Veil of Memories: 8 bosses, one a day
AFK Journey Dream Realm
Veil of Memories bosses
8King Croaker
A skilled Mage that consumes Energy to block damage and releases magic bubbles that instantly defeat targets.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,753,705
- Common IIEnemy level: 300Power: 3,759,430
- HardEnemy level: 301Power: 15,998,245
- EpicEnemy level: 302Power: 64,962,420
- HellEnemy level: 303Power: 286,394,040
- EndlessEnemy level: 304Power: 1,112,060,960
Skills on Hell
Magic Barrier passiveRecovers 100 Energy every second after a battle starts, but will not recover Energy due to other circumstances. When Energy is full, gains a magic barrier, but does not recover Energy while this barrier is in effect. When affected by HP loss effects, loses 15 Energy and reduces this HP loss by 90%.
Magic Bubble passiveShoots a magic bubble at the closest enemy at 15/30/45s into the battle. The target will be defeated outright if hit.
Water Bomb active, 12s cooldownAfter charging briefly, launches a water bomb at the area with the most enemies, dealing 220% ATK damage to enemies within 2 tiles.
Tail Smash active, 10s cooldownDeals 240% ATK damage to enemies within 1 tile, knocking them back 1 tile. This skill only affects targets of King Croaker's normal attacks within its range.
Story
The incarnation of nightmares, the vessel of curses, and the collection of the agonizing consciousness of all those devoured by the swamp's embrace. All these are magnified and condensed in the dream realm, forming the terrifying King Croaker.
Snow Stomper
A monster skilled at using ice and snow spells to deal continuous damage to freeze an enemy in a Yeti Cell and silence groups of enemies with a snowstorm.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,759,510
- Common IIEnemy level: 300Power: 3,772,400
- HardEnemy level: 301Power: 16,055,340
- EpicEnemy level: 302Power: 65,191,610
- HellEnemy level: 303Power: 287,429,160
- EndlessEnemy level: 304Power: 1,117,154,560
Skills on Hell
Yeti Cell ultimate, 10s cooldownTargets the enemy who started in the frontmost position and traps them in Yeti Cell, preventing them from moving or acting for 6s. This effect ignores unaffected and invincible.
Silent Blizzard activeSummons a blizzard that lasts for 25s at 10, 40, and 70s into a battle, silencing all enemies and dealing 120% ATK damage to them every second. This silence effect ignores unaffected and invincible.
Snowy Devour active, 12s cooldownBites an enemy, dealing total true damage equal to 150% ATK. Inflicts bleeding, causing them to take 30% ATK true damage every second for 8s.
Snowball Toss active, 10s cooldownBreathes out cold air to form a snowball and hurls it at the target. Deals 180% ATK damage to the target and all enemies within 1 tiles, and reduces their ATK by 20% for 8s.
Frosty Breath active, 16s cooldownExhales multiple waves of frost, dealing 120% ATK damage to frontal enemies within a 1-tile arc 3 times.
Story
In the realm of eternal frost, the lord of the snowy mountains wields frigid snowballs, shattering the souls of all who dare intrude. Beware, intruder, for you must understand that within these icy dreams, it's not just life that vanishes...
Midnight Harvester
A sinister scarecrow that hunts enemies together with its crows.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,746,390
- Common IIEnemy level: 300Power: 3,743,095
- HardEnemy level: 301Power: 15,926,305
- EpicEnemy level: 302Power: 64,673,640
- HellEnemy level: 303Power: 285,089,820
- EndlessEnemy level: 304Power: 1,105,643,040
Skills on Hell
The Final Straw ultimateAt 30 and 60 seconds into a battle, summons nightfall and a large flock of crows that deal 240% ATK damage to all enemies. Then teleports in front of the enemy hero who has cast the fewest Ultimates and permanently transforms them into a scarecrow, instantly defeating them. If multiple enemy heroes have cast the same number of Ultimates, the one positioned farther back is targeted.
Featherweight Curse activeWhen a battle starts, wakes up and summons crows that harass all enemies, dealing 40% ATK damage each second. Enemies harassed by the crows inflict 99% less HP loss. If a harassed enemy casts an Ultimate, the crows are driven away and will not return until 3s after the Ultimate ends.
Grimwind Cleave active, 12s cooldownSwings the scythe to deal 120% ATK damage twice to enemies within a 2-tile forward arc. Then spins and sweeps the spear, dealing 140% ATK damage to nearby enemies within 3 tiles.
