
S-Rank Modifier
Shrouded Night Irkalla
/Ice/Asterism
Introduction
Shrouded Night Irkalla is an S-rank Ice character in Aether Gazer. Faction: Asterism.
Other Ice characters in Aether Gazer: Arctic Abyss Poseidon, Blood Bullet Ciel, Drifting Flurry Leviathan, Flower of Yomi Izanami, Frost Fang Vidar, So-ei Kuramitsuha and 1 more.
Profile
Shrouded Night Irkalla stands 159cm tall. Shrouded Night Irkalla is voiced by 筱筝 in Chinese, Alejandra Reynoso in English, 五十嵐裕美 (Hiromi Igarashi) in Japanese, and 성예원 in Korean.
Skills
7Judge & Break
Normal AttackUnleashes 5-strike attack, dealing Ice DMG equal to 842.8% of ATK. When the first strike of the normal attack is enhanced, deals Ice DMG equal to 154.3% of ATK instead.When the second strike of the normal attack is enhanced, deals Ice DMG equal to 308.5% of ATK instead. When the fourth strike of the normal attack is enhanced, deals Ice DMG equal to 569.9% of ATK instead. When the fifth strike of the normal attack is enhanced, deals Ice DMG equal to 757.6% of ATK instead. Passive: When following up Skill 1: Abyssal Judgment or Skill 2: Soulbind Arrow with the first, second, fourth, or fifth strike of the normal attack, Skill 1: Abyssal Judgment, or Skill 2: Soulbind Arrow, grants Scar Mark or Soul Chain depending on whether Sword Attack Judge or Crossbow Attack Break was used, grants Invincible for 0.7s, and enhances chained follow-up attacks. Sword Attack Judge: Includes the first and fifth strikes of the normal attack and Skill 1: Abyssal Judgment. Crossbow Attack Break: Includes the second and fourth strikes of the normal attack and Skill 2: Soulbind Arrow. Scar Mark, Soul Chain: Lasts for 10s. Each state can only stack up 5 times, for a combined maximun of 10 stacks. The two states share the same duration. Based on the combined stacks of both states, for every 1 stack beyond the first, reduces the duration by 0.7s. At 10 stacks, the duration is reduced to 3s. The duration will not be reduced during Zero Time. Scar Mark: Every 1 stack increases Skill DMG by 4%. Soul Chain: Every 1 stack increases Normal Attack DMG by 4%. When casting Skill 1: Abyssal Judgment or Skill 2: Soulbind Arrow as a particular strike in a normal attack combo or skill, they will be replaced by their corresponding derivative skills for a short time and can only be followed up during that window: The first strike of Skill 2: Soulbind Arrow: Soul-Piercer can be cast directly. The first strike of the normal attack and the first strike of Skill 2: Soulbind Arrow: Soul-Piercer can be followed up by the second strike of the normal attack or the first strike of Skill 1: Abyssal Judgment: Soul-Sever. The second strike of the normal attack and the first strike of Skill 1: Abyssal Judgment: Soul-Sever can be followed up by the third strike of the normal attack, the second strike of Skill 1: Abyssal Judgment: Will-Breaker, or the second strike of Skill 2: Soulbind Arrow: Sin-Breaker. For the third strike of the normal attack, Skill 1: Abyssal Judgment and Skill 2: Soulbind Arrow will not be replaced and can be followed up by the second strike of Skill 1: Abyssal Judgment: Will-Breaker or the second strike of Skill 2: Soulbind Arrow: Sin-Breaker. The second strike of Skill 1: Abyssal Judgment: Will-Breaker and the second strike of Skill 2: Soulbind Arrow: Sin-Breaker can be followed up by the fourth strike of the normal attack or the third strike of Skill 1: Abyssal Judgment: Life-End. The fourth strike of the normal attack and the third strike of Skill 1: Abyssal Judgment: Life-End can be followed up by the fifth strike of the normal attack or the third strike of Skill 2: Soulbind Arrow: Divine Punishment. The fifth strike of the normal attack and the third strike of Skill 2: Soulbind Arrow: Divine Punishment resets the alternating state of Skill 1: Abyssal Judgment and Skill 2: Soulbind Arrow.
