Jerome

Jerome

EliteLightbearerWarriorS tier

Introduction

Jerome is an Elite Lightbearer hero in AFK Arena. Jerome's class is Warrior.

On the combined AFK Arena tier list Jerome is S tier, 13th of the 214 heroes ranked, from where 4 community tier lists put Jerome.

Other Lightbearer heroes in AFK Arena: Adrian & Elyse, Alvida, Angelo, Awakened Belinda, Awakened Eluard, Awakened Estrilda and 30 more.

Profile

Jerome carries the title "Commander of the Waves". Jerome is voiced by 原口 馨 in Japanese.

Background

The young lad stirred from his slumber. Carried by Jerome after succumbing to hunger, he awoke to the smell of grilling fish. The aroma wafted through the air, capturing the young boy's senses. "Join me. The fish is ready," Jerome signaled, holding up their roasted meal. Approaching forty, it had been a decade since he was in command of the Thousand Sail Fleet. The boy instinctively felt for the stones beside him. His captain and fellow deckhands had told him that if he ever encountered the Imperial Navy, he must find a way to take them out. "Hungry?" Jerome glanced at the boy. "We're stuck on this forsaken island, so it doesn't matter if you're a pirate or a marine..." Although the lad was doubtful, his rumbling stomach responded in kind. "You can call me Captain Jerome," he said, handing the boy a cooked fish. Upon hearing the man's name, the boy hesitated slightly before taking the fish and tearing into it. "So you've heard of me..." Jerome asked. "Everyone knows Jerome, the Navy Pirate," the boy replied. "Our captain mentioned that you kept chasing us for months. Craftier than the most devious pirates, he said." "Ha! I'll take that as a compliment," Jerome chuckled, biting into his fish with a grin. "Do you remember where you're from?" The older man continued. Jerome knew all too well where boys like these came from. He, himself, was once a deckhand on the pirate ship Peg Leg. He knew what it was like to be taken and put to work by merciless pirates. If he was lucky, he might live to see thirteen and become an official member of the crew. This child must have come from a small fishing village, from some humble and unremarkable family. "No..." the boy said quietly. Erasing these kids' pasts, that's the tradition on the Peg Leg, Jerome remembered. Jerome looked at the young lad and asked, "How old are you?" "Eleven, twelve, maybe." The older man spat out a fishbone as he spoke. "No need to lie, lad. I'd reckon you're at most nine." The youngster had already finished the roasted fish and sat there awkwardly. Jerome gestured that he could have more. "If we manage to get out of here, is there anywhere you wanna go?" Jerome asked him. "I don't know." Jerome could see tears welling up behind the boy's eyes, hidden behind each ravenous bite he took. "Listen, your captain is dead. You don't need to go back to that life anymore," Jerome said reassuringly. After being given command of his own ship, Jerome had been searching relentlessly for the Peg Leg. This infamous pirate ship had sown chaos along the Empire's shores, leaving destruction in its wake. It had separated this young boy from his life, much like it had done to a young Jerome many years ago when his village was raided and razed. That time, the Empire responded by sending three warships to pursue the Peg Leg. However, the pirate captain was able to distract the pursuing navy by throwing his deckhands overboard one by one. Jerome was among the handful who managed to survive the ordeal. From that time on, Jerome's sole wish was the Peg Leg's demise. By day, he manned sails and oars beside the crew. By night, he grappled with illiteracy, striving to learn. He barely managed to graduate from the naval academy. Yet he ascended, moving from midshipman to lieutenant and finally becoming the captain of his own ship. Jerome, not confined to doctrine, knew defeating pirates meant thinking as they did. Fellow captains saw an oddity, pirates saw a nemesis. Recently, he had caught wind of the whereabouts of the Peg Leg. Through misty seas and perilous reefs, he chased, crafting detailed plans, until the Peg Leg found itself in a corner with no escape. "In the end, I never thought that damn pirate would resort to blowing up the Peg Leg just to try to destroy me and my ship. I guess that was his final lesson. I searched this island for three days, and you're the only one I found alive..." Jerome's voice was tinged with regret. He could have saved more children. "If you have nowhere to go, you can join my fleet," Jerome offered. The boy looked at him, confused. "At the very least, you can attend the naval academy. Once you graduate, you can join my ship. Maybe even be my first mate one day. I think you'll be an officer in the future." Jerome said with a hearty smile. "Naval academy..." "First mate..." These words danced in the boy's imagination. He began to dream of a future worth living. "Can I really?" "Absolutely! The navy always needs a few good men, and everyone has something to offer!" Jerome stood up straight. He lifted the canvas behind him. "This rowboat is still intact. We can use it to leave this forsaken place." Leading the boy to the shoals, they managed to push the small boat out to sea as they climbed aboard. "I have a feeling this dinghy is about to save two people that will change the course of history. What's your name, son?" Jerome said as he paddled. "I'm Nate." "Well, Nate, from now on, you are a member of the Imperial Navy. Stand tall!"

