Factions, the formation bonus, rarity, types, classes and roles
AFK Arena battle mechanics
Faction advantage
- LightbearerHeroes: 37Deals 25% more to: MaulerTakes 25% more from: Graveborn
- MaulerHeroes: 36Deals 25% more to: WilderTakes 25% more from: Lightbearer
- WilderHeroes: 34Deals 25% more to: GravebornTakes 25% more from: Mauler
- GravebornHeroes: 36Deals 25% more to: LightbearerTakes 25% more from: Wilder
- CelestialHeroes: 25Deals 25% more to: HypogeanTakes 25% more from: Hypogean
- HypogeanHeroes: 25Deals 25% more to: CelestialTakes 25% more from: Celestial
- DraconisHeroes: 26Deals 25% more to: DraconisTakes 25% more from: Draconis
- DimensionalHeroes: 34Deals 25% more to: NobodyTakes 25% more from: Nobody
Formation bonus
- 3 of one factionATK: +10%HP: +10%
- 3 of one faction and 2 of anotherATK: +15%HP: +15%
- 4 of one factionATK: +15%HP: +20%
- 5 of one factionATK: +25%HP: +25%
- Celestials count as members of your largest faction group: three Lightbearers, one Celestial and one Wilder count as four of a kind.
- Hypogeans never count toward a group. Each Hypogean fielded adds the next tier of its own bonus instead, and the tiers stack.
- Draconis form a group like any core faction, and every Draconis hero on the field also adds 2% ATK and 2% HP, up to five: a full Draconis lineup gets +35% ATK and HP.
- Dimensional heroes form a group with each other, so three of them earn the three-of-a-kind bonus. They can't join a core faction's group.
- 1Bonus added for the whole team: Defense +30%
- 2Bonus added for the whole team: Energy recovered when injured +25%
- 3Bonus added for the whole team: Crit Rating +15%
- 4Bonus added for the whole team: Critical Strike Damage +30%
- 5Bonus added for the whole team: Haste +15
Gear can carry a faction tag. When a hero of that faction wears a tagged item of Rare quality or better, the item's base attributes are multiplied by 1.3; enhancement bonuses aren't. On Crude and Common gear the tag does nothing.
Hero rarity
Rarity is the tier a hero starts at when you summon it, and it caps how far you can ascend it.
- Common (green)Highest tier: CommonHeroes: 10
- Rare (blue)Highest tier: Legendary+Heroes: 14
- Elite (purple)Highest tier: Ascended 5-starHeroes: 191
- Legendary (golden)Highest tier: Ascended 5-starHeroes: 38
- Common to EliteLevel cap: 100
- Elite+Level cap: 120
- LegendaryLevel cap: 140
- Legendary+Level cap: 160
- MythicLevel cap: 180
- Mythic+Level cap: 200
- Ascended, every star levelLevel cap: 240
Types and damage
Type decides which gear a hero can equip and whether it deals physical or magic damage. The hero card names the type with a class word.
- StrengthHero card: WarriorHeroes: 78Damage: PhysicalGear: Heavy Weapon, Plate Armor helmet, chest and boots
- AgilityHero card: RangerHeroes: 76Damage: PhysicalGear: Light Weapon, Leather Armor mask, chest and shoes
- IntelligenceHero card: MageHeroes: 99Damage: MagicGear: Magic Staff, Padded Armor hat, robe and sandals
- Defense Rating lowers both kinds of damage.
- Physical damage is also lowered by Physical Resist and can miss: when the target's Dodge is higher than the attacker's Accuracy, the miss chance is (Dodge - Accuracy) / (100 + Dodge - Accuracy).
- Magic damage can't be dodged. It's lowered by Magic Resist, and the target has a chance to halve it that grows as its Magic Suppression exceeds the attacker's Magic Efficiency.
Elder Tree classes
The Elder Tree uses a second class with five values that doesn't follow type: it decides which branch boosts the hero. 24 heroes (the Commons and the Rare heroes that stop at Legendary+) have no class and get nothing from the branches.
