Selene
Elite/Celestial/MageB tier
Introduction
Selene is an Elite Celestial hero in AFK Arena. Selene's class is Mage.
On the combined AFK Arena tier list Selene is B tier, 107th of the 214 heroes ranked, from where 2 community tier lists put Selene.
Other Celestial heroes in AFK Arena: Alna, Athalia, Audrae, Aurelia, Awakened Athalia, Awakened Talene and 18 more.
Profile
Selene carries the title "Starlit Solace". Selene is voiced by 透山 いちか in Japanese.
Background
In Esperia, many marvel at the heavens, dazzled by the glittering stars, while few spare a glance for the quiet light of the moon. Though it lacks the stars' fierce glow, it never falters, keeping silent watch in the loneliest of hours. And Selene is that moonlight made flesh. Some say she was born from the sorrow and prayers of mortals, a goddess claimed by neither dawn nor shadow, but by those who yearn for a single ray of light in the depths of night. She never bends fate, never interferes. Silent, she simply shines, her moonlight brushing across the tears of orphans, the resolve of soldiers, and the stillness of the old. For the truly sorrowful never cry out. They simply lift their eyes to the moon, and in that instant, she answers.
Through the darkness of night, she walks beside many lonely souls. In a remote town, a girl who lost her parents sat by the window each evening, pouring her grief to the moon, the only listener she had left. One night, moonlight slipped into her room like gauze, and in her dreams she glimpsed a gentle woman sitting at her bedside. From then on, that silver figure came to her in the night, whispering words of comfort, until the girl learned to smile again. On a war-torn frontier, soldiers prayed to the moon for their lovers waiting far away. When moonlight spilled over the battlefield, even in their darkest hour, they remembered their beloveds smile and found the strength to endure. When the war finally ended, they embraced beneath the moonlight, quietly thanking the guardian who had kept watch. By a desolate shore, an aging lighthouse keeper had lost track of how long he had kept watch. He spoke to the moon night after night, and the moon listened in silence until his final breath. That night, she lit one last soft gleam to guide his soul toward peace.
Such was Selene, always watching over the helpless, asking nothing in return. But endless vigil wears heavy on even the heart of a goddess. She came to realize that mortals thought of her only in sorrow, as if her very being existed only for tears and silence. Their truest feelings shone at night, yet once day returned, they rushed toward the sun, leaving her light to fade quietly into the sky. Her radiance dimmed and her heart sank into voiceless tides. She ceased answering prayers, slipping into the shadows of night to escape the clamor that was never meant for her. Perhaps her light was never that important. Perhaps the world never truly needed her.
Until she heard those familiar voices again. The girl, grown now, still spoke softly to the moon, telling her how happy she was because in her darkest days, a gentle light had walked beside her. The soldier and his lover, reunited, still gazed skyward on clear nights, grateful for the courage moonlight once gave them. On the coast, villagers lit candles at the lighthouse's base, offering blessings to the lonely keeper and praying for his peace across the waters. The tender voices layered one upon another, easing her doubt. And in that moment, Selene realized she had never been forgotten. Her glow returned to the night, shining once more for all who still sought her glow.
Yet as she grew bright again, her heart felt a sorrow unlike any she had ever known. It was a broken prayer... blurred, distant, born of some far shore. Its rhythm was strange, its emotions tangled with terror, despair, and a desperate struggle woven together. Selene tried to send her light in answer, but struck an invisible wall. Her radiance shattered against it, swallowed by a widening rift. Following the cry, she gazed deep into the current of time, and saw an Esperia both achingly familiar and utterly changed. The mountains stood and the stars wheeled, but at unseen junctures, destiny had slipped, as if nudged just a hair off-course. A long fissure split across the world like ice breaking in winter, and from it seeped thick shadows, spreading through the seams of reality. The faces she knew were there, yet their eyes no longer shone. They held only coldness, regret, chaos, and denial. It was a world stripped of redemption, where no one was truly saved, and no one dared even hope for light.
