
Merlin
SSR/Cold / Lightning / Fire/DPS / BurstB tier
Introduction
Merlin is an SSR Cold / Lightning / Fire character in The Seven Deadly Sins: Origin. Merlin's role is DPS / Burst.
On our The Seven Deadly Sins: Origin tier list Merlin is B tier, 13th of the 26 characters ranked, from where 7 current tier lists put Merlin.
Is Merlin good?
Merlin's element changes with her weapon, so the form to build depends on your team. Her Grimoire form is a Cold main DPS that stacks Frost Mark for extra Tag Skill damage and can Freeze enemies. The Wand form is a Lightning DPS whose Normal Skill grows stronger with repeated use, and the Staff form is a Fire Burst unit that lowers Fire Resistance and sets up
Escanor's Ultimate Move.
We rate her B tier.
Strengths
- Covers Cold, Lightning and Fire teams with one character
- Staff form is a strong Fire Burst unit for
Escanor - Grimoire form can Freeze enemies
Weaknesses
- Each form is only worth building with teammates of its element
Best build for Merlin
From 2 guidesWeapon
3 options- 12 of 2
Gluttonous Soul Grimoire - 22 of 2
Breath of Glory Grimoire - 32 of 2
Jet-black Grimoire
Stat priority
- Spell Bead
- Cold
- Enhancement
- Crit Damage>Crit Chance>Cold Damage>Tag Skill Damage
- Engraving
- Crit Chance>Crit Damage>Attack>Normal Attack Damage>Tag Skill Damage
Engraved equipment
1 option- 1 of 1
Light Formalwear
Armor and accessories
Greedy Ruler Top1 of 1
Greedy Ruler Bottoms1 of 1
Greedy Ruler Belt1 of 1
Greedy Ruler Combat Boots1 of 1
Greedy Ruler Earrings1 of 1
Greedy Ruler Necklace1 of 1
Greedy Ruler Ring1 of 1
Weapon
3 options- 12 of 2
Lichdragon's Roar Wand - 22 of 2
Black Flame Wings Wand - 32 of 2
Jet-black Wand
Stat priority
- Spell Bead
- Lightning
- Enhancement
- Crit Damage>Crit Chance>Lightning Damage>Normal Skill Damage
- Engraving
- Crit Chance>Crit Damage>Attack>Normal Skill Damage>Special Attack Damage
Engraved equipment
1 option- 1 of 1
The Boar Sin of Gluttony
Armor and accessories
Eye of the Ominous Star Top1 of 1
Silent Watcher Bottoms1 of 1
Jet-black Crystal Belt1 of 1
Jet-black Crystal Combat Boots1 of 1
Arachne's Melody Earrings1 of 1
Arachne's Melody Necklace1 of 1
Arachne's Melody Ring1 of 1
Weapon
3 options- 12 of 2
Lichdragon's Roar Staff - 22 of 2
Breath of Glory Staff - 32 of 2
Black Flame Wings Staff
Stat priority
- Spell Bead
- Fire
- Enhancement
- Fire Burst Efficiency>Ultimate Move Damage>Crit Chance>Fire Attack
- Engraving
- All Elemental Burst Efficiency>Debuff Duration Efficiency>Crit Chance>Ultimate Move Damage>HP
Engraved equipment
1 option- 1 of 1
Seeker of Knowledge
Armor and accessories
Shadow Spider Breath Top1 of 1
Shadow Spider Breath Bottoms1 of 1
Shadow Spider Breath Belt1 of 1
Shadow Spider Breath Combat Boots1 of 1
Shadow Spider Breath Earrings1 of 1
Shadow Spider Breath Necklace1 of 1
Twisted Thought Ring1 of 1
Skills
19
Elemental Harmony
Adventure SkillFires a projectile infused with the power of 5 elements. The projectile can be manually controlled toward its target. Elements: Fire, Wind, Lightning, Earth, Cold

Spatial Freeze
Normal Attack · GrimoireInflicts damage equal to 150% of Attack.

Cold Intellect
Special Attack · Grimoire · 8s cooldownInflicts damage equal to 50% of Attack.

Frost Seed
Normal Skill · Grimoire · 25s cooldownInflicts damage equal to 22% of Attack every 0.5 sec to enemies in range for 5 sec, also applying Frost Marks for 10 sec.

Frost Sweep
Tag Skill · GrimoireInflicts damage equal to 150% of Attack.

Iceberg Descent
Ultimate Move · Grimoire · 10s cooldownIncreases the hero's Crit Damage by 50% for 15 sec, then inflicts damage equal to 394% of Attack.

Infinite Frost
Passive · GrimoireWhen allied heroes land Normal Attacks 3 time(s) on an enemy without a Frost Mark, they are inflicted with one for 10 sec. (Max: 4 times)

Electrostream
Normal Attack · WandInflicts damage equal to 154% of Attack. Each hit on an enemy with Lightning Burst activated decreases the Normal Skill cooldown by 1 sec.

Electromagnetic Field
Special Attack · Wand · 16.5s cooldownGrants Immunity to Reactions while casting the skill, inflicting damage equal to 16% of Attack to enemies in range every 0.5 sec for 5 sec.

Judgment of Thunder
Normal Skill · Wand · 19.9s cooldownInflicts damage equal to 159% of Attack.

Lightning Ray
Tag Skill · WandInflicts damage equal to 124% of Attack.

Plasma Dome: Overload
Ultimate Move · Wand · 10s cooldownInflicts damage equal to 406% of Attack.

Circuit Break
Passive · WandUsing a Combined Attack with the hero's Ultimate Move as the base grants Overload for 25 sec.

Ignition Calculation
Normal Attack · StaffInflicts damage equal to 96% of Attack.

Illusory Heat
Special Attack · Staff · 9.4s cooldownCreates a Decoy at the hero's location for 5 sec to Taunt enemies in range for 5 sec and decrease the enemy's Fire Burst Resistance by 20% for 30 sec every 1 sec.

Seeking Crimson
Normal Skill · Staff · 16.5s cooldownCreates a zone which tracks enemies for 12 sec to inflict damage equal to 5% of Attack every 0.3 sec.

Infinite Deployment
Tag Skill · StaffInflicts damage equal to 86% of Attack.

Celestial Collapse
Ultimate Move · Staff · 10s cooldownThe first hit inflicts damage equal to 196% of Attack. Enemies in range take damage equal to 8% of Attack every 1 sec for 10 sec.

Core Ignition
Passive · StaffWhen the hero activates a Fire Burst, the Special Attack and Normal Skill are replaced with the Ultimate Move which does not consume any Magic Points for 10 sec. (Cooldown: 10 sec)