Harrowing Hurl active, 15s cooldownHurls a scythe at the rearmost enemy, dealing 120% ATK damage twice. Then hurls a spear at the same target, dealing 140% ATK damage.
Doomscourge
A beast born of a fallen divine realm, forever driven by its insatiable hunger.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,746,390
- Common IIEnemy level: 300Power: 3,743,095
- HardEnemy level: 301Power: 15,926,305
- EpicEnemy level: 302Power: 64,673,640
- HellEnemy level: 303Power: 285,089,820
- EndlessEnemy level: 304Power: 1,105,643,040
Skills on Hell
Spike Surge ultimateContinuously summons ground spikes that attack all enemies in sequence, up to 25 spikes can be summoned. Each spike deals 60% ATK damage and knocks the target into the air.
Insatiable Hunger active, 15s cooldownDoomscourge's three heads take turns devouring enemy summons to satisfy his hunger. 10s into a battle, one head devours its target, and every 15s after that, another head takes its turn to devour. Each devour causes Doomscourge to take damage every second for 10s, based on the type of the enemy that created the devoured summon. If no summons are available to feed on, Doomscourge devours an enemy hero instead, instantly defeating them. Ram Head: Devours 1 summon created by a ranged enemy. Doomscourge then takes true damage every second equal to 1200% of the summoner's initial ATK. Ox Head: Devours 1 summon created by a melee enemy. Doomscourge then takes true damage every second equal to 1200% of the summoner's initial ATK. Boar Head: Devours 1 summon from a ranged enemy and 1 from a melee enemy at the same time. Doomscourge then loses HP every second equal to 500% of the summoners' combined initial ATK. When Doomscourge seeks to devour a summon created by a ranged enemy, it targets the eligible summon whose initial position, or whose creator's initial position, was the rearmost. When Doomscourge seeks to devour a summon created by a melee enemy, it targets the eligible summon whose initial position, or whose creator's initial position, was the frontmost.
Quaking Hooves active, 15s cooldownSlams the ground with a mighty force, dealing 160% ATK damage to all enemies.
Corrupting Roar passiveWhen a battle starts, corrupts all enemies on the battlefield, reducing the HP loss they cause by 70%. This effect does not apply to enemies that enter the battlefield later.
Talking Root
A massive tree infested with poisonous eggs; it traps nearby enemies with its vines.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,750,110
- Common IIEnemy level: 300Power: 3,751,395
- HardEnemy level: 301Power: 15,962,845
- EpicEnemy level: 302Power: 64,820,320
- HellEnemy level: 303Power: 285,752,280
- EndlessEnemy level: 304Power: 1,108,902,880
Skills on Hell
Dreadseed Infestation ultimate, 30s cooldownThe Sound Thresher lashes all enemies with vines, dealing 50% ATK damage 8 times, then flings a poisonous egg onto the battlefield. The egg has HP equal to 3000% of the Sound Thresher's ATK and lasts up to 8s. While the egg remains, enemies cannot attack Sound Thresher. If the egg survives for 8s, it explodes and deals 300% ATK damage to all adjacent enemies. If the egg is destroyed before expiration, the Sound Thresher becomes purified, weakening some of its skills and increasing all enemies' ATK by 10% for the rest of the battle. This purification effect stacks up to 3 times.
Thrashing Vines active, 12s cooldownThe Sound Thresher targets the 5 most crowded lines of enemies, stretching vines forward along these lines and dealing 200% ATK damage to all enemies hit. Whenever an enemy destroys one of its dreadseeds, the number of vines is reduced by 1.
Violent Rejection active, 20s cooldownThe Sound Thresher reacts violently to the infection, unleashing a powerful sneeze forward, dealing 150% ATK damage to all enemies and knocking them back to the battlefield's edges, regardless of whether they are unaffected or not.
Vineshroud passivePassive. The Sound Thresher creates an area of corrosive vines that covers 3 tiles in the backline of the enemy's half of the battlefield. If an enemy remains within the area for more than 5s, the vines grab and restrain them until the battle ends. Whenever an enemy destroys one of the Sound Thresher's dreadseeds, the corrosive vines retreat by 1 tile and release any enemy currently suspended over that tile. However, this causes the released enemy to inflict 99% less HP loss until the end of the battle. If all enemy heroes are grabbed by the Sound Thresher, the battle ends immediately.
