Awakened Skriath

Awakened Skriath

LegendaryMaulerMageB tier

Introduction

Awakened Skriath is a Legendary Mauler hero in AFK Arena. Awakened Skriath's class is Mage.

On the combined AFK Arena tier list Awakened Skriath is B tier, 89th of the 214 heroes ranked, from where 2 community tier lists put Awakened Skriath.

Other Mauler heroes in AFK Arena: Alaro, Anasta, Ankhira, Anoki, Antandra, Arkadios and 29 more.

Profile

Awakened Skriath carries the title "Desert Arbiter". Awakened Skriath is voiced by 西原 翔吾 in Japanese.

Background

At the farthest edge of the endless river of time, Orthros stood in silence, his gaze fixed on two parallel timelines. Ever since he first sensed the presence of that foreign world, he'd watched with care. But the longer he stared, the more he felt something strange within it, the current of that timeline flowed unnaturally. Moments he once overlooked hung motionless, like paintings forgotten by time. Yet whenever his eyes fell upon them, they would tremble, shiver, and begin to flow again. One such ripple, a fracture born of the Maulers' fate, drew his focus. And before he realized it, Orthros had stepped into the current of time itself...

The divergence began with the assassination of the Mauler Chieftain. In the timeline Orthros knew, the Mauler Chieftain Makneok was assassinated by the Quicksand Claws. He succumbed to his wounds, and the tribe sank into years of blood feuds and chaos. But in this timeline, Makneok survived at the cost of an eye and an arm. Although alive, he couldn't escape the poison corroding his veins. The pain gnawed at him, the venom eating away his reason, until the once steady chieftain turned paranoid and cruel. To secure his rule, he ordered the Quicksand Claws wiped out and used the purge as an excuse to cleanse his own people. Power, once scattered among the clans, was drawn tightly into his grip and the Maulers entered an age of empire, ruled with an iron fist. During the purges, the elder of the Falkins seized the chance to pledge his loyalty, helping Makneok ruthlessly crush rivals. The centuries-old tradition of the Blood Claw was abolished and to prove their devotion, the Falkins turned on their own, hunting down dissenters and even casting kin into the barren desert. Among the exiled was a young clansman named Skriath.

"Caught up in the show, are you? Didn't I say their fate was never in your hands?" Zolrath had appeared without a sound, breaking Orthros' concentration. "You're right," Orthros replied, still watching the twisting current below. "But the same holds true for you." Zolrath chuckled softly and said nothing more, letting the silence carry his meaning. The Celestial sworn to uphold time's order and the Hypogean who delighted in breaking it didn't clash this time. Instead, they stood like two outcasts at the gates, condemned to watch from afar.

Skriath had forgotten how far he'd wandered. The sun blazed overhead, his cracked throat gasping for air, while burning sand tore his feet raw, leaving a trail of bloody prints behind him. Through the wavering haze of heat, he caught sight of a body slumped on the dune ahead, one of his kin, exiled with him. "The seventh... Am I the last one left?" Skriath's strength gave way. He staggered, then collapsed, letting the desert's shifting sands swallow him whole.

When Skriath awoke, it felt like the desert still clung to him. Each breath was a blade scraping his throat. Through the blur, a masked figure loomed at his side, silent, weaving a sigil with gnarled hands. The mark burned into his chest, heat flooding his body, and for the first time in days, blood surged back into his veins. By nightfall, Skriath was fully awake. He drained a flask of water in one breath, but as it hit his stomach, the mark on his chest seared with fire. The stranger motioned for him to calm himself, guiding him to feel the strange power flowing within. "Sense it. Control it. If you fail, your life will vanish like sand through your fingers." With no other choice, Skriath followed the bent old figure into the arts of sorcery. In that wasteland of wind and sand, his wounds healed, and he learned to bend the desert's very flow, the same force that once sought to devour him. The stranger never gave his name. He only left Skriath with one parting command: "Live... and help those trapped in the sands as you were."