Selene felt powerless. She couldn't cross the rift, couldn't speak in the name of the divine, couldn't even let them feel her presence. All she could do was linger at the edge where two rivers of time brushed past one another, scattering a fleeting gleam into their dreams. A light that might fade in an instant... but a light nonetheless. Day after day, she kept watch over the familiar lands of Esperia, even as she lingered by the edge of that fissure, quietly casting moonlight into the chaos beyond. Perhaps the darkness would never answer, but still, stubbornly, she lit her glow against it. And at last, within that silence, she sensed the faintest reply. Not words, not prayers, only a glance lifted toward the night sky, a weary traveler pausing mid-step, a child raising tear-brimmed eyes. In that instant, Selene understood: even if she could never truly reach across, some souls still felt her. So long as sorrow looked skyward, even for a heartbeat, moonlight would always answer.
But she wasn't the only one watching this world. Two vast wills lingered at the far edge of the rift, their gazes sharp as blades forged from time itself, coldly weighing the branching current of fate. Selene knew their names, Orthros and Zolrath. Her heart tightened. Until now she had thought the rift was mere accident, a fracture spilling sorrow, a wound dripping shadows from some other world. Yet seeing those two, whose hands had all but molded time itself, she felt a flare of anger. Could it be that all of this was nothing more than their game, an endless cycle of tearing apart and stitching back the flow of time? That the prayers she answered with such care were mere illusions in a story they had written? She couldn't accept that the world she wept for was only a chessboard, or that the loneliness in those eyes was nothing more than lines in some cosmic script.
Her glow slowly dimmed as she tried to turn from the fissure... only to feel something deeper still. It was no Celestial, no Hypogean. A presence without voice or form, vast and silent, as though it stood on a higher plane, watching from beyond. Its gaze encompassed not only her, but Orthros and Zolrath as well, folding them all within its sight. A chill stole through her, yet just as swiftly as it came, the gaze withdrew, vanishing as if it had sensed her notice and slipped away. For the first time, Selene felt true fear. A will beyond even time itself was cutting open a deeper wound. She lingered in silence, doubts heavy within her. Yet at last she raised her hand, sending out a thin thread of moonlight, letting it drift into that broken seam. She might never grasp the truth of this world's fracture. She couldn't halt the struggles of Celestials, Hypogeans, or whatever lay beyond. But still, she knew the souls living within were real. Their grief, their joy, their whispered prayers were no different from the Esperia she had always guarded.
She was only moonlight, a quiet sentinel of sleeping worlds. She served no master, promised no miracles. She simply answered the voiceless pleas of sorrow. And so, even across the greatest distance, so long as one soul still lifts their eyes to the night, her light will rise. A single, gentle gleam, belonging only to them.
Hero
Skills
4
Moonbeam ChorusUltimateCooldown 3sPassive: Upon entering the battlefield, Selene generates a Moonlit Phantasm. Four Lunar Phases appear sequentially within the phantasm: New Moon, Crescent Moon, Gibbous Moon, and Full Moon, starting with the New Moon first. Once allied heroes use active skills (excluding normal attacks) a total of 6 times, the Lunar Phase advances to the next. The Moonlit Phantasm disappears when Selene dies. Active: Selene channels Moonlight Arc, dealing damage equal to 360% of her Attack Rating to all enemy heroes, and then gains all effects from New Moon up to the current Lunar Phase. New Moon: Restores health equal to 280% of Selene's Attack Rating to the 3 allied heroes with the lowest health percentage. Crescent Moon: During healing, most debuffs are also removed from the allied hero. Gibbous Moon: Grants the healed allied hero a shield that blocks 4 strikes of damage. Full Moon: After healing, Moon's Lament is triggered, dealing damage equal to 900% of Attack Rating to all enemy heroes. This damage ignores Magic Resist and applies Eclipse to all targets. While Eclipse is active, affected enemy heroes lose 45% of their current health every time they use an active skill, but a single instance of health loss cannot exceed 600% of Selene's Attack Rating. This effect lasts for 15 seconds and can be dispelled. When Moon's Lament ends, the Lunar Phase returns to New Moon.
