The Knight

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The Knight

★

/Basic/Warrior/One-Handed Sword and Bow

Dtier

Introduction

The Knight is a 1-star Basic character in Guardian Tales. The Knight's weapon type is One-Handed Sword and Bow and role is Warrior.

On our Guardian Tales tier list The Knight is D tier, 150th of the 155 characters ranked, from where 9 current tier lists put The Knight.

Other Basic characters in Guardian Tales: Baby Dokkaebi Eunha, Battleball Girl Rie, Beach Cleanup Hitter Rie, Chocolate Collector Ameris, Dragon Talon Clan Ranpang, Druid Kanna and 21 more.

Profile

The Knight's species is listed as Human. The Knight's birthday is 482 A.H, and The Knight stands 162cm (F) 165cm (M) tall.

Background

Biography

Early Life

Not much is known in regards of their past, other than the fact that they were raised in a lab deep underneath Kanterbury.

At some point, the Queen of Kanterbury, Camilla brought them to Heavenhold in an attempt to raise the synchronization level of the Champion's Sword with the Knight, though her attempts always leads to failure.

Years after, the Knight joined the Kanterbury Guardians.

Prologue

The Knight first appeared in the prologue, where they are seen training alongside other Guardians, with Knight Captain Eva overseeing the training.

She then commands the training Guardians to stand at ease, before introducing the Knight to the other Guardians, as a new recruit who have passed through the entrance exams.

Congratulating the Knight, Eva was suddenly interrupted by another Guardian, who came running and reported of an unknown object approaching from the sky.

The object, revealing itself in front of the Guardian's Keep, immediately shoots a number of fireballs towards the place, causing Eva, the Knight and several Guardians to be thrown off the Keep.

The Knight then was saved by an unknown person, who ran away right after saving them.

The Knight then fights off a number of strange creatures, known as the Invaders, before saving and reuniting with two Guardians, Bob and Linda.

The two thanks the Knight for saving them, before giving the Knight a shield and telling them about Eva's location.

Reunited with Eva, the two then ran towards the Kanterbury Throne, where the Queen and Little Princess is seen evacuating the last of the inhabitants of Kanterbury Kingdom.

Arriving inside, the Knight and Eva was greeted by the Little Princess, before the Dark Magician suddenly appeared and attacked the Queen, Knight and Eva.

The three of them immediately came back to their senses after the Little Princess used her powers to temporarily seal the Dark Magician.

The Queen later tells the Knight and Eva that they must leave, as the Little Princess's chains can't hold the Magician for long.

Escaping through a teleportation circle, the four head to the Kanterbury Ruins, before being immediately chased down by the Magician.

They immediately get attacked by the Magician, causing the Knight and the Little Princess to fall into the Kanterbury Forest.

Season One

World 1 - Kanterbury Forest

Crashlanding at the Kanterbury Forest, the Little Princess brings the unconscious Knight all the way to an Inn, where the two was found by three goblins, who wanted to kidnap and sell the Knight.

Shouting to her ancestors to witness her, she throws a rock at one of the goblins and diverted their attention from the Knight, causing her to be chased down by the three goblins.

The Knight then recovers not long after, and starts searching for the Little Princess throughout the forest.

On their way to find the Little Princess, they quickly found the three goblins, whom was knocked down, and the Little Princess not far from where the goblins were.

Walking towards the Little Princess, they fell into a trap made by three mercenaries, who were attempting to kidnap the Little Princess due to a 3 million gold bounty being placed on her.

They later left the Knight, with the Little Princess now on their possession.

The Knight tries to break free from the trio's trap, but to no avail.

They were then set free thanks to the help of a lady named Loraine, the innkeeper of Kanterbury Inn.

Learning about the Little Princess's kidnapping, they decided to help the Knight on finding the Little Princess.

Midway on their journey, they see the Little Princess escaping from the mercenaries, with one of them accidentally knocking themselves down.

Loraine then tells the Knight that she had some things to take care of, though promised to come back soon, before leaving the Knight on their own to find the Little Princess.

The Knight then continues their journey, meeting and helping numerous people, before discovering the other two mercenaries trapped inside a cage, where they revealed that Loraine had kidnapped the Little Princess.

Arriving at the Kanterbury Ruins, the Knight encounters a magic-powered maze, but was able to pass through thanks to the Little Princess's handkerchief that she dropped as hints.

The Knight catches up to Loraine and the Little Princess, but was ambushed by the trio, who now is equipped with a robot.

The Knight was able to defeat the trio and reunite with the Little Princess.

Noticing Loraine running away from the two, the Little Princess suggests that they follow her, leading the two in front of a stone statue, where a mysterious sword rests.

The Knight pulls the sword away from its resting place, causing both them and the Little Princess to be pulled into a dimension where the former Queen of Kanterbury, Lili, currently resides.

She informs the two about the Champion Sword along with a prophecy related to it, before sending the two back to their world.

After returning, the Knight and the Little Princess was immediately attacked by Loraine, before being defeated by the Knight using the Champion Sword.

On their way back to the Inn, the Invaders suddenly appeared in the forest.

The Knight then tells the Little Princess to find potions for them within the Inn.

As the Knight fights against the horde of Invaders, the Little Princess was greeted by a strange substance produced by a mysterious flower within the ceiling of the Inn, where Loraine re-emerges and turns the Inn's flight mode on.