Armed with newfound power, Skriath wandered the Land of the Exiles. He found the abandoned and the broken: starving refugees, enslaved heirs, and fugitives scarred by blood feuds. He saved them, taught them how to endure the desert, and slowly gathered around him a people who carried both rage and hope. It was during one such rescue that he met the current leader of the Quicksand Claws, Anoki. Anoki was the only son of the former commander of the Blood Guard, a man he had long admired for his loyalty and courage. But after the assassination attempt, Makneok heeded the whispers of the Falkin elder and threw Anoki's father into prison. There, the loyal commander's spirit withered in confinement, until he died. Meanwhile, his people were branded as rebels, reduced to slavery under the Empire, forced to wear chains. Unable to endure the humiliation, Anoki fled into the Land of the Exiles with his followers and founded a new group: the Quicksand Claws. Unlike before, this band no longer burned and plundered. They fought a guerrilla war against the Empire, protecting the innocent and becoming a thorn the rulers could not remove. At first, Anoki was deeply suspicious of Skriath, the face of the Falkin clan brought back memories of betrayal and blood debts. But after fighting side by side in life-or-death battles, he began to see the intelligence and resilience hidden by the young man's sharp edge. Under Skriath's command, the Quicksand Claws repeatedly struck against overwhelming odds, saving countless innocents.

Yet Anoki could never fully trust him, until that sudden ambush. That day, the Quicksand Claws were returning to their stronghold when Empire forces surrounded them. On a distant dune, an elite unit of the Falkin clan came into view. In that instant, Anoki drew his weapon, eyes flashing toward Skriath. Even after all they had survived together, he couldn't suppress the chord of his ancestor's grievance thrumming in his chest. But Skriath didn't hesitate even a moment. He read the enemy's formation and blind spots in an instant, directing scouts to hold their front and leading a small squad to strike from the flank. One by one, several Falkin warriors were swallowed by the sand taps Skriath commanded. The battle lasted until nightfall. After the Empire troops withdrew, Anoki found Skriath alone, tending to his wounds. He stood silently for a long moment before speaking: "You fought your own kin, and you didn't blink." Skriath lifted his gaze, dust and blood streaked across his face, calm and resolute. "My clan never accepted me. They abandoned me and countless innocents to the desert, left us to be swallowed by the sands. Yet I do not hate them." He raised a hand, pointing to the faintly burning sigil on his chest. "I should have died there in the desert, but it was this power that saved me. Even so, I chose not to wield it for revenge. I care more about keeping alive those who, like me, are struggling, desperate, trapped in the shifting sands." In that moment, Anoki understood. Skriath, like him, carried the weight of the past but chose to move forward. Not long after, Anoki passed the leadership of the Quicksand Claws to Skriath, convinced that he was the one to ignite hope and lead their rebellion against the Empire. And in Skriath, he had found a leader worth following for life.

"No matter the circumstances, they always make the same choice," Zolrath said with interest, watching it all unfold. Orthros remained silent. The fate of mortals was never his sport, and he had no desire to waste more words on Zolrath.

Yet neither of them realized that their gaze was like stones thrown into a lake, silently sending ripples through this timeline. They watched Skriath and Anoki unite, watched the old order collapse, watched sparks of hope flicker across the desert, but elsewhere, something was also "watching" them. A more ancient, more hidden power was awakening. Slowly, it stretched its embrace, preparing to draw every onlooker into an endless game of chess.

Hero

FactionMauler
ClassMage, Intelligence
DamageMagic
RarityLegendary, gold frame
RolesContinuous Damage, Buff
Ascends toAscended 5-star
AwakenedAwakened form of Skriath

Skills

5
  • Tempest of SandsUltimate
    Cooldown 3s

    Skriath summons 3 sand waves that hurtle from the allied side of the battlefield toward the enemy's, dealing damage equal to 360% of his Attack Rating to all enemies in the path and knocking them back. Each time Skriath casts his Ultimate, the number of sand waves increases by 1, up to 10.

