
Alear
Green BreathA tier
Introduction
Alear is a character in Fire Emblem Heroes. Alear's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem Engage.
On the combined Fire Emblem Heroes tier list Alear is A tier, 75th of the 849 characters ranked, from where 2 community tier lists put Alear.
Profile
Alear carries the title "Awoken Divinity".
Stats
- HP387th of 87340
- Atk233rd of 85641
- Spd32nd of 85647
- Def263rd of 85633
- Res106th of 85637
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Dragon's Fist
Weapon · Might 11 · Range 1Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragon Blast
Special · Cooldown 3Boosts Special damage by 50% of unit's Spd. If unit is on a team with their support partner, when unit's or unit's support partner's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit is within 3 spaces of their support partner and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Atk/Spd Finish 4
A skillIf unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Null C-Disrupt 4
B skillInflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat.
Atk/Spd Pledge
C skillAt start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.



