Merlin

Merlin

SSRCold / Lightning / FireDPS / BurstB tier

Introduction

Merlin is an SSR Cold / Lightning / Fire character in The Seven Deadly Sins: Origin. Merlin's role is DPS / Burst.

On our The Seven Deadly Sins: Origin tier list Merlin is B tier, 13th of the 26 characters ranked, from where 7 current tier lists put Merlin.

Is Merlin good?

Merlin's element changes with her weapon, so the form to build depends on your team. Her Grimoire form is a Cold main DPS that stacks Frost Mark for extra Tag Skill damage and can Freeze enemies. The Wand form is a Lightning DPS whose Normal Skill grows stronger with repeated use, and the Staff form is a Fire Burst unit that lowers Fire Resistance and sets up Escanor's Ultimate Move.

We rate her B tier.

Pairs well with: Jericho; Daisy; Clotho; Escanor; Derieri.

Strengths

  • Covers Cold, Lightning and Fire teams with one character
  • Staff form is a strong Fire Burst unit for Escanor
  • Grimoire form can Freeze enemies

Weaknesses

  • Each form is only worth building with teammates of its element

Best build for Merlin

From 2 guides

Weapon

3 options
  1. 1
    Gluttonous Soul Grimoire
    2 of 2
  2. 2
    Breath of Glory Grimoire
    2 of 2
  3. 3
    Jet-black Grimoire
    2 of 2

Stat priority

Spell Bead
Cold
Enhancement
Crit Damage>Crit Chance>Cold Damage>Tag Skill Damage
Engraving
Crit Chance>Crit Damage>Attack>Normal Attack Damage>Tag Skill Damage

Engraved equipment

1 option
  1. Light Formalwear
    1 of 1

Armor and accessories

Top
  • Greedy Ruler Top1 of 1
Bottoms
  • Greedy Ruler Bottoms1 of 1
Belt
  • Greedy Ruler Belt1 of 1
Combat Boots
  • Greedy Ruler Combat Boots1 of 1
Earrings
  • Greedy Ruler Earrings1 of 1
Necklace
  • Greedy Ruler Necklace1 of 1
Ring
  • Greedy Ruler Ring1 of 1

Skills

19
  • Elemental Harmony

    Adventure Skill

    Fires a projectile infused with the power of 5 elements. The projectile can be manually controlled toward its target. Elements: Fire, Wind, Lightning, Earth, Cold

  • Spatial Freeze

    Normal Attack · Grimoire

    Inflicts damage equal to 150% of Attack.

  • Cold Intellect

    Special Attack · Grimoire · 8s cooldown

    Inflicts damage equal to 50% of Attack.

  • Frost Seed

    Normal Skill · Grimoire · 25s cooldown

    Inflicts damage equal to 22% of Attack every 0.5 sec to enemies in range for 5 sec, also applying Frost Marks for 10 sec.

  • Frost Sweep

    Tag Skill · Grimoire

    Inflicts damage equal to 150% of Attack.

  • Iceberg Descent

    Ultimate Move · Grimoire · 10s cooldown

    Increases the hero's Crit Damage by 50% for 15 sec, then inflicts damage equal to 394% of Attack.

  • Infinite Frost

    Passive · Grimoire

    When allied heroes land Normal Attacks 3 time(s) on an enemy without a Frost Mark, they are inflicted with one for 10 sec. (Max: 4 times)

  • Electrostream

    Normal Attack · Wand

    Inflicts damage equal to 154% of Attack. Each hit on an enemy with Lightning Burst activated decreases the Normal Skill cooldown by 1 sec.

  • Electromagnetic Field

    Special Attack · Wand · 16.5s cooldown

    Grants Immunity to Reactions while casting the skill, inflicting damage equal to 16% of Attack to enemies in range every 0.5 sec for 5 sec.

  • Judgment of Thunder

    Normal Skill · Wand · 19.9s cooldown

    Inflicts damage equal to 159% of Attack.

  • Lightning Ray

    Tag Skill · Wand

    Inflicts damage equal to 124% of Attack.

  • Plasma Dome: Overload

    Ultimate Move · Wand · 10s cooldown

    Inflicts damage equal to 406% of Attack.

  • Circuit Break

    Passive · Wand

    Using a Combined Attack with the hero's Ultimate Move as the base grants Overload for 25 sec.

  • Ignition Calculation

    Normal Attack · Staff

    Inflicts damage equal to 96% of Attack.

  • Illusory Heat

    Special Attack · Staff · 9.4s cooldown

    Creates a Decoy at the hero's location for 5 sec to Taunt enemies in range for 5 sec and decrease the enemy's Fire Burst Resistance by 20% for 30 sec every 1 sec.

  • Seeking Crimson

    Normal Skill · Staff · 16.5s cooldown

    Creates a zone which tracks enemies for 12 sec to inflict damage equal to 5% of Attack every 0.3 sec.

  • Infinite Deployment

    Tag Skill · Staff

    Inflicts damage equal to 86% of Attack.

  • Celestial Collapse

    Ultimate Move · Staff · 10s cooldown

    The first hit inflicts damage equal to 196% of Attack. Enemies in range take damage equal to 8% of Attack every 1 sec for 10 sec.

  • Core Ignition

    Passive · Staff

    When the hero activates a Fire Burst, the Special Attack and Normal Skill are replaced with the Ultimate Move which does not consume any Magic Points for 10 sec. (Cooldown: 10 sec)