Mirage Frostspike
A mysterious geometric entity condensed from ice. It morphs into various shapes when launching attacks, sealing enemies in ice and shattering them.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,755,450
- Common IIEnemy level: 300Power: 3,763,320
- HardEnemy level: 301Power: 16,015,370
- EpicEnemy level: 302Power: 65,031,180
- HellEnemy level: 303Power: 286,704,580
- EndlessEnemy level: 304Power: 1,113,589,040
Skills on Hell
Celestial Icefall ultimate, 6s cooldownTransforms and fires multiple energy beams at all enemies, hitting all enemies 4 times for 60% ATK damage per hit. After a brief charge-up, fires a laser beam that deals 200% ATK damage to enemies within 1 tiles of the central axis of the battlefield.
Frigid Verdict active, 18s cooldownCharges up briefly and inflicts Frost Mark on the enemy with the highest cumulative damage dealt, dealing 300% ATK damage to them. When Frost Mark expires, Mirage Frostspike releases frost waves that deal 100% ATK damage to all enemies.
Ice Dance active, 15s cooldownSummons icy spikes on its sides and spins, dealing 250% ATK damage to all enemies twice. Also permanently reduces all enemies' ATK SPD by 360, regardless of whether they are unaffected or not. Unstackable.
Frozen Vengeance active, 20s cooldownPassive. When Mirage Frostspike receives any stat-nerfing debuff, nullifies the debuff and converts its power into 3 floating energy masses. Up to 8 masses can exist on the battlefield at any given time. Active. When used actively, deals 300% ATK damage to the current target and launches all energy masses. The masses are split evenly between the two enemy heroes who started the battle in the rearmost positions, with each mass dealing 120% ATK damage.
Novik
A Hypofiend transformed from a corrupted hierophant, capable of summoning a protective ward that significantly reduces damage taken.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,761,020
- Common IIEnemy level: 300Power: 3,775,770
- HardEnemy level: 301Power: 16,070,185
- EpicEnemy level: 302Power: 65,251,200
- HellEnemy level: 303Power: 287,698,280
- EndlessEnemy level: 304Power: 1,118,478,880
Skills on Hell
Dark Ritual ultimateSummons 20 orbs to strike all enemies, with each orb dealing 50% ATK damage to the enemy hit. Each enemy can be struck by up to 10 orbs per cast.
Shadow's Embrace passiveWhen a battle starts, the Grave Alchemist summons a powerful protective ward. While the ward is active, reduces HP loss taken from adjacent enemies by 99%.
Wicked Sermon active, 12s cooldownRises and pushes down, dealing 140% ATK damage to frontal enemies within a 1-tile arc and stunning them for 2s.
Wicked Sermon active, 10s cooldownNovik curses the enemy with the highest cumulative damage dealt, dealing 30% ATK damage per second for 0s.
Devouring Scourge active, 10s cooldownCharges briefly, then strikes the 1-tile arc with the most enemies, dealing 160% ATK damage to the enemies within.
Marshtoad
A monster lurking in the sewers. Blind, but extremely sensitive to sound.
Recommended by the game
Difficulty
- Common IEnemy level: 268Power: 1,746,390
- Common IIEnemy level: 300Power: 3,743,095
- HardEnemy level: 301Power: 15,926,305
- EpicEnemy level: 302Power: 64,673,640
- HellEnemy level: 303Power: 285,089,820
- EndlessEnemy level: 304Power: 1,105,643,040
Skills on Hell
Venomous Shroud ultimateSpits venom across the battlefield, coating every tile in poison until an enemy steps onto it. That enemy becomes poisoned for 8s. While poisoned, they take damage equal to 30% of Marshtoad's ATK every second, and the HP loss they inflict is reduced by 10%. If a poisoned enemy is poisoned again, they suffer Poison Overload, further reducing the HP loss they inflict by 80%, reducing their Haste by 100, and extending the duration of poison by 10s. This extension can stack.
Echolocation active, 10s cooldownPassive. Marshtoad cannot see, but has extremely sharp hearing. All enemies are unidentified at the start of battle. If an enemy keeps moving for more than 1s or moves more than 1 tiles, Marshtoad identifies that enemy and deals 40% more damage to them. Once Marshtoad has identified an enemy, the HP loss it takes is permanently reduced by 99%. Marshtoad's normal attacks target the nearest identified enemy. If it has not identified any enemies, it attacks a random tile instead. When this skill is used actively, Marshtoad fires 8 poisonous projectiles at the nearest identified enemy, with each projectile dealing 50% ATK damage. If no target has been identified, the 8 projectiles are scattered across random tiles on the battlefield.
