Deepspace Anchor: First Light

Deepspace Anchor: First Light

SSDA tier

Introduction

Deepspace Anchor: First Light is an S-rank SD battlesuit in Honkai Impact 3rd.

On our Honkai Impact 3rd tier list Deepspace Anchor: First Light is A tier, 54th of the 97 battlesuits ranked, from where 3 current tier lists put Deepspace Anchor: First Light.

Other SD battlesuits in Honkai Impact 3rd: Cosmic Expression and Jovial Deception: Shadowdimmer.

Profile

Deepspace Anchor: First Light is Senadina's battlesuit. Deepspace Anchor: First Light stands 165cm tall.

Stats

  • HP2,405
  • SP204
  • ATK668
  • DEF192
  • CRT48

At rank SSS. Each bar is measured against the highest value in the Honkai Impact 3rd roster.

Skills

6
  • All Out: Starforged Armament

    Leader

    Activates World Star and unlocks buffs based on the number of team members with the Domain Resonance trait. When Deepspace Anchor: First Light is the leader, activates World Star. Astral Ring Intensity cost: 150. Stellar Outburst lasts for 25s and cools for 25s. When the team has at least 1 member with the Domain Resonance trait, all weapon skills deal 10% more Elemental DMG in Astral Ring Charging state. When the team has at least 2 members with the Domain Resonance trait, the character's Domain Resonance Mark can be triggered 2 more times and Stellar Drain restores 5 bonus Astral Ring Intensity. When the team has all 3 members with the Domain Resonance trait, enemies take 10% more Elemental DMG from Resonance (independent). Reg Module: Silicon: When Deepspace Anchor: First Light is the leader, activates World Star. Astral Ring Intensity cost: 150. Stellar Outburst lasts for 25s and cools for 25s. When the team has at least 1 member with the Domain Resonance trait, all weapon skills deal 30% more Elemental DMG in Astral Ring Charging state. When the team has at least 2 members with the Domain Resonance trait, Domain Resonance Mark can be triggered 2 more times and Stellar Drain restores 5 bonus Astral Ring Intensity. When the team has all 3 members with the Domain Resonance trait, enemies take 30% more Elemental DMG from Resonance (independent).

  • Combo ATK: Earth and Heaven: Upheaval

    Special ATK

    An attack that switches between ground and aerial. Hold [ATK] on the ground to perform an upward attack that knocks the enemy airborne, dealing 50% ATK of Lightning DMG. Hold [ATK] in midair to perform a downward attack that knocks the enemy to the ground, dealing 100% ATK of Lightning DMG. Sync Module: Zinc: For every Stardust Remnant obtained by a team member, Deepspace Anchor: First Light gains a buff, stacking up to 15 times. Basic ATK SEQ 4 consumes all stacks and deals an additional 60% ATK of Lightning DMG for each stack consumed. Sync Module: Magnesium: Start a battle with 30 more SP, which takes effect once every 10 min in Part 2's Open World. During Thunderous Blazar, enemies hit by Thunderous Strike are marked for 10s (retriggering refreshes duration). During Thunderous Blazar, marked enemies take 20% more Lightning DMG from Deepspace Anchor: First Light's weapon skill. Sync Module: Copper: While Astral Ring is active, when using Thunder in Clear Skies or Lightning Flash Anchor, team members protected by World Star gain 12% Elemental Breach and a 25% Elemental DMG bonus for 25s. Retriggering refreshes duration.

  • Dimension Crack: Starlight Glide

    Evasion

    Evade or jump to dodge enemy attacks. Can evade twice in a row on the ground, evade and jump once in midair. Jumping in midair resets the aerial evasion counter. Ultimate Evasion Skill triggers global Time Fracture for 2s. CD: 15s. During evasion or slide, if Ultimate Evasion Skill has charges, tap [ATK] to trigger Ultimate Evasion Skill and connect into Basic ATK SEQ 3. Hold [EVA] during forward evasion to keep sliding. Upon being hit while sliding, if Ultimate Evasion Skill has charges, negates this hit and triggers Ultimate Evasion Skill. Using Thunder in Clear Skies and Lightning Flash Anchor resets the aerial evasion counter. Safety Module: Cobalt: Ultimate Evasion Skill can trigger Stardust Flash. SD-type enemies take 16% more Total DMG from Deepspace Anchor: First Light. Safety Module: Chromium (unlocks at SS): Thunderous Blazar lasts 1s longer. Gains one extra Ultimate Evasion attempt. Triggering Ultimate Evasion Skill enhances Basic ATK SEQ 3 to deal an additional 450% ATK of Lightning DMG (counts as weapon skill DMG) for 5s (retriggering refreshes duration). This effect is removed after Basic ATK SEQ 3 hits.

