Celestial Guardian Heimdall

S-Rank Modifier

Celestial Guardian Heimdall

/Water/Yggdrasill

Introduction

Celestial Guardian Heimdall is an S-rank Water character in Aether Gazer. Faction: Yggdrasill.

Other Water characters in Aether Gazer: Backflowing Oceanus, Countertide Leviathan, Croc Rage Sobek, Ethereal Enigma Zhiming, Mourning Butterfly Hel, TaiYi Gengchen and 1 more.

Profile

Celestial Guardian Heimdall stands 154cm tall. Celestial Guardian Heimdall is voiced by 陈婷婷 in Chinese, Allegra Clark in English, 大西沙織 (Saori Oonishi) in Japanese, and 윤완서 in Korean.

Skills

8
  • Stellar Bombarment

    Normal Attack

    Deals Water DMG equal to 600.4% ATK in total. When equipped with Tactical Unit: Remote Armament, upon each strike of Normal Attacks, each Tactical Unit: Remote Armament triggers a coordinated attack, dealing Water DMG equal to 131% ATK. Passive: Equips up to 2 Tactical Units. When having less than 2 Tactical Units, hold down Normal Attack to cast a skill attack, by expending all Energy, dealing Water DMG equal to 935.9% ATK in toal and summoning 1 Tactical Unit of the current type which lasts for 20s. While not in Extreme state, gains Gjallarhorn Data points each time Tactical Unit coordinated attacks hit, up to 100 points. Energy: Gains 10 Energy per second when not in Extreme state and not casting Extreme Construct.

  • Computing Isolation

    Skill

    First strike deals Water DMG equal to 1497.4% ATK in total. Second strike summons a force field at the locked enemy's location that gathers enemies, inflicts Shackle for 3.5s, and deals Water DMG equal to 374.4% ATK. During Extreme state, skill Non-DoT Base DMG increases by 10%. When equipped with Tactical Unit: Clear Vision, each Tactical Unit: Clear Vision triggers a coordinated attack when this skill is cast, dealing Water DMG equal to 561.5% ATK in total. Energy: Gains 3 Energy after each skill attack hits when not in Extreme state and not casting Extreme Construct.

  • Warp Focus

    Skill

    Deals Water DMG equal to 2246.1% ATK in total. During Extreme state, skill Non-DoT Base DMG increases by 10%. When equipped with Tactical Unit: Clear Vision, each Tactical Unit: Clear Vision, triggers a coordinated attack when this skill is cast, dealing Water DMG equal to 561.5% ATK in total. Energy: Gains 3 Energy after each skill attack hits when not in Extreme state and not casting Extreme Construct.

  • Non-stable Model

    Skill

    Switches between Tactical Unit types: Tactical Unit: Remote Armament and Tactical Unit: Clear Vision. With 2 Tactical Units, this skill is replaced by Extreme Construct (usable only when Gjallarhorn Data is full). Extreme Construct: Expends all Energy to deal Water DMG equal to 5240.9% ATK in total. When cast extends Tactical Unit duration until the current Extreme state ends, gains Super Armor, and reduces DMG taken by 90%. Skill attack Non-DoT Base DMG increases by 0.2% for every 1 Energy expended. After casting, enters different Extreme states with different effects for 15s based on the type and amount of the current Tactical Units: Extreme Flicker: With two Remote Armaments. The 1st, 2nd, 3rd, and 5th strikes of Normal Attacks hit trigger ricochets that bounces up to 3 times. Each bounce deals Water DMG equal to 131% ATK and ricochets trigger only once every 0.2s. Extreme Phantom: With Remote Armaments> and Clear Vision. Replaces all Tactical Units with automatic versions that deal Water DMG equal to 561.5% ATK in total every 1.5s. Each attack inflicts Armor Break, lowering DEF by 2% for 30s. This stacks up to 7 times. Extreme Purge: With two Clear Visions. Reduces the CDs of Computing Isolation and Warp Focus by 20%.

  • Barrier Breaker

    Dodge

    Quickly dodges the enemy's attacks. Extremity Dodge triggers the Dodge effect. Dodge effect: Enters Zero Time significantly slow all enemy movements for 2.71828s. Dodge effect can be triggered once every 18s.

  • Impenetrable Enigma

    Ultimate

    When cast, grants all team members the shield Severed Water and reduces the reamining CD of the Mod's Ultimate Skill by 3.14159s. Severed Water: Gains Shield equal to 32% of Celestial Guardian - Heimdall's Max HP for 20s. Increases Water DMG for the Mod or any teammate by 28% when they have this shield. Grants 12% Ultimate Skill charge every second.

  • Dimensional Analysis

    Skillchain

    The Ultimate Skillchain of Ethereal Enigma - Zhiming and Celestial Guardian - Heimdall. Ethereal Enigma - Zhiming deals Water DMG equal to ATK × (1600% + 41.03% × Zhiming's Ultimate Skill Level). Skillchain use increases all team members' Ranged DMG by 20% for 14s. Celestial Guardian - Heimdall grants all team members the shield Severed Water and reduces the remaining CD of the Ultimate Skillchain by 5s.

  • Entropy Collapse

    Skillchain

    The Ultimate Skillchain of Mourning Butterfly - Hel and Celestial Guardian - Heimdall. Mourning Butterfly - Hel deals Water DMG equal to ATK × (1200% + 30.77% × Mourning Butterfly - Hel's Ultimate Skill Level). When cast, increases the team's ATK by 10% and Water DMG by 15% for 20s. Celestial Guardian - Heimdall deals Water DMG equal to ATK × (800% + 20.51% × Celestial Guardian - Heimdall's Ultimate Skill Level). When cast, grants the team a Severed Water Shield and reduces the Ultimate Skillchain's remaining CD by 4s.

More Water characters

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