

Andre
SSR/Fire/Fate
Introduction
Andre is an SSR Fire character in Whisperborne. Andre's weapon is Fate and role is Defense. Class: Knight.
Other Fire characters in Whisperborne: Andarisa, Diablo, Dolly, Evia, Gabriel, Kai and 13 more.
Stats
- ATK20th of 721,680
- HP4th of 72310
- ATK per level31st of 7281
- HP per level15th of 7217
At level 1, before weapons and summons. Each bar is measured against the highest value in the Whisperborne roster, and the place is out of every character with that stat.
Skills
6
Battle-Scarred Body
Charge Attack· Deal 4.5x Fire DMG to one enemy · All allies gain: - ATK Up 15% (4 turns) - All DMG Cut 20% (4 turns) ATK Up: Buff. Raises the character's ATK. All DMG Cut: Buff. Reduces DMG of every element taken by a percentage.

Overdrive
Skill 1 · Cooldown 8 turns· All allies gain: - Wind DMG Cut 40% (3 turns) - Regen (10% HP, cap 400, 3 turns) - Knights also gain Fire Echo 15% (3 turns) Upgraded (Overdrive+): · All allies gain: - Wind DMG Cut 40% (3 turns) - Regen (10% HP, cap 400, 3 turns) - Knights also gain Fire Echo 15% (3 turns) Wind DMG Cut: Buff. Reduces Wind DMG taken by a percentage. Regen: Buff. Restore a set amount of HP at end of turn. Fire Echo: Buff. Normal attacks deal 1 extra hit at a set percentage of the original DMG.

Conviction
Skill 2 · Cooldown 8 turns· Deal 3x Fire DMG to one enemy and inflict 1 stack of Burn · All allies gain: - Fire ATK Up 30% - DEF Up 20% - Critical Hit Rate Up (30% chance, 50% bonus DMG, 3 turns) Upgraded (Conviction+): · Deal 3x Fire DMG to one enemy and inflict 1 stack of Burn · All allies gain: - Fire ATK Up 30% - DEF Up 20% - Critical Hit Rate Up (30% chance, 50% bonus DMG, 3 turns) Burn: Debuff. At end of turn, take non-elemental DMG equal to 1% of max HP, up to 10000 per stack. Fire ATK Up: Buff. Raises the character's Fire ATK. DEF Up: Buff. Raises the character's DEF. Critical Hit Rate Up: Buff. Chance to deal extra DMG.

Crippling Blow
Skill 3 · Cooldown 6 turns· Deal 5x Fire DMG to all foes and inflict the following: - ATK Down 25% (180s) - DEF Down 25% (180s) - Double Attack Rate Down 100% (180s) - Slow ATK Down: Debuff. Lowers the character's ATK. DEF Down: Debuff. Lowers the character's DEF. Double Attack Rate Down: Debuff. Lowers the character's double attack rate. Slow: Debuff. On hit, reduces the enemy's filled CT by 1.

Reliable Little Andre
PassiveAt the end of a turn in which this character was attacked: · Trigger "Conviction" 1 time

Everburning Core
Passive· Whenever an ally inflicts Burn on an enemy, restore 10% HP to all allies (cap 750) Burn: Debuff. At end of turn, take non-elemental DMG equal to 1% of max HP, up to 10000 per stack.
















