

  • Reduce Freeze Duration/Resist Frostbite

    Ability

    -30% Freeze duration. -30% bonus Critical damage received when afflicted with Frostbite.

  • Invisible Blade

    Innate Ability · Lv. 1 to 7 by Limit Break

    Lv. 1: After returning to Standby, team Critical Hit Rate +10% (for 20 Count(s)). Lv. 2: After returning to Standby, team Critical Hit Rate +10% & Critical Damage +3% (for 20 Count(s)). Lv. 3: After returning to Standby, team Critical Hit Rate +12% & Critical Damage +3% (for 20 Count(s)). Lv. 4: After returning to Standby, team Critical Hit Rate +12% & Critical Damage +6% (for 20 Count(s)). Lv. 5: After returning to Standby, team Critical Hit Rate +14% & Critical Damage +6% (for 20 Count(s)). Lv. 6: After returning to Standby, team Critical Hit Rate +16% & Critical Damage +6% (for 20 Count(s)). Lv. 7: After returning to Standby, team Critical Hit Rate +18% & Critical Damage +9% (for 20 Count(s)).

  • Switch Cooldown Reduction

    Spirit Ability 1

    Switch cooldown -2 Count(s).

  • Increased Team Critical Hit Rate

    Spirit Ability 2

    On Chain Entry, team Critical Hit Rate +15% (for 20 Count(s)).

  • Draw Point Bonus Obtained (First Entry)

    Spirit Ability 3

    On field entry, Draw Point Bonus +100.

Art

Rangiku Matsumoto key art

More Yellow characters

All characters