  • Thunderous Discharge: Stellar Irontide

    Ultimate

    Weaves the drive core between enemies before causing a lightning explosion. Deepspace Anchor: First Light charges the drive core with lightning and weaves it between enemies, before finally causing a lightning explosion that deals 2,680% ATK of Lightning DMG. During Ultimate, she is invincible and Time-frozen Domain is in effect. SP cost: 100. CD: 30s. Combat Module: Iron: Increases Lightning DMG by 25%, and further increases Lightning DMG from Ultimate by 80%. Combat Module: Manganese: Ultimate deals an additional 40% ATK of Lightning DMG. During Stellar Outburst, Ultimate deals 40% more Total DMG.

  • Luoxing Spin: Stardust Flux

    Basic ATK

    Swing the drive core to damage enemies. Tap [ATK] on the ground to perform 4 sequences. SEQ 1: Deals 160% ATK of Lightning DMG. SEQ 2: Deals 260% ATK of Lightning DMG. SEQ 3: Deals 710% ATK of Lightning DMG. SEQ 4: Deals 500% ATK of Lightning DMG and gives Thunderous Pulse on hit. Tap [ATK] in the air to perform 4 sequences. SEQ 1: Deals 230% ATK of Lightning DMG. SEQ 2: Deals 220% ATK of Lightning DMG. SEQ 3: Deals 680% ATK of Lightning DMG. SEQ 4: Deals 500% ATK of Lightning DMG and gives Thunderous Pulse on hit. Evasion and jump will not break the Basic ATK sequence. Power Module: Calcium (unlocks at S1): During Thunderous Blazar, Basic ATK SEQ 4 deals an additional 200% ATK of Lightning DMG. Power Module: Potassium: Basic ATK's last hit restores 5 SP and shortens Overheat's duration by 1s. QTE: Power Module: Sodium: QTE: Triggers when the enemy is time-slowed, knocked airborne, or a teammate uses weapon skill. Deepspace Anchor: First Light rides the anchor to the field and slams the enemy with it, dealing 1,000% ATK of Lightning DMG and shortening Overheat by 4s on hit; if outside Overheat, she gains Thunderous Pulse. She is invincible during this time.

  • Break Beats: Protoplanet

    Passive

    Consume Thunderous Pulse to enter Thunderous Blazar state and unlock different Thunderous Strike. Outside Overheat, after landing Basic ATK SEQ 4 or QTE hits and entering Stellar Outburst state, Deepspace Anchor: First Light will gain Thunderous Pulse for 3s (retriggering refreshes duration). When she has Thunderous Pulse, her weapon skill is replaced with Thunderous Strike. When she uses Thunderous Strike, she enters Thunderous Blazar state for 8s. During Thunderous Blazar, her Thunderous Strike changes. After Thunderous Blazar ends, the drive core will enter Overheat for 12s, during which she cannot regain Thunderous Pulse. During Thunderous Blazar, her attacks restore 30 HP on hit. CD: 0.5s. She automatically exits Thunderous Blazar and enters Overheat upon leaving the field. Aux Module: Carbon: Outside Stellar Outburst state but in Thunderous Blazar state, weapon skills deal 20% more Lightning DMG and 10% more Total DMG. During Stellar Outburst, Resonance deals 20% more Total DMG. Aux Module: Hydrogen (unlocks at S2): In Heterogeneous Resonance state, 80% of the additional damage dealt to an SD-type enemy's max HP will be passed on to 5 SD-type enemies nearby at most. Aux Module: Nitrogen: While Astral Ring is inactive, Ultimate's CD is 20s shorter.

Recommended gear

  • Recommended

    Offense 90% · Functionality 95% · Compatibility 100%
    • WeaponRed Star Thunderbolt: Breaking Dawn
    • Stigma (T)Perfect Morning
    • Stigma (M)Perfect Morning
    • Stigma (B)Perfect Morning
  • Universal

    Offense 70% · Functionality 60% · Compatibility 75%
    • WeaponRed Star Thunderbolt
    • Stigma (T)Handel
    • Stigma (M)Zeno
    • Stigma (B)Handel
  • Transitional

    Offense 50% · Functionality 40% · Compatibility 50%
    • WeaponThe Value of Pi
    • Stigma (T)Darwin
    • Stigma (M)Darwin
    • Stigma (B)Darwin

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