
Dark Magician Beth
★★★
/
Dark/Warrior/Two-Handed Sword
Introduction
Dark Magician Beth is a 3-star Dark character in Guardian Tales. Dark Magician Beth's weapon type is Two-Handed Sword and role is Warrior.
On our Guardian Tales tier list Dark Magician Beth is A tier, 7th of the 155 characters ranked, from where 8 current tier lists put Dark Magician Beth.
Other Dark characters in Guardian Tales: 1st Corps Commander, Android Twin Nifty, Autonomous Android Mk.2, Contractee Crosselle, Demon Queen Lilith, Demonshire's Count Claude and 20 more.
Profile
Dark Magician Beth carries the title "Dark Magician". Dark Magician Beth is a female Invader. Dark Magician Beth stands 173cm tall.
Background
Orbital Records
Beth originally hailed from Earth. However, when the Labose outbreak rendered Earth uninhabitable, the remnants of humanity made the desperate decision to flee to Tetis, leaving the unfortunate others to face a grim fate.
Beth was among the fortunate ones who secured a spot on the Mothership transporting survivors.
Her mother, however, couldn't join her and remained on Earth, writing her daughter letters until her demise.
Upon reaching Tetis, humans transformed into Invaders due to the Labose mutation.
Beth, undergoing an exceptionally potent mutation, emerged as a rare individual with superb abilities.
Recognizing her strength, Savior appointed Beth as the 13th Corps Commander.
Invader Corps Commander
After the Savior recruited her as a Corps Commander, she decided to act in his interests.
Prologue
After the initial onslaught orchestrated by the Invaders, Beth emerged as the leader of that operation, making her presence known in the throne hall with the intention of vanquishing Camilla, Eva, Guardian, and Little Princess.
The ensuing aerial pursuit saw everyone except Queen Camilla being taken down.
Beth, expecting surrender, was taken aback when Camilla not only yielded but also revealed knowledge about the Invaders' plan, including Beth's own identity.
Now, it was Camilla who began making propositions, urging Beth to escort her to the Invaders' leader, the Savior.
Despite her bewilderment, Beth reluctantly agreed.
Following the failed Invader attacks on the Kanterbury Forest and the Teatan Kingdom, Beth took matters into her own hands, utilizing her strategic prowess to outsmart Guardian.
Her plan involved Invader Crystals with the ability to absorb souls, granting powers to those she considered tainted beings, thus turning them into situational allies.
World 3 - Magic School
At the Magic School, Beth entrusted one such crystal to Elphaba, the school principal trapped inside a painting, harboring dreams of resurrection and eternal youth.
Elphaba, fueled by the crystal's power, unleashed ghosts throughout the school.
Professor Flamel discovered one of the crystals that Beth had given to Elphaba and attempted to destroy it.
However, she became corrupted by its power.
In the end, despite Beth's elaborate scheme, The Knight emerged victorious, thwarting both Elphaba and the corrupted professor, and disrupting Beth's plan for the first of many times.
World 5 - City of Shen
Beth provided crystals to the Viper Clan Leader in Shen City, whose ambition for immense power led to the harvesting of souls from clan members and disciples.
However, the Guardian intervened, destroying the crystals and defeating the Viper Clan Leader.
World 6 - Inn...?
Beth later hired a fairy to shrink The Knight permanently.
The fairy, however, was ultimately defeated by The Knight, who returned to their normal state, thwarting Beth's unconventional plan..
World 7 - Dungeon Kingdom
Beth distributed Invader Crystals to Imps in the Dungeon Kingdom, with the goal of resurrecting the ancient demon Archfiend, who was willing to bring destruction.
Despite her efforts, The Knight emerged triumphant, defeating the resurrected demon.
World 8 - Mt. Shivering
Beth opted for a different strategy once again, providing the "Subject №3", a weaponized creature, to General Gast, a racist Snowmen leader of Mount Shivering with intentions to eradicate the Innuit race.
However, even General Gast fell before the might of Guardian, marking another failure in Beth's attempts to overcome her arch-nemesis..
World 9 - Rah Empire
Frustrated with The Knight's persistent interference, Beth decided to take matters into her own hands.
Disguised as the deceased Penny, she carefully observed her plan unfold.