- RangerHeroes: 52Their types: 48 Agility, 3 Strength, 1 Intelligence
- MageHeroes: 52Their types: 52 Intelligence
- TankHeroes: 43Their types: 36 Strength, 5 Intelligence, 2 Agility
- SupportHeroes: 42Their types: 32 Intelligence, 7 Agility, 3 Strength
- WarriorHeroes: 40Their types: 27 Strength, 13 Agility
The nine roles
Every hero has a main role and a secondary role. The game describes them like this.
- TankWhat it means: Durable frontliner with protective and damage reducing skillsMain role for: 41Secondary role for: 12
- AssassinWhat it means: Fast and agile, strikes in multiple places to remove key targetsMain role for: 13Secondary role for: 8
- Continuous DamageWhat it means: Stable, persistent damageMain role for: 81Secondary role for: 33
- Burst DamageWhat it means: Infrequent but fatal damage, strongest against fragile targetsMain role for: 25Secondary role for: 25
- AoEWhat it means: Damage to several targets at onceMain role for: 10Secondary role for: 13
- DebuffWhat it means: Lowers enemy performance and attributesMain role for: 11Secondary role for: 44
- ControlWhat it means: Stops enemies from moving or using skills normallyMain role for: 23Secondary role for: 61
- HealWhat it means: Restores allied heroes' HPMain role for: 14Secondary role for: 10
- BuffWhat it means: Raises allied heroes' performance and attributesMain role for: 35Secondary role for: 47
Beasts
30One beast fights with the team and buffs it by its level. Each beast's skills by level and the buffs it gives Strength, Agility and Intelligence heroes are on the items page.
Dreary BallBlue · level 6 capDreary Ball bellows forcefully and inflicts beast damage of 280% Attack Rating on all enemies.
Tufty EarsBlue · level 6 capTufty Ears utters loud blessings and restores 20% of the max health of all allied heroes, up to 20% of Tufty Ears' max health. Any overhealed health is converted into a shield that lasts for 5 seconds.
Grassy OrbBlue · level 6 capGrassy Orb directs airflow and increases all allied heroes' Attack Rating by 10% and Crit Rating by 10 points for 6 seconds, with the Attack Rating increase not exceeding 20% of Grassy Orb's Attack Rating.
Polar BeastPurple · level 12 capPolar Beast strikes the ground to spread freezing air, dealing beast damage of 300% Attack Rating to all enemies. When an enemy hero under control effects, Polar Beast receives additional beast energy.
Fire BreatherPurple · level 12 capFire Breather strikes the ground to release jets of lava, dealing beast damage of 320% Attack Rating to enemies around the allied hero that has dealt the highest overall damage. When an allied hero dies, Fire Breather receives additional beast damage.
Blade RidgePurple · level 12 capBlade Ridge dashes toward and swipes its claws at the target, dealing beast damage of 380% Attack Rating to 1 enemies, with the priority being enemy heroes that have received the most overall damage. When the surviving allied hero with the highest initial Attack Rating deals high damage after their Ultimate is used, Blade Ridge receives additional beast energy.
Winged LionPurple · level 12 capWinged Lion soars and hovers in the air then unleashes a deafening roar, causing beast damage of 300% Attack Rating to all enemies. When an allied hero uses their Ultimate, Winged Lion receives additional beast energy.
Rock Crown LizardPurple · level 12 capThe Rock Crown Lizard channels the energy of the rocks and opens a Guarding Shield in the allied side of the battlefield for 7 seconds. The Shield absorbs 50% of damage received by any allied hero within the shield. The maximum damage that can be borne by the Shield is 120% of Rock Crown Lizard's max health. The Shield will end early if the maximum borne damage is exceeded, but will last for at least 2 seconds. When an allied hero suffers damage in the allied side of the battlefield, the Rock Crown Lizard gains additional Beast Energy.
