Khala

Khala

SSRWind / EarthDPS / Burst

Introduction

Khala is an SSR Wind / Earth character in The Seven Deadly Sins: Origin. Khala's role is DPS / Burst.

Is Khala good?

Khala arrived in version 2.1 and fights with Dual Swords, Nunchaku or Gauntlets. Her Dual Swords form is a Wind main DPS that builds Shaper effects for Wind and Normal Attack damage, and after her Ultimate Move she can collect all three Shaper forms to reset every cooldown.

The Nunchaku form is a Wind Burst unit that raises allies' Crit Damage against Wind Burst targets, a good partner for Clotho's Staff, and the Gauntlets form is an Earth Burst unit that lifts Ban's Normal Skill damage.

Pairs well with: Clotho; Daisy; Elizabeth; Ban.

Strengths

  • Dual Swords form resets all cooldowns with three Shaper effects active
  • Nunchaku form builds Wind Burst fast with a held Normal Skill
  • Gauntlets form boosts Ban's Normal Skill damage

Weaknesses

  • The Dual Swords cooldown reset needs Mirror - Shaper from her Ultimate Move first

Best build for Khala

From 1 guide

Weapon

3 options
  1. 1
    Gluttonous Soul Dual Swords
    1 of 1
  2. 2
    Breath of Glory Dual Swords
    1 of 1
  3. 3
    Lichdragon's Roar Dual Swords
    1 of 1

Stat priority

Spell Bead
Wind
Enhancement
Wind Damage>Crit Chance>Crit Damage>Normal Attack Damage
Engraving
Crit Chance>Crit Damage>Normal Attack Damage>Crit Defense

Engraved equipment

1 option
  1. Ultralight Work Clothes
    1 of 1

Armor and accessories

Top
  • Greedy Ruler Top1 of 1
Bottoms
  • Greedy Ruler Bottoms1 of 1
Belt
  • Greedy Ruler Belt1 of 1
Combat Boots
  • Greedy Ruler Combat Boots1 of 1
Earrings
  • Greedy Ruler Earrings1 of 1
Necklace
  • Greedy Ruler Necklace1 of 1
Ring
  • Greedy Ruler Ring1 of 1

Skills

19
  • Deft Fingers

    Adventure Skill

    You can obtain Reward Cubes 3 times at once if Khala is on the team.

  • Copycat

    Passive · Dual Swords

    Attacking an enemy increases the hero's Crit Chance by 40% of Crit Resistance (Max: 30%) and Crit Damage by 35% of Crit Defense (Max: 70%). If the hero has Shaper - Dual Swords, Shaper - Axe, and Shaper - Longsword, all of the hero's skill cooldowns are reset. Each time Shaper - Dual Swords is gained, the hero's Normal Attack damage increases by 10% and Pierce increases by 6 for 20 sec. (Max: 10 times)

  • Twin Edge

    Normal Attack · Dual Swords

    Inflicts damage equal to 232% of Attack. Hitting the enemy 10 times grants the hero Shaper - Dual Swords. If the hero doesn't have Mirror - Shaper, each hit on the enemy restores the Magic Gauge by 15. 1st hit: 26% 2nd hit: 29% 3rd hit: 46% 4th hit: 58% 5th hit: 73% ⁜ Shaper - Dual Swords: Increases Wind damage by 30%. The effect remains while the hero is in combat.

  • Mirror Dive

    Special Attack · Dual Swords

    Gains Shaper - Dual Swords, then inflicts damage equal to 115% of Attack. While Mirror - Shaper is active, Normal Attack: Shaper - Mirror Dive can be used. Shaper - Mirror Dive Gains Shaper - Axe, then inflicts damage equal to 137% of Attack. ⁜ Shaper - Dual Swords: Increases Wind Damage by 30%. The effect remains while the hero is in combat. ⁜ Shaper - Axe: Increase Crit Resistance by 20%. The effect remains while the hero is in combat.