Abyssal Judgment
SkillThe first strike of Skill 1: Abyssal Judgment: Soul-Sever: Deals Ice DMG equal to 655.1%) of ATK. Deals Ice DMG equal to 842.2% of ATK when enhanced. The second strike of Skill 1: Abyssal Judgment: Will-Breaker: Deals Ice DMG equal to 748.7% of ATK. Deals Ice DMG equal to 1029.4% of ATK when enhanced. The third strike of Skill 1: Abyssal Judgment: Life-End: Deals Ice DMG equal to 842.2% of ATK. Deals Ice DMG equal to 1216.5% of ATK when enhanced.
Soulbind Arrow
SkillThe first strike of Skill 2: Souldbind Arrow: Soul-Piercer: Deals Ice DMG equal to 561.5%) of ATK. Deals Ice DMG equal to 655.1% of ATK when enhanced. The second strike of Skill 2:Souldbind Arrow: Sin-Breaker: Deals Ice DMG equal to 748.6% of ATK. Deals Ice DMG equal to 1029.3% of ATK when enhanced. The third strike of Skill 2: Souldbind Arrow: Divine Punishment: Deals Ice DMG equal to 935.9% of ATK. Deals Ice DMG equal to 1403.8% of ATK when enhanced.
Nether Fall
SkillCan only be cast when the combined stacks of Scar Mark and Soul Chain reach 10 stacks. Deals Ice DMG equal to 5240.7% of ATK. The duration of Scar Mark and Soul Chain state will pause during the cast of this skill. Each time a stack of Scar Mark and Soul Chain is gained, the remaining CD of this skill is reduced by 0.4 for every 1 stack of either state.
Ghost Ferry
DodgeCertain normal attacks strikes or skills correspond to each other. For a brief time after casting a certain normal attack strike or skill, you can expend 40% Dodge Energy to chain this attack to a corresponding normal attack or skill through non-mobile dodge. Such attacks also grant corresponding Scar Mark or Soul Chain stacks of the passive: The first strike of the normal attack corresponds to the first strike of Skill 2: Soulbind Arrow: Soul-Piercer. The second strike of the normal attack corresponds to the first strike of Skill 1: Abyssal Judgment: Soul-Sever. The second strike of Skill 1: Abyssal Judgment: Wiill-Breaker corresponds to the second strike of Skill 2: Soulbind Arrow: Sin-Breaker. The fourth strike of the normal attack corresponds to the third strike of Skill 1: Abyssal Judgment: Life-End. Quickly Dodge the enemy's attacks. Extremity Dodge triggers the Dodge effect. Dodge effect: Entering Zero Time significantly slows all enemy movements for 3s. The Dodge effect can trigger once every 20s.
Sea of Silence
UltimateDeals Ice DMG equal to 2246.1% of ATK. When cast, increases the team's Ice DMG by 14% for 21s. Inflicts Freeze for 3s on enemies hit. Grants 2% Ultimate Skill charge every second. Gains 4% Ultimate Skill charge when the Mod or a teammate triggers a Dodge effect, or when the Mod enters Scar Mark or Soul Chain states. The effect can trigger once every 0.5s.
Echo of the Ice Coffin
SkillchainThe Ultimate Skillchain of Shrouded Night - Irkalla and So-ei - Kuramitsuha. Shrouded Night - Irkalla deals Ice DMG equal to ATK × (1200% + 30.77% × Shrouded Night - Irkalla's Ultimate Skill level). When cast, increases the team's Ice DMG by 14% for 21s and inflicts Freeze on all enemies for 3s. So-ei - Kuramitsuha deals Ice DMG equal to ATK × (1000% + 25.64% × So-ei - Kuramitsuha's Ultimate Skill level). When cast, grants Congeal to the Ice Mod on the team with the highest ATK for 15s. Hits landed on the enemy increase the team's Skill DMG by 20% for 12s.