Feline VesperioPurple · level 12 capFeline Vesperio assembles Dark Flames to summon a Darkfire Ball above the battlefield that lasts for 5 seconds. Every 1 seconds, the Darkfire Ball releases Abysmal Draw on 1 enemies, dealing beast damage equal to 250% of its Attack Rating. Abysmal Draw prioritizes the enemy heroes with the most Energy as targets. When an enemy hero uses a skill other than a Normal Attack, Feline Vesperio gains additional beast energy.
BellbellowPurple · level 12 capBellbellow heals all allies for an amount equaling 240% of its Attack Rating and generates a Trail of Life in the area most concentrated with allied heroes for 8 seconds. Vitality of all allies on a Trail of Life is increased by 10. When an allied hero is healed by another hero, Bellbellow gains extra beast energy points.
Flutterplume OwlPurple · level 12 capFlutterplume Owl generates a time zone in the area most concentrated with heroes, dealing damage equal to 330% of its Attack Rating to enemies in the zone and changing the flow of time in the zone for 8 seconds. Time zones prolong the duration of most allied hero buffs in the zone by 20% and reduce the duration of most enemy hero buffs in the zone by 20%. When an allied hero deals damage to an enemy hero, the Flutterplume Owl receives additional beast energy.
TalismanePurple · level 12 capAt the start of the battle, Talismane moves with the allied hero positioned frontmost in the formation, and increases the hero's Dodge by 40 points and Magic Suppression by 40 points. If the hero it follows dies, it will pick another target to follow, prioritizing Support heroes. When using this skill, Talismane leaps into the area most concentrated with enemies and throws off firecrackers to deal 3 rounds of beast damage equaling 240% of its Attack Rating to surrounding enemies, and to blind them for 5 seconds. The Accuracy and Magic Efficiency of the blinded enemies will be reduced significantly. When the hero it follows inflicts or suffers damage, Talismane receives additional beast energy.
PhantasmothPurple · level 12 capPhantasmoth bonds with the allied hero that has dealt the highest total damage. When the bonded hero deals damage with their normal attack, they will also inflict the Dreamtorn debuff on the enemy for 4 seconds. This effect can stack up to 1 times. Each stack of Dreamtorn reduces the target's Tenacity by 8 points. The bond consumes 125 points of Beast Energy per second and lasts until there is insufficient Beast Energy, or if the bonded hero becomes untargetable. The bond can last up to 15 seconds. When allied heroes use their normal attacks, Phantasmoth gains additional Beast Energy.
Savage SouffléPurple · level 12 capSavage Soufflé summons Candy Clouds, restoring the Energy of all allied heroes by 100 points. Savage Soufflé then rains down Marzipan Meteors, damage all enemies 3 times for 200% of its Attack Rating. Whenever heroes on either side use or lose Energy, Savage Soufflé will gain bonus Beast Energy.
Slumber SealPurple · level 12 capSlumber Seal can sleep soundly through any battle. It spawns 1 aquatic spirits every 1.5 seconds to attack the enemy with the lowest health, dealing beast damage equal to 220% of its Attack Rating. Each time an allied hero receives or resists a control or limitation effect, 1 aquatic spirits will drop around Slumber Seal, up to 5 every 6 seconds. It can also retrieve aquatic spirits from the battlefield, increasing damage dealt by them permanently by 12.5%, up to 200%.
Fox FatalePurple · level 12 capFox Fatale inflicts a Degenerate effect for 6 seconds on the enemy hero that has dealt the highest damage. While suffering from a Degenerate effect, damage dealt by an enemy is reduced by 40%. The Degenerate effect cannot be stacked. Fox Fatale then targets up to 3 enemy heroes that have dealt the highest damage, bouncing between them and causing them to be lost. The targets that were lost before Fox Fatale leaves the battlefield continue to follow Fox Fatale. When an allied hero deals damage to an enemy suffering from a Degenerate effect, Fox Fatale receives additional beast energy.