Hero

FactionLightbearer
ClassWarrior, Strength
DamagePhysical
RarityElite
RolesBuff, Tank
Ascends toAscended 5-star

Skills

4
  • Captain of WindsUltimate
    Cooldown 3s

    Jerome uses the power of wind to encourage all allied heroes, dispelling most of their debuffs, healing them for 25% of Jerome's max health, reducing the damage they take by 50%, and increasing their Tenacity by 25 points for 7 seconds.

    • Level 81All allied heroes gain extra Tenacity equal to 50% of Jerome's initial Tenacity.
    • Level 161The duration of the damage reduction and Tenacity boost is increased to 8 seconds.
  • Smart SentinelSkill
    Unlocks at level 11

    At the start of battle, Jerome summons his Ape Admiral, which follows the enemy hero with the lowest health and reveals their weaknesses, increasing the damage they take by 20%. When the followed target begins casting their Ultimate, the Ape Admiral will jump up and down while shouting, alerting allies and reducing the target's Attack Rating by 30% for 4 seconds. If the followed target is defeated, the Ape Admiral will again select the enemy hero with the lowest health and begin following them.

    • Level 21The Attack Rating reduction is increased to 35%.
    • Level 101The Attack Rating reduction is increased to 40%.
    • Level 181The duration of the Attack Rating reduction is increased to 5 seconds.
  • Performance EvaluationSkill
    Unlocks at level 41

    At the start of battle, Jerome conducts a performance evaluation on all other allied heroes, starting with a grade of B. For every 25 strikes of damage the evaluated hero deals, their grade will increase. Each grade grants different buffs, as shown below. After each grade increase, the buffs from all previous grades will remain in effect. B: Increases Defense Rating by 30%. A: Increases Attack Rating by 20%. S: Increases Physical Pierce by 10 points. SS: Increases Crit Rating by 10 points and Crit Damage Amplification by 10 points. When Lightbearer heroes fight alongside Jerome, the buff values are increased by 30%. Jerome is immune to controls when evaluating other heroes.

    • Level 121When an allied hero's grade increases, Jerome and the allied hero recover health equal to 15% of Jerome's max health as well as 100 Energy points. This effect is triggered even if the max grade has already been reached.
    • Level 201When Performance Evaluation is cast, the allied hero with the highest Attack Rating receives an instant grade increase.
    • Engraving 30When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.
  • Storm PunchSkill
    Cooldown 12.5s · Unlocks at level 61

    Jerome punches the ground forcefully, dealing damage equal to 300% of his Attack Rating to nearby enemies, knocking them into the air, and temporarily stunning them. The punch leaves behind a Storm Zone for 6 seconds, reducing the Haste of enemies within it by 30 points.

    • Level 141The duration of the Storm Zone is increased to 8 seconds.
    • Level 221When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 12% of his max health, that strike's damage will be reduced to 12% of his max health. A damage reduction of up to 50% of Jerome's max health can be gained this way in a single battle.
    • Engraving 60When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike's damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome's max health can be gained this way in a single battle.

Signature item

Torch Bearer Captain's Hat
Decisive Action · up to +40

"The Thousand Sail Fleet belongs to the Imperial Royal Navy, with over 200 triple-masted warships. The flagship of the fleet, Torch Bearer, is a huge battleship with 150 cannons. It's a truly sea-moving fortress."

  • UnlockedAt the start of battle, Jerome gains 200 Energy points.
  • +10At the start of battle, Jerome gains 600 Energy points.
  • +20For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 60%.
  • +30When casting Captain of Winds, the allied hero with the highest grade will receive an instant grade increase.
  • +40For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 75%.

Furniture

  • Morale Boost3 pieces

    For 5 seconds after an allied hero's grade increases, their buff effects are boosted by an extra 50%. This effect is triggered even if the max grade has already been reached.

  • Morale Boost9 pieces

    The number of strikes of damage required for a grade increase is reduced to 21, and a new SSS grade is added: The hero's performance buffs gain an extra boost based on the number of enemy heroes the hero has defeated, for a minimum increase of 20% and a maximum increase of 60%.

Eternal Engravings

3
  • E30Performance Evaluation: When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.Ascended 2-star: Magic Resist +3.04 · Ascended 3-star: Magic Resist +3.04
  • E60Storm Punch: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike's damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome's max health can be gained this way in a single battle.Ascended 4-star: Magic Resist +3.04 · Ascended 5-star: Magic Resist +3.04
  • E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Physical Resist +10.14

Skins

1
  • Jerome: Savoir Faire
    Savoir Faire
    Event-Limited

Voice lines

8
  • Battle startWho summons the Thousand Sail Fleet?
  • MovingAnd why, may I ask, must I deal with this riff-raff myself?
  • VictoryNow you have seen the full force of the navy.
  • UltimateFor the glory of the Thousand Sail Fleet, show me what you've got!
  • AttackYou'll make for an adequate warm-up.
  • AttackYeee! Yeep, yeep, yeep!
  • AttackNot bad! My fleet needs people like you!
  • AttackWho said you could set foot on my deck?

Jerome

Art

Jerome key art

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