Dreyfus

Dreyfus

SRPhysical / Earth / HolyRapier, Longsword, LanceD tier

Introduction

Dreyfus is an SR Physical / Earth / Holy character in The Seven Deadly Sins: Origin. Dreyfus's weapon type is Rapier, Longsword, Lance and role is Support / DPS.

On our The Seven Deadly Sins: Origin tier list Dreyfus is D tier, 25th of the 26 characters ranked, from where 11 current tier lists put Dreyfus.

Is Dreyfus good?

Dreyfus does his best work with the Lance, playing as a Holy main damage dealer whose Normal Attacks hit a wide range and carry a high damage multiplier, which works well against both groups of enemies and single bosses. His Longsword form instead plays Earth DPS alongside Diane and King. We rank him D tier.

Pairs well with: Dredrin; Diane; King.

Strengths

  • Lance form has a high damage multiplier with a wide attack range
  • Performs well against both groups and bosses

Best build for Dreyfus

From 1 guide

Weapon

3 options
  1. 1
    Black Flame Wings Rapier
    1 of 1
  2. 2
    Crimson Flame Rapier
    1 of 1
  3. 3
    Blazing Rapier
    1 of 1

Stat priority

Spell Bead
Physical
Enhancement
Physical Attack>Physical Damage>Tag Skill Damage>Ultimate Move Damage
Engraving
DoT Efficiency>Tag Skill Damage>Ultimate Move Damage>Normal Skill Damage>Debuff Duration Efficiency

Engraved equipment

2 options
  1. 1
    Royal Butler
    1 of 1
  2. 2
    Old Soldier's Honor
    1 of 1

Armor and accessories

Top
  • Arachne's Melody Top1 of 1
Bottoms
  • Arachne's Melody Bottoms1 of 1
Belt
  • Arachne's Melody Belt1 of 1
Combat Boots
  • Arachne's Melody Combat Boots1 of 1
Earrings
  • Arachne's Melody Earrings1 of 1
Necklace
  • Arachne's Melody Necklace1 of 1
Ring
  • Arachne's Melody Ring1 of 1

Stats

  • Attack200
  • Defense160
  • Max HP1,200
  • Crit Chance5%
  • Crit Damage15%
  • Crit Defense0%

At max level. Each bar is measured against the highest value in the The Seven Deadly Sins: Origin roster.

Skills

19
  • One-Shot Breaker

    Adventure Skill

    Marks nearby minerals and improves mining efficiency.

  • Piercing Sting

    Normal Attack · Rapier

    Inflicts damage equal to 62% of Attack.

  • Sting Breaker

    Special Attack · Rapier · 7.5s cooldown

    Inflicts damage equal to 83% of Attack. The final strike inflicts 1 Weaken stack(s) for 40 sec.

  • Piercing Lightning

    Normal Skill · Rapier · 18.2s cooldown

    Inflicts damage equal to 140% of Attack. Restores the Tag Gauge by 150 for every 1 Weaken stack(s) on the enemy.

  • Flash Drop

    Tag Skill · Rapier

    Inflicts damage equal to 73% of Attack. Each hit inflicts 2 Weaken stack(s) for 40 sec when attacking a Shocked or Bleeding enemy.

  • Light Bomber

    Ultimate Move · Rapier · 10s cooldown

    Inflicts damage equal to 161% of Attack. When the Weaken effect on the enemy reaches max stacks, it Stuns them for 8 sec.

  • Lacerating Strike

    Passive · Rapier

    Increases all allied heroes' DoT by 15%.

  • Earth Slash

    Normal Attack · Longsword

    Inflicts damage equal to 110% of Attack.

  • Terra Slash

    Special Attack · Longsword · 15s cooldown

    Inflicts damage equal to 162% of Attack. Inflicts Pride for 10 sec.

  • Earth Blade

    Normal Skill · Longsword · 17.4s cooldown

    Inflicts damage equal to 256% of Attack. Decreases the cooldown by 50% when attacking an enemy affected by Pride.

  • Angled Earth Slash

    Tag Skill · Longsword

    Inflicts damage equal to 131% of Attack.

  • Earth Break

    Ultimate Move · Longsword · 10s cooldown

    Inflicts damage equal to 400% of Attack. Increases damage dealt to Petrified enemies by 50%.

  • Grandmaster's Honor

    Passive · Longsword

    Attacking an enemy with Earth Burst activated increases damage by 20%.

  • Holy Stab

    Normal Attack · Lance

    Inflicts damage equal to 148% of Attack. 15% chance to gain 1 Surge stack(s) for 10 sec.

  • Sacred Breaker

    Special Attack · Lance · 7.9s cooldown

    Inflicts damage equal to 180% of Attack. Gains 1 Surge stack(s) for 10 sec.

  • Pillar of Light

    Normal Skill · Lance · 18.1s cooldown

    Inflicts damage equal to 287% of Attack. Stuns enemies for 5 sec if the hero has Surge.

  • Spear Fall

    Tag Skill · Lance

    Inflicts damage equal to 110% of Attack.

  • Light Spear

    Ultimate Move · Lance · 10s cooldown

    Inflicts damage equal to 424% of Attack.

  • Barrier Crash

    Passive · Lance

    Attacking an enemy with a Barrier increases damage by 30%.