Shroom SpooderPurple · level 12 capWhile using this skill, Shroom Spooder leaps into the area most densely populated with enemies and releases a hallucinogenic mist lasting 8 seconds. Every enemy within the range of the mist suffers beast damage equal to 85% of Shroom Spooder's Attack Rating per 1 second. When an enemy hero suffers health loss from an ally's attack, Shroom Spooder receives additional energy.
Radish RotundaPurple · level 12 capRadish Rotunda breaks out of the soil next to the weakest allied hero. It wiggles its body, turning the battlefield weather into a Sunny Sky and restoring the target hero's health by 20% of their max health, up to 25% of Radish Rotunda's max health, while increasing the target hero's Crit Damage Resistance by 35 for 8 seconds. Under a Sunny Sky, any healing from an allied hero is increased by 20%. When an allied hero is healed, Radish Rotunda receives additional Beast Energy.
Pandy DumptyPurple · level 12 capPandy Dumpty smashes the area most concentrated with enemy heroes, dealing Beast Damage for 250% of its Attack Rating. Each strike elevates Pandy Dumpty higher, up to 3 times max. As Pandy Dumpty ascends, each subsequent strike inflicts extra damage for 50% of its Attack Rating. Whenever allied heroes deal Critical Strike damage, Pandy Dumpty gains Beast Energy.
Ice CrownPurple · level 12 capAt the start of the battle, Ice Crown lies dormant in the ice on the allied side of the battlefield. When Ice Crown actively casts Glacial Elegy, they break out of the ice and rains 3 hails of glacial shards down the battlefield, each dealing beast damage equal to 250% Attack Rating to all enemies. Grants a Frost Shield to allied heroes that lasts for 8s and dispels most debuffs. Heroes affected by Frost Shield are immune to damage from enemy summons and beasts, and 30% of the damage they receive from enemy heroes is absorbed by the Ice Crown, up to 25% of max health (absorption is reset when Ice Crown actively casts Glacial Elegy). When an allied hero receives damage, Ice Crown gains Beast Energy.
AureusPurple · level 12 capAt the start of battle, Aureus follows the allied hero with the highest Attack Rating, increasing their Buffer by 30 points and damage caused by Normal Attacks by 40%. When the followed hero uses a Normal Attack, Aureus performs a joint attack, emitting a sonic breath that damages the target for 200% of their Attack Rating. This effect can be triggered once every 6 seconds. When using skills, Aureus swiftly spirals towards the densest cluster of enemy heroes, generating a cyclone that lasts for 2 seconds. Each second, it deals damage for 150% of his Attack Rating to enemies within range and draws them towards the center. Every time the hero followed uses a Normal Attack, Aureus gains an additional 50 Beast Energy.
Pearlcrest IbisPurple · level 12 capUpon casting this skill, Pearlcrest Ibis flies into the battlefield and rains down blessings, restoring health equal to 250% of Attack Rating to all allies 3 times and increasing their Proficiency by 35 points for 6 seconds.
TreatspectorPurple · level 12 capPassive: Treatspector floats above the battlefield, tossing candy to nearby allied heroes, increasing their Attack Rating by 40% for 10 seconds. Active: Treatspector flies toward the area with the most enemies, firing a beam that deals beast damage for 150% of its Attack Rating to enemies in its path. It also applies a Lockdown effect, causing enemies to lose 5% health every 1 second, with each instance not exceeding 400% of Treatspector's Attack Rating, and lasts for 5 seconds. The Lockdown effect doesn't shorten when enemies move. When enemy heroes move, Treatspector gains extra Beast Energy.
Joyous RoamerPurple · level 12 capPassive: When an allied hero suffers an Energy reduction effect from an enemy hero, a Jinx will be generated near the target. This effect can be triggered up to 1 time every 5 seconds for each allied hero. The Joyous Roamer will move to the Jinx and destroy it, launching a fireball at the enemy that inflicted the Energy reduction effect, dealing damage equal to 200% of the Joyous Roamer's Attack Rating and stunning the damaged target for 2 seconds. Every time a Jinx is generated, the Joyous Roamer gains extra Beast Energy.
