Blood Bullet Ciel

S-Rank Modifier

Blood Bullet Ciel

/Ice/Asterism

Introduction

Blood Bullet Ciel is an S-rank Ice character in Aether Gazer. Faction: Asterism.

Other Ice characters in Aether Gazer: Arctic Abyss Poseidon, Drifting Flurry Leviathan, Flower of Yomi Izanami, Frost Fang Vidar, Shrouded Night Irkalla, So-ei Kuramitsuha and 1 more.

Profile

Blood Bullet Ciel stands 160cm tall. Blood Bullet Ciel is voiced by 能登麻美子 (Mamiko Noto) in Japanese.

Skills

7
  • Swift Harvest

    Normal Attack

    Deals a total of 649.3% ATK Ice DMG. After dealing Crit 100 times, gain 1 Blood Point Mark, with a maximum of 2 Blood Point Marks. While on the ground, holding down during a Normal Attack consumes 1 Blood Point Mark to unleashe the enhanced Normal Attack "Blood Rage Devour". "Blood Rage Devour:" Continuously to deals DMG to yourself and enemies, dealing 74.9% ATK Ice DMG to enemies, inflicting 4% of Max HP DMG to yourself. After each hit, the DMG dealt to yourself increases by 0.3% of Max HP while DMG to enemies increases by 3%. The final hit will create an explosive attack, dealing 299.4% ATK Ice DMG. When the explosive attack hits, for every 1% of lost HP, the DMG of the explosive attack increases by 0.3%, and restores 0.2% HP upon hit; this attack does not interrupt the combo of Normal Attacks. In "Gun Mode", Normal Attacks deal 187.2% ATK Ice DMG. While in the air, deals a total of 121% ATK Ice DMG, then automatically transitions into the falling attack of "Blood's Swift Strike". Divine Grace: When not in "Gun Mode", Normal Attacks on the ground will gain Divine Grace upon hitting.

  • Blood Blitz

    Skill

    While on the ground, deal 851.3% ATK Ice DMG, leap into the air when attacking, and automatically connect to a falling attack, deal a total of 851.3% ATK Ice DMG, gaining Undying effect while in the air; while airbone, tap to cast early to immediately connect to a falling attack. "Spiral Throw": Consume 25 Divine Grace to deal a total of 638.4% ATK Ice DMG.

  • Blood Awakening

    Skill

    When entering the field, if the Crit Rate increases to no less than 40%, the Crit Rate will drop to 40%. For every 1% decrease in Crit Rate, the gain rate of Liberation Index increases by 1%, with a maximum increase of 25% provided by this effect. Consume all Divine Grace to enter a charging state, gaining 1 point of Liberation Index for every 1 point consumed; reached the maximum charging time will trigger a predatory attack, During charging, you can tap again to immediately perform a predatory attack, dealing 748.7% ATK of Ice DMG. Depending on the charging time, you can gain up to an additional 100 points of Liberation Index upon hitting; during casting, you gain a stiffening effect, reducing DMG taken by 80%. The maximum Liberation Index is 100 points. Each time the Liberation Index is full, the Liberation Stage increases by 1 level. Based on the level of Liberation Stage, when your Liberation Stage is at level 1, 2, 3, your Crit Rate increases by 1%, 3%, 6% respectively. When the Liberation Index and Liberation Stage are full, performing a normal attack in "Gun Mode" will enter Liberation State lasting 15 seconds. Liberation State: Upon entering, consume 20 points of Liberation Index, dealing a total of 935.9% ATK of Ice DMG. After that, every 0.1 seconds, consume 1 point of Liberation Index, with your effect changing to 5 times based on the level of Liberation Stage. When the God Arc's predatory form hits a special enemy, different bullets will be obtained; when entering "Gun Mode", this skill will be replaced by "Aragami Bullet", dealing different DMG: Orgetail: Deals Physical DMG equal to 374.4% ATK of Physical DMG; Vajra: Deals 561.5% ATK of Wind DMG; Father Deus: Deals a total of 748.4% ATK of Thunder DMG. While in the air, consume 1 Blood Point mark to strike the ground, dealing a total of 2807.6% ATK of Ice DMG.

  • Blood Bullet

    Skill

    While on the ground, enter "Gun Mode," gain a stagger effect, normal attack changes attack mode, "Blood's Swift Strike" is replaced by "Spinning Throw," "Blood Awakening" is replaced by "Aragami Bullet," "Blood Bullet" is replaced by "Form Change," and you can exit "Gun Mdode" through this replacement skill. While in the air, charge towards the ground, dealing a total of 4267.4% ice attribute DMG; when cast, reset the remaining cooldown of "Blood's Swift Strike," this skill has a 16 seocnds cooldown.

  • Dexterous Stance

    Dodge

    When not moving while dodging, defend and successfully block an attack to gain 25 points of Liberation Index, this effect can trigger once every 0.5 seconds. Moving dodge can evade enemy attacks, while extreme dodge triggers the dodge effect. Dodge effect: Entering Zero Time significantly slow all enemies' actions for 3 seconds; the dodge effect can trigger once every 20 seconds at most.

  • Godslayer: Bloody Dance

    Ultimate

    Deals a total of 2246.1% ATK Ice DMG; increases own Ice DMG by 30% for 20 seconds; if in "Gun Mode", exit "Gun Mode". Automatically gain 2% Ultimate Skill charge per second. When self or teammate trigger Zero Time, gain 15% Ultimate Skill charge, this effect can trigger once every 0.5 seconds at most.

  • Joint Explosion

    Skillchain

    Blood Bullet - Ciel and Scarlet Echo - Alisa's Ultimate Skillchain. Blood Bullet - Ciel deals 1200% + 30.77% × own Ultimate Skill level Ice DMG; when cast, the entire team's Mechanic's Base DMG increases by 30% for 20 seconds. If the user is the leader, they gain an ATK increase of 80% for 20 seconds. Scarlet Echo - Alisa deals 1200% + 30.77% × own Ultimate Skill level Fire DMG; when cast, the entire team's Mechanic's Crit DMG increases by 10% and Crit DMG increases by 20% for 20 seconds. If the user is the leader, they gain a DMG increase of 120% for 20 seconds.

More Ice characters

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