The Little Princess immediately shouted for the Knight to return back to the Inn, before it flies away into a floating castle, named Heavenhold.

Loraine then tells the Little Princess to pull the Champion's Sword out to confirm to the Androids living there of their identity as its holder.

The Champion's Sword then was placed inside a stone near the Inn, causing 12 lights to beam out into the sky and spread out across the world.

As the current holder of the Champion's Sword, the Knight and the Little Princess were then sent out on a mission to find the Champions, with the lights being their guide to find each one of them.

World 2 - Teatan Kingdom

Arriving at Teatan Kingdom, the Knight gets greeted by numerous Teatans attempting to flee an Invader attack, before being confronted by a monster created by the Invaders, named the Harvester.

The Knight battled against the Harvester, before it was attacked by a number of missiles shot from a flying head of a robot.

Recognizing the robot's strength, the Harvester flees the battlefield, before the robot's head suddenly malfunctions and crashed near a group of fleeing Teatans.

The Knight then immediately catches up to the robot, and was asked by the robot's pilot to deliver the robot's head into their lab.

Arriving inside the place, the Knight encounters a Teatan known as Marianne; a Teatan engineer and the first of the 13 champions that the Knight must find.

The Knight then tries to convince her to join them in their journey, telling her about her status as a Champion, though she didn't understand what the Knight was talking about.

Despite this, Marianne made a deal with the Knight, asking them to help her finish the Iron Teatan, in exchange for her assistance in reclaiming Kanterbury.

After finishing her request, Marianne asks the Knight to meet her at Eastwood Street, where the two heads off towards the Harvester's location while riding the fully-powered Iron Teatan.

Marianne's friend, Marty, who tried to convince Marianne into assisting the Teatan Defense Force with her invention, witnessed the Iron Teatan marching towards the enemy base, and tried to stop Marianne from walking there, before surrendering to Marianne after she won the argument.

Immediately as she entered the enemy base, the Iron Teatan was wrecked by the Harvester, forcing Marty to battle the Harvester himself in order to save Marianne.

Despite his efforts, he was killed by the Harvester with one swipe, before it was defeated by the Knight.

Marianne, who felt tremendous guilt and pain after losing Marty, told the Knight to leave her alone, leading the Knight to march onto battle alone against an Invader Commander.

Marianne immediately came to assist the Knight in their battle, while also granting the other Teatans a fighting chance, by giving them a machine capable of withstanding the Invader forces.

After winning against the Invader Commander, the Knight accompanied Marianne into visiting Marty's grave, before finally joining them on their journey.

World 3 - Magic School

After finding the first Champion, the Knight sets foot into the Magic School.

Being targeted by two students, the Knight battled against the two and won, before being called out by a student named Lavi, whom was hiding behind the desk alongside her brother Favi.

The Knight hides behind a desk with the two, and found out that the school is currently under a ghost crisis.

The three then realized that they've been found by two ghosts, whom was easily defeated by Sohee; One of Magic School's gifted student, and the 2nd Champion chosen by the Champion's Sword.

Sohee exclaimed that she's been looking for them, before revealing that she was referring to the current issue of the "Magi Times" magazine, instead of the trio.

The three then followed her as she walks around the school carefree, where Lavi thanked Sohee for saving them, before introducing themselves to her, and vice versa.

Sohee later revealed that she wanted to solve the ghost crisis so that she can receive fundings for her research, and to prove that they are valuable.

Favi then tried to convince Sohee to let them help, but was denied by her, saying that the crisis is too dangerous for them to handle.

After Favi demonstrated her abilities, Sohee then reconsidered her decision and gave each three of them a "Materialization Field Generator", allowing them to be able to defeat the ghosts with ease.

The team then sets off to the second floor, where they defeated a number of spirits, before heading to Magic School's founder room, where they meet with Elphaba, one of the two founders of the Magic School.

While holding a conversation with Elphaba, the founder's room was suddenly invaded by the ghosts, prompting Elphaba to request the team to hold them off while she repairs the barrier.

After defeating the ghosts and proving their abilities in front of the founder, she then requests the four to find other students who are trapped or hiding on the upper floors and to bring them to the founder's room.

Favi was about to accept the request, before Sohee interrupts, reminding that the upper floors are only accessible to teachers.

Finding out that Elphaba was about to nominate them in the Elphaba Award, Sohee immediately accepted the request, and made their way to the 3rd floor.

On their entrance, they meet with Kate, the class president, who was lying unconscious on the ground.

After being brought back to her senses using Lavi's healing magic, Kate explained how she and other students were investigating the ghost crisis, before a shadow-like creature killed the surrounding lights, where Kate deduced that the creature uses a survivor as bait for them to hunt, based on her own experience, before concluding that she was the new bait used by the shadow beast.

Stats

  • HP819
  • ATK91
  • DEF16
  • CRIT Rate0.5%

At max level. Each bar is measured against the highest value in the Guardian Tales roster.

Skills

2
  • Judgment

    Chain Skill

    Summons the Champion's Sword to deal to enemies.

  • Guardian of Light

    Special Ability

    When hit by enemies, Def increases by for 10 second(s).

How to get The Knight

Starting hero, chosen at the beginning of the game; the player picks Male or Female Knight, a personality (Male: Passionate, Aggressive, or Polite; Female: Daring, Quiet, or Bright), and a nickname up to 10 characters.

Art

The Knight key art

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