  • Blade Volley

    Normal Skill · Dual Swords

    Gains Shaper - Dual Swords, then inflicts damage equal to 164% of Attack. While Mirror - Shaper is active, Normal Attack: Shaper - Blade Volley can be used. Shaper - Blade Volley Gains Shaper - Longsword, then inflicts damage equal to 184% of Attack. ⁜ Shaper - Dual Swords: Increases Wind Damage by 30%. The effect remains while the hero is in combat. ⁜ Shaper - Longsword: Increases Crit Defense by 60%. The effect remains while the hero is in combat.

  • Hook Slash

    Tag Skill · Dual Swords

    Inflicts damage equal to 131% of Attack.

  • Mirror Arsenal

    Ultimate Move · Dual Swords

    Gains Mirror - Shaper every 1 sec for 10 sec while in range, zone lasting 20 sec. While Mirror - Shaper is active, Normal Attack: Shaper - Mirage Blade can be used. Shaper - Mirage Blade Inflicts damage equal to 294% of Attack, then gains 1 stack(s) of Mirage. (Max: 5 times) If the hero has Shaper - Dual Swords, Shaper - Axe, and Shaper - Longsword, the skill inflicts additional damage equal to 310% of Attack, then removes the effect. ⁜ Mirage: Increases Normal Attack Crit Damage by 15%. The effect remains while the hero is in combat.

  • Wind Acrobat

    Passive · Nunchaku

    When an allied hero attacks an enemy affected by Bitter Wind, all allied heroes' Crit Chance increases by 15%. When an allied hero activates a Wind Burst, all allied Wind heroes' Crit Damage increases by 50% for 30 sec, and all allied heroes receive barriers equal to 250% of the hero's Attack for 20 sec.

  • Gale Sweep

    Normal Attack · Nunchaku

    Inflicts damage equal to 103% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 26% 4th hit: 44%

  • Windmill

    Special Attack · Nunchaku

    Inflicts damage equal to 124% of Attack. Each hit inflicts 1 stack(s) of Bitter Wind for 40 sec. (Max: 50 times) ⁜ Bitter Wind: Increases active Wind Burst damage by 10% for every 1 stack(s).

  • Whirlwind

    Normal Skill · Nunchaku

    Becomes immune to Reactions while using the Normal Skill. Inflicts damage equal to 191% of Attack. Each hit increases the Burst Gauge by 0.2% of Attack. (Max: 40)

  • Swallow Dive

    Tag Skill · Nunchaku

    Inflicts damage equal to 87% of Attack.

  • Gale Snare

    Ultimate Move · Nunchaku

    Inflicts damage equal to 290% of Attack. Each hit increases the Burst Gauge by 0.5% of Attack. (Max: 100) The final strike inflicts additional damage equal to 350% of Attack against enemies with an active Wind Burst.

  • Trickster

    Passive · Gauntlets

    Earth Attack increases by 10% of the hero's Attack for 30 sec when an allied hero activates an Earth Burst. (Max: 3000)

  • Combo Blast

    Normal Attack · Gauntlets

    Inflicts damage equal to 107% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 28% 4th hit: 46%

  • Impact Mine

    Special Attack · Gauntlets

    Inflicts damage equal to 150% of Attack. The first strike generates 5 bomb(s) around the hero. Enemies who make contact with a bomb have their Burst Gauge increased by 1.5% of Attack (Max: 200), and take damage equal to 30% of Attack. Bombs explode automatically after 1.5 sec, even if no enemy makes contact. 1st hit: 66% 2nd hit: 84%

  • Hook Blast

    Normal Skill · Gauntlets

    Becomes immune to Reactions while using the Normal Skill. Increases all allied heroes' Normal Skill damage by 50% of the hero's Crit Damage for 40 sec (Max: 60%), then inflicts damage equal to 110% of Attack. Launches a spinning bomb top that inflicts damage equal to 140% of Attack.

  • Bomb Drop

    Tag Skill · Gauntlets

    Inflicts damage equal to 85% of Attack.

  • Blast Top

    Ultimate Move · Gauntlets

    Inflicts damage equal to 300% of Attack.Each hit increases the Burst Gauge by 2% of Attack. (Max: 300) Each hit of the attack increases Earth Normal Skill damage taken by 50% for 30 sec.