Trickery ChestPurple · level 12 capTrickery Chest spews out gold coins, dealing 250% beast damage to all enemies while throwing a Doomed Treasure at enemy heroes. After an enemy hero picks up a Doomed Treasure, they will gain 200 Energy, but will be haunted by Resentment until the next time they use their Ultimate, and that use of the Ultimate will have no effect. Doomed Treasures will prioritize attacking enemy heroes haunted by Resentment, and will be targeted based on their Attack Rating, in descending order. If there aren't enough heroes with Resentment, then heroes that have previously been affected by Resentment will be prioritized, ordered based on their Attack Rating. If an enemy hero has Resentment when they pick up a Doomed Treasure, they lose 300 Energy. Whenever an enemy or allied hero recovers or loses Energy, Trickery Chest will gain a certain amount of Beast Energy.
ThistlekinPurple · level 12 capPassive: At the start of battle, Thistlekin sleeps on the enemy side of the battlefield, continuously emitting Blossoming Decay in the nearby area, dealing beast damage equal to 3% of its max health to enemy units within range every second, not to exceed 50% of the summed initial Attack Ratings of all allied heroes. Thistlekin recharges 250 points every time an enemy hero uses their Ultimate. Active: Thistlekin uses a skill belonging to its mother, Bloodvine Wraith, to inflict Floral Curse on the enemy hero that has dealt the most damage for 5 seconds. Once the enemy hero is cursed, Thistlekin quickly moves to the area with the highest concentration of enemies and deals beast damage equal to 320% of its Attack Rating to nearby enemy units.
Nightfall PegasusFabled · level 66 capNightfall Pegasus roams the battlefield, glaring constantly at enemy units, dealing beast damage equal to 170% of Attack Rating and applying 1 stack of Melancholy for 10 seconds. Each stack of Melancholy reduces the enemy unit's Damage Resist by 5 points and reduces the damage and health loss it inflicts by 10% (capped at 5 stacks). The target loses 1 stack of Melancholy every 3 times it receives healing of at least 200% of Nightfall Pegasus' Attack Rating.
Count SnickerfangFabled · level 66 capEvery 5s, Count Snickerfang summons 2 Carrot Pits at random locations near the center of the battlefield. When an enemy unit gets close to a Carrot Pit, it explodes, dealing beast damage equal to 360% of Count Snickerfang's Attack Rating to all enemy units in range. At the same time, Little Carrots fly from the Carrot Pit, continuously dealing beast damage equal to 280% of Count Snickerfang's Attack Rating to the enemy unit closest to Count Snickerfang for 4s. Up to 6 Carrot Pits can exist at the same time. When this limit is exceeded, the Carrot Pit summoned earliest will explode. Carrot Pits will also explode automatically 4s after being summoned.
Twinlum SpiritFabled · level 66 capThe Twinlum Spirit periodically summons a Nebula to protect allies or impair enemies. Nebula Ward: Heals the target for health equal to 150% of the Twinlum Spirit's Attack Rating and increases the effectiveness of their received healing by 20% and received shields by 20% for 6s. Nebula Curse: Deals damage equal to 150% of Attack Rating to the target while reducing their Crit Rating by 15 points and Energy Recovery Rate by 15 points for 6s.
BlazefangFabled · level 66 capBlazefang periodically alternates between using Firefall or Waxfall to attack enemy units, dealing damage equal to 170% of Attack Rating while applying the corresponding effects, respectively: Singe: For the next 8s, Vitality and Healing are reduced by 10 points, while Energy Recovery Rate is reduced by 6 points. Waxen Rot: For the next 8s, Movement Speed is reduced by 20%, while damage taken is increased by 25%. As soon as Singe and Waxen Rot are stacked on the same enemy unit, 1 Melt Blast is triggered, dealing damage equal to 250% of Attack Rating.