    • Level 1Increases the number of sand waves summoned to 4.
    • Level 1After summoning 4 sand waves, Skriath creates a sand vortex beneath a random enemy.
  • Maelstrom AbyssSkill
    Cooldown 8s · Unlocks at level 21

    Skriath creates a circular sand vortex beneath a target enemy that lasts 7 seconds. Each second, the vortex deals damage equal to 80% of Skriath's Attack Rating to enemies in range and pulls them toward its center. Enemies moving within the vortex's range have their Haste and Movement Speed reduced by up to 30 and 30%, respectively. This effect gradually wears off after leaving the vortex's range. After being struck by sand waves 2 times, the sand vortex transforms into a sand prison. The pull effect grows stronger, and its damage interval shortens to once every 0.5 seconds. Up to 4 sand vortices and sand prisons can exist on the battlefield at the same time. Skriath stops casting this skill when the limit is reached.

  • Arcane RitePassive
    Unlocks at level 41

    Each time an allied hero deals damage, Skriath's artifact gains 2 Dune Charge, up to a max limit of 400. While sand veil is active, Skriath's artifact gains 2 extra Dune Charge when an allied hero deals damage. For 3 seconds after casting his Ultimate, Skriath recovers Energy equal to 75% of his current Dune Charge.

  • Bladed SandsPassive
    Unlocks at level 61

    At the start of battle, Skriath remains invincible and untargetable off the battlefield while summoning a sand veil that covers the battlefield for 7 seconds. While the sand veil is active, damage dealt by units on the battlefield cannot exceed 25% of their Attack Rating. When the sand veil disappears, Skriath enters the battlefield at his deployed location.

    • Engraving 30When the sand veil disappears, Skriath immediately casts his Ultimate and summons 1 extra sand wave for every 100 Dune Charge he has.
    • Engraving 60When the sand veil disappears, all allied units gain a damage boost equal to a percentage of Skriath's Attack Rating. The more Dune Charge Skriath has, the stronger the boost, up to 300% of his Attack Rating.
  • Channeling RitualAwakened skill
    Unlocks at level 81

    At the start of battle, all other heroes lose 15% of their initial Attack Rating. When Skriath enters the battlefield, he gains 100% of the total Attack Rating those heroes lost, up to 150% of his own initial Attack Rating.

Signature item

Sandsworn Lantern
Maelstrom Abyss · up to +50

Imbued with profound arcane powers, this hanging lantern is built from a copper frame, its surfaces crisscrossed with mystical ancient runes. The swirling sand at its core seems to embody the very will of a raging sandstorm.

  • UnlockedWhen a sand vortex becomes a sand prison, its duration extends by 7 seconds.
  • +10The sand vortex reduces Haste and Movement Speed by up to 60 and 50%, respectively.
  • +20After reaching the max number of sand vortices and sand prisons on the battlefield, any damage that Skriath deals is guaranteed to be a critical strike.
  • +30When a sand prison ends, it deals damage equal to 400% of Skriath's Attack Rating to enemies in range and stuns them for 4 seconds.
  • +40Sand waves that deal damage to enemies inside a sand prison also reduce their Magic Resist and Tenacity by 5 for 6 seconds, stacking up to 12 times.

Furniture

  • Arcane Rite3 pieces

    Increases max Dune Charge to 1000.

  • Arcane Rite9 pieces

    Skriath's Magic Pierce and Crit Damage Amplification are increased by 5% of his current Dune Charge.

Eternal Engravings

3
  • E30Bladed Sands: When the sand veil disappears, Skriath immediately casts his Ultimate and summons 1 extra sand wave for every 100 Dune Charge he has.Ascended 2-star: Magic Pierce +1.82 · Ascended 3-star: Magic Pierce +1.82
  • E60Bladed Sands: When the sand veil disappears, all allied units gain a damage boost equal to a percentage of Skriath's Attack Rating. The more Dune Charge Skriath has, the stronger the boost, up to 300% of his Attack Rating.Ascended 4-star: Magic Pierce +1.82 · Ascended 5-star: Magic Pierce +1.82
  • E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Attack Rating +10%

Voice lines

6
  • Battle startThe desert will bury my enemies.
  • MovingWhispers echo on the sandy winds...
  • VictoryUtter destruction, like a dune worn down by the wind!
  • UltimateThe dunes will devour you!
  • AttackMay a surge of sands annihilate my enemies!
  • AttackGet lost in the sea of sand.

Awakened Skriath

Art

Awakened Skriath key art

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