Escanor

Escanor

SSRFire / HolyDPS / SustainS tier

Introduction

Escanor is an SSR Fire / Holy character in The Seven Deadly Sins: Origin. Escanor's role is DPS / Sustain.

On the combined The Seven Deadly Sins: Origin tier list Escanor is S tier, 3rd of the 26 characters ranked, from where 5 community tier lists put Escanor.

What Escanor does

A heavy Fire hitter who stacks Sunspot, up to 10, from Prideful Line and from his attacks. His Ultimate opens with a 397% hit and adds 30% of his remaining HP as damage when the target has Fire Burst active, while Solar Orbit spreads Burn and Cruel Sun makes it tick twice as often for 15 seconds.

Best build for Escanor

From 2 guides

Weapon

3 options
  1. 1
    Gluttonous Soul Axe
    2 of 2
  2. 2
    Breath of Glory Axe
    2 of 2
  3. 3
    Black Flame Wings Axe
    2 of 2

Stat priority

Spell Bead
Fire
Enhancement
Crit Damage>Crit Chance>Fire Damage>Fire Attack
Engraving
Crit Chance>Crit Damage>Ultimate Move Damage>Normal Skill Damage>Special Attack Damage

Engraved equipment

1 option
  1. Northern Wilderness
    1 of 1

Armor and accessories

Top
  • Deathwraith Shard Top1 of 1
Bottoms
  • Deathwraith Shard Bottoms1 of 1
Belt
  • Deathwraith Shard Belt1 of 1
Combat Boots
  • Deathwraith Shard Combat Boots1 of 1
Earrings
  • Deathwraith Shard Earrings1 of 1
Necklace
  • Deathwraith Shard Necklace1 of 1
Ring
  • Deathwraith Shard Ring1 of 1

Skills

19
  • Rift in Time

    Adventure Skill

    By distorting time and space, stats are no longer affected by time.

  • Merciless Cleave

    Normal Attack · Axe

    Inflicts damage equal to 202% of Attack.

  • Condensed Sun

    Special Attack · Axe · 13.5s cooldown

    Immune to Reactions and decreases damage taken by 30% while the stance is maintained.

  • Prideful Line

    Normal Skill · Axe · 15s cooldown

    Inflicts damage equal to 279% of Attack, then additionally gains 2 Sunspot stack(s) for 20 sec. (Max: 10 times)

  • Sun's Arrival

    Tag Skill · Axe

    Inflicts damage equal to 138% of Attack.

  • Cleansing Fire

    Ultimate Move · Axe · 10s cooldown

    The first hit inflicts damage equal to 397% of Attack, and additional damage equal to 30% of the hero's remaining HP when attacking an enemy with Fire Burst activated.

  • Sunspot Explosion

    Passive · Axe

    Gains 1 Sunspot stack(s) for 20 sec when attacking an enemy without Flare or Fading Sun active. (Max: 10 times)

  • Solar Orbit

    Normal Attack · Greatsword

    Inflicts damage equal to 168% of Attack. 50% chance to inflict Burn for 20 sec. (Max 5 times)

  • Solar Impact

    Special Attack · Greatsword · 13.5s cooldown

    Inflicts damage equal to 173% of Attack.

  • "Cruel Sun"

    Normal Skill · Greatsword · 19s cooldown

    Inflicts damage equal to 289% of Attack, then decreases Burn damage trigger interval by 50% for 15 sec.

  • Solar Ray

    Tag Skill · Greatsword

    Inflicts damage equal to 143% of Attack.

  • Rising Sun

    Ultimate Move · Greatsword · 10s cooldown

    Inflicts damage equal to 390% of Attack. When attacking a Burned enemy, damage increases by 3% for every 1 Defense reduction stack(s) from Burn.

  • Guidance of Light

    Passive · Greatsword

    Increases all allied heroes' DoT by 150%.

  • Mark of the Sun

    Normal Attack · Sword and Shield

    Inflicts damage equal to 86% of Defense.

  • Solar Onslaught

    Special Attack · Sword and Shield · 25.5s cooldown

    Grants all allied heroes Fire Barriers equal to 210% of Defense for 20 sec, then inflicts damage equal to 110% of Defense.

  • Oppressing Flames

    Normal Skill · Sword and Shield · 19s cooldown

    Inflicts damage equal to 145% of Defense, then Taunts enemies for 10 sec.

  • Majestic Strike

    Tag Skill · Sword and Shield

    Inflicts damage equal to 65% of Defense.

  • Celestial Judgment - Overheat

    Ultimate Move · Sword and Shield · 10s cooldown

    Gains Overheat for 20 sec and inflicts damage equal to 210% of Defense.

  • Sun's Protection

    Passive · Sword and Shield

    Gains 1 Preheat stack(s) every 1 sec while a barrier is active. (Max: 10 times)