- Level 81Moonlight Arc's damage is increased to 440% of Attack Rating.
- Level 161While Eclipse is active, affected enemy heroes cannot use normal attacks.
Falling StarsSkillCooldown 15s · Unlocks at level 11Passive: Each time the Lunar Phase advances, Selene summons Falling Comets, dealing damage equal to 270% of Attack Rating to all enemy units on the enemy side of the battlefield and stunning hit targets for 1 second. Active: Advances the Lunar Phase to the next.
- Level 21Falling Comets' damage is increased to 360% of Selene's Attack Rating.
- Level 101The first time Falling Comets are summoned in each battle, the damage is increased by 80%, and the stun duration is increased to 5 seconds.
- Level 181If the Lunar Phase is Full Moon when the advance occurs, Falling Comets are summoned an extra time.
Radiant PhasesPassiveUnlocks at level 41The Moonlit Phantasm enhances all allied heroes based on the highest Lunar Phase reached, increasing their Attack Rating by 8% per phase.
- Level 121Each phase reached also increases the Defense Rating of all allied heroes by 8%.
- Level 201Each phase reached also increases the Vitality of all allied heroes by 8 points.
- Engraving 30The Attack Rating and Defense Rating boosts for each phase reached are increased to 15%.
Lunar RingSkillCooldown 11s · Unlocks at level 61Selene summons a Moonward Circle at the targeted enemy's location, dealing damage equal to 270% of Attack Rating to enemy units in range. The area of effect is greatly increased if the Lunar Phase is Gibbous Moon or higher.
- Level 141Moonward Circle's damage is increased to 360% of Selene's Attack Rating.
- Level 221Each time Falling Comets are summoned, the damage of this skill is increased by 15% (capped at an increase of 150%).
- Engraving 60Targets hit by the Moonward Circle will take 100% more damage from Selene for 10 seconds. This effect does not stack.
Signature item
With this sacred circlet, Selene senses the creatures of the night. Forged not of mortal steel, nor bearing a blade, it channels moonlight into a keen edge that severs fear from the heart. Like a whisper in a dream, it carries silent prayers to the ears of the gods, and casts a gentle light into the darkest corners of destiny.
- UnlockedThe healing effect of New Moon is extended to all allied heroes.
- +10Crescent Moon dispels most debuffs from all allied heroes every second for 6 seconds.
- +20Gibbous Moon increases the Attack Rating of all allied heroes by 30% for 8 seconds.
- +30Moon's Lament deals 80% additional damage to enemy heroes on the enemy side of the battlefield.
- +40The first time Moon's Lament is triggered per battle, it does not return the Lunar Phase to New Moon.
Furniture
Moonlit Guide3 piecesThe number of active skill uses required to advance the Lunar Phase is reduced by 2.
Moonlit Guide9 piecesIf Moon's Lament is not triggered when Selene uses her Ultimate, the Lunar Phase advances to the next.
Eternal Engravings
3- E30Radiant Phases: The Attack Rating and Defense Rating boosts for each phase reached are increased to 15%.Ascended 2-star: Magic Pierce +1.82 · Ascended 3-star: Magic Pierce +1.82
- E60Lunar Ring: Targets hit by the Moonward Circle will take 100% more damage from Selene for 10 seconds. This effect does not stack.Ascended 4-star: Magic Pierce +1.82 · Ascended 5-star: Magic Pierce +1.82
- E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Tenacity +31.85
Voice lines
7- Battle startNight has fallen, and moonlight illuminates your path.
- MovingWhether in joy or in sorrow, I will always stand by your side.
- VictoryI'm sure you'll have sweet dreams tonight!
- UltimateThe stars and moonlight glimmer, answering your prayers.
- AttackAs the moonlight caresses the shadows.
- AttackHeed the meteor's warning and follow the path of the moon.
- AttackMay you never fear the darkness of night.
Selene
Art




