Elizabeth

Elizabeth

SSRHoly / Wind / EarthSustain / Support / BurstS tier

Introduction

Elizabeth is an SSR Holy / Wind / Earth character in The Seven Deadly Sins: Origin. Elizabeth's role is Sustain / Support / Burst.

On our The Seven Deadly Sins: Origin tier list Elizabeth is S tier, 4th of the 26 characters ranked, from where 8 current tier lists put Elizabeth.

Is Elizabeth good?

Elizabeth's Grimoire form is a Sustain for any team: her Normal Skill raises the party's Defense and heals, her Special Attack weakens enemy attacks, and her Ultimate Move keeps healing the party after she tags out while granting Reaction Immunity.

The Staff form is a Wind support built around Normal Attack Crit Damage and Wind Defense shred, best beside Clotho's Staff, and the Wand form is an Earth Burst unit for Ban. We rate her S tier.

Pairs well with: Merlin; Clotho; Daisy; Khala; Ban.

Strengths

  • Grimoire form heals and protects any team
  • Ultimate Move keeps healing after she tags out
  • Staff form shreds Wind Defense and Crit Defense for Wind teams

Weaknesses

  • Staff form wants a Normal Attack DPS such as Clotho's Staff

Best build for Elizabeth

From 2 guides

Weapon

3 options
  1. 1
    Shadow Rupture Grimoire
    2 of 2
  2. 2
    『100 Ways to Win at Love』
    2 of 2
  3. 3
    Blessed Grimoire
    2 of 2

Stat priority

Spell Bead
Spell Bead
Enhancement
Defense>HP>Crit Resistance>Crit Defense
Engraving
Healing Efficiency>Debuff Duration Efficiency>Defense>HP

Engraved equipment

1 option
  1. Star of the Tavern
    1 of 1

Armor and accessories

Top
  • Greedy Ruler Top1 of 1
Bottoms
  • Greedy Ruler Bottoms1 of 1
Belt
  • Greedy Ruler Belt1 of 1
Combat Boots
  • Greedy Ruler Combat Boots1 of 1
Earrings
  • Greedy Ruler Earrings1 of 1
Necklace
  • Greedy Ruler Necklace1 of 1
Ring
  • Greedy Ruler Ring1 of 1

Skills

19
  • Goddess's Blessing

    Adventure Skill

    While out of combat, recovers 1% of the team's HP every 0 sec. If the team's HP drops to 2% or below during combat, performs an emergency recovery of 3% of the team's HP once. (Emergency Recovery Cooldown: 4 sec)

  • Summerlight Droplets

    Normal Attack · Grimoire

    Inflicts damage equal to 89% of Defense.

  • Princess's Water Cannon

    Special Attack · Grimoire · 22s cooldown

    Inflicts damage equal to 82% of Defense and applies Splashing Around on the enemy for 40 sec.

  • Cool Bite

    Normal Skill · Grimoire · 31s cooldown

    Every 1 sec for 20 sec, restores the HP of all allies in range by 0.4% of Max HP + 4.5% of Defense.

  • Is This How I Shoot It?

    Tag Skill · Grimoire

    Inflicts damage equal to 71% of Defense.

  • Let's Play Together!

    Ultimate Move · Grimoire · 10s cooldown

    Every 0.8 sec for 11 sec, restores HP of allies in range by 1.5% of Max HP + 22% of Defense.

  • Beach Princess

    Passive · Grimoire

    Decreases allies' damage taken from enemies afflicted with Splashing Around by 15%.

  • Awkward Swing

    Normal Attack · Staff

    Inflicts damage equal to 76% of Attack.

  • Sacred Guidance

    Special Attack · Staff · 17s cooldown

    Decreases the hero's Magic Consumption by 10% for 15 sec when using Ultimate Moves of allied Wind heroes in range or Combined Attacks using the hero's Ultimate Move as the base, and for 40 sec, increases Normal Attack Crit Damage of allies in range by 50%.

  • Holy Wave

    Normal Skill · Staff · 23s cooldown

    Increases all allied heroes' Wind Attack by 30% of the hero's Attack for 40 sec. (Max: 3000)

  • Unyielding Will

    Tag Skill · Staff

    Inflicts damage equal to 60% of Attack.

  • Heavenly Whirlwind

    Ultimate Move · Staff · 10s cooldown

    Every 1 sec for 10 sec, inflicts damage equal to 20% of Attack on enemies in range.

  • Goddess's Fair Wind

    Passive · Staff

    Increases all allied Wind heroes' Pierce by 0.3% of the hero's Attack. (Max: 80)

  • Rolling Ham Attack

    Normal Attack · Wand

    Inflicts damage equal to 106% of Attack.

  • Trail of Scraps

    Special Attack · Wand · 11s cooldown

    Increases the hero's Earth Burst Efficiency equal to 40% of Crit Damage for 20 sec, then inflicts damage equal to 102% of Attack.

  • Hawk Impact

    Normal Skill · Wand · 17s cooldown

    Inflicts damage equal to 157% of Attack, then additionally increases the Burst Gauge by 3% of Attack. (Max: 500)

  • Saint's Retribution

    Tag Skill · Wand

    Inflicts damage equal to 78% of Attack.

  • Super Ham Explosion

    Ultimate Move · Wand · 10s cooldown

    Inflicts damage equal to 276% of Attack. Each hit of the attack increases damage by 5%. (Max: 50 times)

  • Saint's Prayer

    Passive · Wand

    When the hero activates an Earth Burst, resets all allied heroes' Normal Skill cooldown and increases all Earth allied heroes' Crit Chance by 20% and Pierce by 10% for 40 sec.