Providing a crystal to the corrupt politician, Minister Duncan, who sought to seize control of the Rah Empire, Beth's expectations were dashed when Guardian thwarted her scheme once again.
This repeated failure pushed Beth to her breaking point.
Realizing that eliminating The Knight was crucial to the success of her plans, she made an audacious request to the materials department for a staggering 9,765,465 Invader Crystals.
The goal: to send The Knight into an unknown time and space, a destination Beth herself couldn't predict but seemed inconsequential in comparison to ending the interference once and for all.
World 12 - Demon World
Upon learning about the Knight's arrival, Beth felt a deep sense of frustration as the Guardian's reappearance after a mere three months rendered her substantial investment of ten years' worth of crystals utterly futile.
This realization left her frustrated and disillusioned.
Recognizing the inevitable thwarting of her schemes, she made the decision to resign from her position as the 13th Corps Commander and departed from the Invaders.
During the 1st Corps Commander's assault on Heavenhold, Beth roamed aimlessly in the Central City, seeking solace in alcohol.
The dumpsite became her refuge, a place where she could drink in peace.
There, she encountered two ordinary janitors who, mistaking her for a hobo, felt pity for her.
Beth poured out her frustrations, expressing her dismay at expending vast resources to eliminate the Guardian, only for them to return after three months.
Doubts about the Savior's decisions and a questioning of her faith consumed her.
Unexpectedly, one of the janitors suggested employing Beth as a fellow janitor, a proposition she reluctantly accepted.
Thus, she started working at Lilith Tower, albeit underperforming at work.
Despite the shortcomings, the janitors supported her.
World 13 - Lilith Tower
After The Knight arrived at the Tower alongside Gremory and Odile, a terrorist attack unfolded on the Lilith Tower.
Beth swiftly protected two janitors by locking them in a toilet cabin.
Unbeknownst to her, The Knight was also present in the tower, wandering around.
Their paths crossed in a tense encounter in the bathroom, with Beth initially ready for conflict.
However, she reminded herself of her current role as a janitor, not a Corps Commander, and recognized the urgent need to address the terrorist threat.
The Knight provided Beth with her weapon and shared the location of a safehouse.
Grateful for the assistance, Beth chose cooperation over confrontation.
She also ensured the safety of the two janitors by guiding them to the safehouse.
When terrorists discovered the location, Beth, drawing on her strategic acumen, devised a defense strategy that enabled the safehouse residents to repel the attackers, even without proper weapons.
The Knight successfully dealt with the terrorist threat, and after the incident, Beth resumed her janitorial duties.
Now, with additional pay, the janitors were also responsible for Lilith Tower's reconstruction in the aftermath of the attack.
During the said reconstruction, Beth took on a vacation, which would conclude within a week around the time of the events in World 13 Nightmare.
World 15 - Assault's Nightmare Mode
TBA
Beth embodies the persona of a dramatic strategist, approaching warfare with a focus on intellect over sheer strength.
Her method resembles a game of chess, where she meticulously devises plans while anticipating and responding to her opponent's actions.
Beth enjoys infusing her strategies with dramatic flair, particularly when orchestrating a grand entrance.
In pursuit of the Invader's mission and to fulfill the infallible prophecy of the Savior, she displays a willingness to sacrifice any piece on her chessboard without hesitation, viewing each move as a step toward a greater good.
Initially devoted to serving the Savior and realizing the prophecy, she found herself in a state of purposelessness, lacking a meaningful pursuit.
After being found by the two janitors, she harbored less to no hatred towards the Tetitans, as shown by her willingness of helping The Knight during the Lilith Tower Incident.
This side would later grow further after her meeting with Cindy, as she began to care for her throughout her mission inside the 1st Corps Commander's ship, which eventually led her to prioritize Cindy's safety far more than her own.
Stats
- HP999
- ATK125
- DEF38
At max level. Each bar is measured against the highest value in the Guardian Tales roster.
Skills
2Dark Invasion
Chain SkillCondenses mana to inflict of ranged damage and increase her melee Atk by 40% for 8 second(s).
Battle Instinct
Special AbilityDepending on the number of enemies within tile(s), Atk increases by 20% up to 60%, and negates incoming damage by 20% up to 60%.
Art




