
S-Rank Modifier
Countertide Leviathan
/Water/Asterism
Introduction
Countertide Leviathan is an S-rank Water character in Aether Gazer. Faction: Asterism.
On our Aether Gazer tier list Countertide Leviathan is B tier, 28th of the 52 characters ranked, from where 8 current tier lists put Countertide Leviathan.
Other Water characters in Aether Gazer: Backflowing Oceanus, Celestial Guardian Heimdall, Croc Rage Sobek, Ethereal Enigma Zhiming, Mourning Butterfly Hel, TaiYi Gengchen and 1 more.
Profile
Countertide Leviathan stands 147cm tall. Countertide Leviathan is voiced by 刘雯 in Chinese, Harriet Carmichael in English, Machico in Japanese, and 김연우 in Korean.
Skills
7Inundate
Normal AttackBrandishes Countertide Whalesong and calls upon a group of sea creatures to help with the attack, dealing Water DMG equal to 605.8% ATK in total. Traces: Gains 1 Trace for every 15 normal attack hits.
Leapin' Krakens
SkillSummons an ocean wave that surges forward, out of which jump various sea creatures that attack the enemy, dealing Water DMG equal to 1123% ATK in total. Gains 1 Countertide Mark upon skill cast (no more than 1 can exist at a time). Increases the healing effect by 5% for every 1 hit with Leapin' Krakens; stacks up to 4 times. Increases the Non-DoT DMG of Leapin' Krakens by 1.25% for every 1% healing boost, up to a maximum of 100%. After the Countertide Mark is expended, this effect will last 1 more second before being removed. Boosts activated during this extra period will not be added to the existing stacks. Traces: Gains 1 Trace upon each skill hit.
Tide Summon
SkillOpens up the Access Key to summon two sea creatures on the spot, dealing AoE Water DMG equal to 1497.3% ATK in total while they are on the battlefield. Gains 1 Whalesong Mark upon skill cast (no more than 1 can exist at a time). Increases Mod's Crit DMG by 10% upon each 1 hit with Tide Summon; stacks up to 6 times. Also increases the Non-DoT DMG of Tide Summon by 0.8% for every 1% Crit DMG boost, up to a maximum of 100%. After the Whalesong Mark is expended, this effect will be removed after 1s. Traces: Gains 1 Trace upon each skill hit.
Undercurrent
SkillImmediately gains 1 Trace if Mod has fewer than 4 Traces. Replaces Undercurrent with Azure Aid when Mod has 4 Traces. Azure Aid: Unlocks the power of Mod's Access Key and expends 4 Traces to create a ring og healing, which restores to all allies within range HP equal to 52.5% ATK. Azure Aid has a CD for 3 seconds. Skill cast expends all available Traces and grants additional skill effects. Expending the Countertide Mark deals to the locked-on enemy Water DMG equal to 1403.8% ATK in total. Also increases the Non-DoT DMG by 1.25% for every 1% healing boost, up to a maximum of 100%. All nearby allies take less DMG when expending the Whalesong Mark. And also further reduces DMG taken by the Mod by 0.12% for every 1% Crit DMG boost, up to a maximum of 15%, lasting 8 seconds.
Breaking Waves
DodgeCasts a mirage using particle imaging that confuses the enemy and dodge two consecutive times. Extremity Dodge triggers the Dodge effect. Dodge effect: Entering zero Time slows all enemy movements significantly for 3 seconds. Dodge effect can trigger once every 20 seconds.
Herd Immunity
UltimateConnects with the hearts of the marine familiars to protect those around the Mod with the power of the ocean. When cast, reduces the team's DMG 23.5% for 8s. Grants the following effects for the next 8s; The next cast of Azure Aid grants 4 Traces and reduces the remaining CD of Azure Aid by 100%. Grants 1.67% Ultimate Skill charge every second. Gains 4% Ultimate Skill charge whenever the Mod or a teammate receives healing. The effect can trigger once every 2s.
Tidal Frost
SkillchainThe Ultimate Skillchain of Frost Fang - Vidar and Countertide - Leviathan. Deals Ice DMG equal to Frost Fang - Vidar's ATK × (600% + 15.39% × her Ultimate Skill level), as well as decreases the Ice RES of enemies hit by 30% for 12 seconds. Also deals Water DMG equal to Countertide - Leviathan's ATK × ( 800% + 20.51% × her Ultimate Skill level). The team also takes 25% less DMG and restores HP equal to 20% of their ATK every 2 seconds for 8 seconds when hitting an enemy.



