Dredrin

Dredrin

SREarth / Physical / HolySword and Shield, Axe, RapierD tier

Introduction

Dredrin is an SR Earth / Physical / Holy character in The Seven Deadly Sins: Origin. Dredrin's weapon type is Sword and Shield, Axe, Rapier and role is Sustain / Support.

On our The Seven Deadly Sins: Origin tier list Dredrin is D tier, 23rd of the 26 characters ranked, from where 10 current tier lists put Dredrin.

Is Dredrin good?

Dredrin's best role is as a Rapier support, buffing allies, speeding up Magic Charge, and boosting Holy or Fire elemental damage, which makes him a solid piece of a Fire or Holy team comp.

His Sword and Shield form instead throws up barriers for Diane, and his Axe form pairs with Jericho for status-effect synergy. We rank him D tier.

Pairs well with: Diane; King; Jericho.

Strengths

  • Rapier form boosts Magic Charge efficiency and Holy or Fire elemental damage
  • Fits well into a dedicated Fire or Holy team

Best build for Dredrin

From 1 guide

Weapon

3 options
  1. 1
    Black Flame Wings Sword and Shield
    1 of 1
  2. 2
    Unyielding Spirit Sword and Shield
    1 of 1
  3. 3
    Jet-black Sword and Shield
    1 of 1

Stat priority

Spell Bead
Earth
Enhancement
Earth Damage>Earth Attack>Defense>Crit Defense
Engraving
Defense>Attack>Barrier Efficiency>Buff Duration Efficiency>HP

Engraved equipment

2 options
  1. 1
    Descendant of Royalty
    1 of 1
  2. 2
    A Nice Day Off
    1 of 1

Armor and accessories

Earrings
  • Mad Miner Earrings1 of 1
Necklace
  • Shadowstorm Craftwork Necklace1 of 1
Ring
  • Life Crystal Ring1 of 1

Stats

  • Attack200
  • Defense160
  • Max HP1,200
  • Crit Chance5%
  • Crit Damage15%
  • Crit Defense0%

At max level. Each bar is measured against the highest value in the The Seven Deadly Sins: Origin roster.

Skills

19
  • Garden of Vitality

    Adventure Skill

    Temporarily restores and increases the Stamina of you and your party members for a set duration.

  • Guard Slash

    Normal Attack · Sword and Shield

    Inflicts damage equal to 115% of Attack.

  • Shield Field

    Special Attack · Sword and Shield · 20.2s cooldown

    Gains a Barrier equal to 50% of Defense and becomes immune to Reactions while the stance is maintained.

  • Shield Crush

    Normal Skill · Sword and Shield · 16.2s cooldown

    Inflicts damage equal to 70% of Attack. Each hit inflicts additional damage equal to 30% of Defense.

  • Sword Landing

    Tag Skill · Sword and Shield

    Inflicts damage equal to 72% of Attack.

  • Pure Garden

    Ultimate Move · Sword and Shield · 10s cooldown

    Increases all allied heroes' Defense by 20% and Max HP by 100% of the hero's Defense for 20 sec.

  • Strong Determination

    Passive · Sword and Shield

    Each time the hero is hit while HP is 30% or lower, grants all allied heroes Barriers equal to 18% of Max HP for 20 sec. (Cooldown: 60 sec)

  • Full-body Slash

    Normal Attack · Axe

    Inflicts damage equal to 83% of Attack.

  • Power Crash

    Special Attack · Axe · 7.5s cooldown

    Inflicts damage equal to 71% / 119% of Attack according to the charge level. A fully charged attack Stuns the enemy for 5 sec.

  • Battle Cry

    Normal Skill · Axe · 17.3s cooldown

    Inflicts damage equal to 121% of Attack. Restores the Tag Gauge by 300 when attacking an enemy affected by Petrify, Freeze, Stun, or Paralysis.

  • Axe Uppercut

    Tag Skill · Axe

    Inflicts damage equal to 63% of Attack.

  • Giant's Cry

    Ultimate Move · Axe · 10s cooldown

    Inflicts damage equal to 186% of Attack. Increases damage dealt to enemies affected by Petrify, Freeze, Stun, or Paralysis by 30%.

  • Battle Sense

    Passive · Axe

    Attacking an enemy affected by Petrify, Freeze, Stun, or Paralysis decreases their Defense by 10% for 30 sec.

  • Divine Bayonet

    Normal Attack · Rapier

    Inflicts damage equal to 61% of Attack.

  • Light Pulse

    Special Attack · Rapier · 8.2s cooldown

    Inflicts damage equal to 76% of Attack. Increases the hero's Magic Charging Efficiency by 10% for 40 sec.

  • Divine Will

    Normal Skill · Rapier · 17.6s cooldown

    Inflicts damage equal to 136% of Attack. Each hit restores the Magic Gauge by 50.

  • Spear of Light

    Tag Skill · Rapier

    Inflicts damage equal to 73% of Attack.

  • Divine Combat

    Ultimate Move · Rapier · 10s cooldown

    Increases Attack of allies in range by 10% for 15 sec.

  • Dueling Spirit

    Passive · Rapier

    Increases the hero's Magic Charging Efficiency by 15% at 3 or less Magic Points.