King

King

SSRHoly / Physical / EarthDPS / Sustain / SupportA tier

Introduction

King is an SSR Holy / Physical / Earth character in The Seven Deadly Sins: Origin. King's role is DPS / Sustain / Support.

On our The Seven Deadly Sins: Origin tier list King is A tier, 8th of the 26 characters ranked, from where 15 current tier lists put King.

Is King good?

King's Staff form is his strongest, using his Bloom passive to stack a permanent 1 percent attack increase per stack, and with the right skill rotation and a maxed stack count he becomes a genuinely effective damage dealer. His Grimoire form flips him into a sustain unit built around Healing and Barrier Efficiency plus his Mark of the Forest stacks, while his Wand form focuses on buffing allies while staying tough enough to hold his own solo.

We rank him A tier.

Strengths

  • Staff form's Bloom passive stacks a permanent attack increase
  • Grimoire form works as a solid sustain unit through Mark of the Forest
  • Wand form buffs allies while staying durable enough to fight solo

Best build for King

From 2 guides

Weapon

4 options
  1. 1
    Crimson Flame Staff
    2 of 2
  2. 2
    Blazing Staff
    2 of 2
  3. 3
    Black Flame Wings Staff
    1 of 2
  4. 4
    Lichdragon's Roar Staff
    1 of 2

Stat priority

Spell Bead
Holy
Enhancement
Holy Damage>Crit Damage>Holy Attack>Ultimate Move Damage
Engraving
Crit Damage>Attack>Crit Chance>Ultimate Move Damage

Engraved equipment

1 option
  1. The Grizzly Sin of Sloth
    1 of 1

Armor and accessories

Top
  • Greedy Ruler Top1 of 1
Bottoms
  • Greedy Ruler Bottoms1 of 1
Belt
  • Greedy Ruler Belt1 of 1
Combat Boots
  • Greedy Ruler Combat Boots1 of 1
Earrings
  • Greedy Ruler Earrings1 of 1
Necklace
  • Greedy Ruler Necklace1 of 1
Ring
  • Greedy Ruler Ring1 of 1

Stats

  • Attack250
  • Defense200
  • Max HP2,000

At max level. Each bar is measured against the highest value in the The Seven Deadly Sins: Origin roster.

Skills

19
  • Flight

    Adventure Skill

    Flies at high speeds to a specific location.

  • Piercing Staff

    Normal Attack · Staff

    Inflicts damage equal to 140% of Attack.

  • Tempest Staff

    Special Attack · Staff · 7.5s cooldown

    Gains 1 Bloom stack(s) for 20 sec (Max: 15), then inflicts damage equal to 166% of Attack.

  • Holy Swarm

    Normal Skill · Staff · 12s cooldown

    Inflicts damage equal to 245% of Attack, then gains Bloom stack(s) equal to the number of enemies hit by the first strike for 20 sec. (Max: 15)

  • Bee Chase

    Tag Skill · Staff

    Inflicts damage equal to 114% of Attack. Increases the hero's Crit Chance by 15% for 20 sec.

  • Shining Blaze

    Ultimate Move · Staff · 10s cooldown

    Inflicts damage equal to 433% of Attack.

  • Fairy King

    Passive · Staff

    Gains Bloom for 20 sec when landing a Critical Hit.

  • Guardian Punch

    Normal Attack · Grimoire

    Inflicts damage equal to 72% of Attack. 20% chance to inflict Mark of the Forest for 40 sec. (Max: 10 times)

  • Guardian Shield

    Special Attack · Grimoire · 12s cooldown

    Becomes immune to Reactions and decreases damage taken by 65% while the stance is maintained. Inflicts Mark of the Forest on nearby enemies for 40 sec every 1 sec while the stance is maintained. (Max: 10 times)

  • Protector of the Forest

    Normal Skill · Grimoire · 16s cooldown

    Inflicts damage equal to 151% of Attack, then inflicts 3 Mark of the Forest stack(s) for 40 sec. (Max: 10 times)

  • Upper Arc

    Tag Skill · Grimoire

    Inflicts damage equal to 70% of Attack.

  • Forest's Protection

    Ultimate Move · Grimoire · 10s cooldown

    Grants all allied heroes Forest's Protection for 20 sec.

  • Sacred Tree's Protection

    Passive · Grimoire

    Decreases all allied heroes' damage taken by 20% and increases Healing Efficiency by 30% if the remaining HP is 30% or lower.

  • Earth Shot

    Normal Attack · Wand

    Inflicts damage equal to 52% of Attack.

  • Healing Stance

    Special Attack · Wand · 20s cooldown

    Restores the Magic Gauge by 80 every 1 sec, and increases all allied heroes' Defense by 6% for 20 sec while the stance is maintained. (Max: 5 times)

  • Fairy Power

    Normal Skill · Wand · 20s cooldown

    Inflicts damage equal to 130% of Attack, then grants all allied heroes Forest Fairy for 40 sec.

  • Earth Impact

    Tag Skill · Wand

    Inflicts damage equal to 62% of Attack. Restores the Magic Gauge by 200.

  • Sharp Slash

    Ultimate Move · Wand · 15s cooldown

    Inflicts damage equal to 167% of Attack. Each hit restores the Magic Gauge by 100.

  • Fairy's Protection

    Passive · Wand

    Increases all allied Earth heroes' Attack and Defense by 5% for every 1 Magic Point(s). (Max: 7 times)