Escanor

Escanor

SSRFire / HolyDPS / SustainS tier

Introduction

Escanor is an SSR Fire / Holy character in The Seven Deadly Sins: Origin. Escanor's role is DPS / Sustain.

On our The Seven Deadly Sins: Origin tier list Escanor is S tier, 3rd of the 26 characters ranked, from where 9 current tier lists put Escanor.

Is Escanor good?

On an Axe, Escanor's damage scales with HP: Normal Attacks stack Sunspot until it turns into Flare, which adds Fire damage and HP, so he hits hard and stays hard to kill. The payoff is one huge Ultimate Move after Merlin applies Fire Burst and Derieri lowers Fire Defense.

His Sword and Shield form runs on Defense and Fire Barriers, and since the Golden Dignity Engraved Equipment arrived it's the recommended one. The Greatsword form builds on Burn damage over time. We rate him S tier.

Pairs well with: Merlin; Derieri; Elizabeth; Guila.

Strengths

  • Axe form is tanky and hits hard at once
  • Sword and Shield form covers allies with Fire Barriers
  • Golden Dignity Engraved Equipment turns the Sword and Shield form into a DPS

Weaknesses

  • The Axe burst takes setup: Fire Burst, Fire Defense shred, then full Flare

Best build for Escanor

From 2 guides

Weapon

3 options
  1. 1
    Gluttonous Soul Axe
    2 of 2
  2. 2
    Breath of Glory Axe
    2 of 2
  3. 3
    Black Flame Wings Axe
    2 of 2

Stat priority

Spell Bead
Fire
Enhancement
Crit Damage>Crit Chance>Fire Damage>Fire Attack
Engraving
Crit Chance>Crit Damage>Ultimate Move Damage>Normal Skill Damage>Special Attack Damage

Engraved equipment

1 option
  1. Northern Wilderness
    1 of 1

Armor and accessories

Top
  • Deathwraith Shard Top1 of 1
Bottoms
  • Deathwraith Shard Bottoms1 of 1
Belt
  • Deathwraith Shard Belt1 of 1
Combat Boots
  • Deathwraith Shard Combat Boots1 of 1
Earrings
  • Deathwraith Shard Earrings1 of 1
Necklace
  • Deathwraith Shard Necklace1 of 1
Ring
  • Deathwraith Shard Ring1 of 1

Skills

19
  • Rift in Time

    Adventure Skill

    By distorting time and space, stats are no longer affected by time.

  • Merciless Cleave

    Normal Attack · Axe

    Inflicts damage equal to 202% of Attack.

  • Condensed Sun

    Special Attack · Axe · 13.5s cooldown

    Immune to Reactions and decreases damage taken by 30% while the stance is maintained.

  • Prideful Line

    Normal Skill · Axe · 15s cooldown

    Inflicts damage equal to 279% of Attack, then additionally gains 2 Sunspot stack(s) for 20 sec. (Max: 10 times)

  • Sun's Arrival

    Tag Skill · Axe

    Inflicts damage equal to 138% of Attack.

  • Cleansing Fire

    Ultimate Move · Axe · 10s cooldown

    The first hit inflicts damage equal to 397% of Attack, and additional damage equal to 30% of the hero's remaining HP when attacking an enemy with Fire Burst activated.

  • Sunspot Explosion

    Passive · Axe

    Gains 1 Sunspot stack(s) for 20 sec when attacking an enemy without Flare or Fading Sun active. (Max: 10 times)

  • Solar Orbit

    Normal Attack · Greatsword

    Inflicts damage equal to 168% of Attack. 50% chance to inflict Burn for 20 sec. (Max 5 times)

  • Solar Impact

    Special Attack · Greatsword · 13.5s cooldown

    Inflicts damage equal to 173% of Attack.

  • "Cruel Sun"

    Normal Skill · Greatsword · 19s cooldown

    Inflicts damage equal to 289% of Attack, then decreases Burn damage trigger interval by 50% for 15 sec.

  • Solar Ray

    Tag Skill · Greatsword

    Inflicts damage equal to 143% of Attack.

  • Rising Sun

    Ultimate Move · Greatsword · 10s cooldown

    Inflicts damage equal to 390% of Attack. When attacking a Burned enemy, damage increases by 3% for every 1 Defense reduction stack(s) from Burn.

  • Guidance of Light

    Passive · Greatsword

    Increases all allied heroes' DoT by 150%.

  • Mark of the Sun

    Normal Attack · Sword and Shield

    Inflicts damage equal to 86% of Defense.

  • Solar Onslaught

    Special Attack · Sword and Shield · 25.5s cooldown

    Grants all allied heroes Fire Barriers equal to 210% of Defense for 20 sec, then inflicts damage equal to 110% of Defense.

  • Oppressing Flames

    Normal Skill · Sword and Shield · 19s cooldown

    Inflicts damage equal to 145% of Defense, then Taunts enemies for 10 sec.

  • Majestic Strike

    Tag Skill · Sword and Shield

    Inflicts damage equal to 65% of Defense.

  • Celestial Judgment - Overheat

    Ultimate Move · Sword and Shield · 10s cooldown

    Gains Overheat for 20 sec and inflicts damage equal to 210% of Defense.

  • Sun's Protection

    Passive · Sword and Shield

    Gains 1 Preheat stack(s) every 1 sec while a barrier is active. (Max: 10 times)