Clotho

Clotho

SSRWind / ColdBurst / Sustain / DPSA tier

Introduction

Clotho is an SSR Wind / Cold character in The Seven Deadly Sins: Origin. Clotho's role is Burst / Sustain / DPS.

On our The Seven Deadly Sins: Origin tier list Clotho is A tier, 10th of the 26 characters ranked, from where 7 current tier lists put Clotho.

Is Clotho good?

Clotho's Staff is the form to build: a Wind main DPS whose Special Attack zone raises her own Crit Chance and Crit Damage, and whose Ultimate Move powers up her Normal Attacks while each hit trims her Normal Skill cooldown.

Her Rapier form applies Wind Burst for Khala teams, and her Grimoire form heals allies and stacks Cold damage buffs on them, which makes her a good Sustain next to Merlin. We rate her A tier.

Pairs well with: Khala; Daisy; Elizabeth; Merlin.

Strengths

  • Staff form buffs her own Crit stats, so she's easy to gear
  • Rapier form applies Wind Burst for Khala
  • Grimoire form heals and raises the party's Cold damage

Weaknesses

  • Staff damage peaks on Dimensional Erosion, which takes two overlapping Normal Skills

Best build for Clotho

From 2 guides

Weapon

3 options
  1. 1
    Gluttonous Soul Rapier
    2 of 2
  2. 2
    Adventurer's Rapier
    2 of 2
  3. 3
    Black Flame Wings Rapier
    2 of 2

Stat priority

Spell Bead
Wind
Enhancement
Wind Burst Efficiency>Crit Damage>Wind Damage>Wind Attack
Engraving
All Elemental Burst Efficiency>Debuff Duration Efficiency>Crit Damage>Attack

Engraved equipment

1 option
  1. Light Party Outfit
    1 of 1

Armor and accessories

Top
  • Shadow Spider Breath Top1 of 1
Bottoms
  • Shadow Spider Breath Bottoms1 of 1
Belt
  • Shadow Spider Breath Belt1 of 1
Combat Boots
  • Shadow Spider Breath Combat Boots1 of 1
Earrings
  • Shadow Spider Breath Earrings1 of 1
Necklace
  • Shadow Spider Breath Necklace1 of 1
Ring
  • Shadow Spider Breath Ring1 of 1

Skills

19
  • Spatial Fracture

    Adventure Skill

    Summons a clone at a designated location, after which you can teleport to that location for a set time.

  • Inscription Barrage

    Normal Attack · Rapier

    Inflicts damage equal to 138% of Attack.

  • Inscription Chase: Piercing Chain

    Special Attack · Rapier · 23.8s cooldown

    Becomes immune to Reactions and inflicts damage equal to 10% of Attack while the stance is maintained, additionally increasing the Burst Gauge by 10 + 0.3% of Attack (Max: 60) every 3 hit(s).

  • Storm Slash

    Normal Skill · Rapier · 17.5s cooldown

    Inflicts damage equal to 151% of Attack. Attacking an enemy affected by Dimensional Rift removes the stack, each inflicting additional damage equal to 50% of Attack 3 time(s) as Critical Hits.

  • Inscription Flurry

    Tag Skill · Rapier

    Inflicts damage equal to 89% of Attack.

  • Rune Inscription: Collapse

    Ultimate Move · Rapier · 10s cooldown

    Inflicts damage equal to 342% of Attack.

  • Rift Inscription

    Passive · Rapier

    Attacking an enemy not affected by Spatial Rift 5 time(s) inflicts Spatial Rift on them for 20 sec.

  • Rune Projection

    Normal Attack · Grimoire

    Inflicts damage equal to 81% of Attack, granting all allied heroes 1 Runestone stack(s) for 30 sec every 5 hit(s). (Max: 3 times)

  • Frost Rune: Cluster Ritual

    Special Attack · Grimoire · 29.1s cooldown

    Becomes immune to Reactions while using the skill. Grants all allied heroes max stacks of Runestone for 30 sec. (Max: 3 times)

  • Frost Rune: Deployment

    Normal Skill · Grimoire · 18s cooldown

    Inflicts damage equal to 76% of Attack.

  • Frost Rune: Crushing Impact

    Tag Skill · Grimoire

    Inflicts damage equal to 74% of Attack.

  • Frost Rune: Perfect Form

    Ultimate Move · Grimoire · 10s cooldown

    Gains Rune Awakening for 30 sec.

  • Frost Rune's Resonance

    Passive · Grimoire

    Increases all allied heroes' Cold Damage by 6% and decreases damage taken by 3% for every 1 Runestone or Rune Ward(s).

  • Dimensional Projection

    Normal Attack · Staff

    Inflicts damage equal to 149% of Attack.

  • Dimensional Enhancement

    Special Attack · Staff · 25.8s cooldown

    Creates a zone which lasts 15 sec. While inside, the hero's Crit Chance increases by 20% and Crit Damage by 40%.

  • Dimensional Wave

    Normal Skill · Staff · 21.4s cooldown

    Creates a zone which lasts 7.5 sec, inflicting damage equal to 5% of Attack to enemies in range every 0.5 sec and pulling them in toward the center.

  • Dimensional Breach

    Tag Skill · Staff

    Inflicts damage equal to 139% of Attack.

  • Dimensional Domination

    Ultimate Move · Staff · 10s cooldown

    Enters a state of Dimensional Awakening for 12 sec.

  • Dimension Rune's Resonance

    Passive · Staff

    Increases Wind damage by 25% for 20 sec each time the hero activates Normal Skill: Dimensional Wave or Normal Skill: Dimensional Tear. (Max: 75%)