Precision Rockfall active, 15s cooldownWraps a rock with its tongue and throws it at the nearest identified enemy, dealing 150% ATK damage to the target and adjacent enemies, and knocking down the main target for 2s. If no target has been identified, throws the rock at a random tile instead; enemies hit will not be knocked down.
Furious Sweep active, 15s cooldownSpins around, sweeping nearby enemies twice with its claws and tail. Each sweep deals 120% ATK damage to enemies within 2 tiles and knocks them back 1 tile. This skill is only cast when there are enemies within range.
Damage rewards
Each step pays once per boss and difficulty, for the share of the boss's HP dealt in one fight.
- 10%Common I: 100 Dream FragmentCommon II: 100 Dream FragmentHard: 150 Dream FragmentEpic: 150 Dream FragmentHell: 150 Dream FragmentEndless: 200 Dream Fragment
- 20%Common I: 100 Season Forging Stone ICommon II: 500 Season Forging Stone IHard: 300 Season Forging Stone IIEpic: 600 Season Forging Stone IIHell: 500 Season Forging Stone IVEndless: 550 Season Forging Stone V
- 30%Common I: 100 Dream FragmentCommon II: 100 Dream FragmentHard: 150 Dream FragmentEpic: 150 Dream FragmentHell: 150 Dream FragmentEndless: 200 Dream Fragment
- 40%Common I: 100 Season Forging Stone ICommon II: 500 Season Forging Stone IHard: 300 Season Forging Stone IIEpic: 250 Season Forging Stone IVHell: 600 Season Forging Stone IVEndless: 650 Season Forging Stone V
- 50%Common I: 150 Dream FragmentCommon II: 100 Dream FragmentHard: 150 Dream FragmentEpic: 150 Dream FragmentHell: 100 Dream FragmentEndless: 200 Dream Fragment
- 60%Common I: 100 Season Forging Stone ICommon II: 700 Season Forging Stone IHard: 350 Season Forging Stone IIEpic: 300 Season Forging Stone IVHell: 700 Season Forging Stone IVEndless: 750 Season Forging Stone V
- 70%Common I: 150 Dream FragmentCommon II: 100 Dream FragmentHard: 100 Dream FragmentEpic: 100 Dream FragmentHell: 100 Dream FragmentEndless: 150 Dream Fragment
- 80%Common I: 200 Season Forging Stone ICommon II: 150 Season Forging Stone IIHard: 400 Season Forging Stone IIEpic: 300 Season Forging Stone IVHell: 300 Season Forging Stone VEndless: 650 Season Forging Stone VII
- 90%Common I: 100 Dream FragmentCommon II: 100 Dream FragmentHard: 100 Dream FragmentEpic: 100 Dream FragmentHell: 100 Dream FragmentEndless: 150 Dream Fragment
- 100%Common I: 2 Invite LetterCommon II: 2 Invite LetterHard: 2 Invite LetterEpic: 2 Invite LetterHell: 2 Invite LetterEndless: 2 Invite Letter
Rank rewards
Server ranking
- Top 1-10Rewards: Dream Monarch, Master of Nightmares, 550 Dream Fragment, 10 Tidal Essence, 4 Temporal Essence
- Top 11-20Rewards: Dreamwalker, Guardian of Dreams, 450 Dream Fragment, 8 Tidal Essence, 3 Temporal Essence
- Top 21-50Rewards: Dream Consciousness, 400 Dream Fragment, 6 Tidal Essence, 2 Temporal Essence
- Top 51-100Rewards: 350 Dream Fragment, 6 Tidal Essence, Temporal Essence
- Top 101-200Rewards: 300 Dream Fragment, 6 Tidal Essence, 8 Temporal Shard
- Top 201-Top 10%Rewards: 255 Dream Fragment, 5 Tidal Essence, 8 Temporal Shard
- Top 10%-20%Rewards: 250 Dream Fragment, 5 Tidal Essence, 7 Temporal Shard
- Top 20%-30%Rewards: 235 Dream Fragment, 4 Tidal Essence, 7 Temporal Shard
- Top 30%-40%Rewards: 225 Dream Fragment, 4 Tidal Essence, 6 Temporal Shard
- Top 40%-50%Rewards: 200 Dream Fragment, 4 Tidal Essence, 5 Temporal Shard
- Top 50%-75%Rewards: 175 Dream Fragment, 3 Tidal Essence, 4 Temporal Shard
- Top 75%-100%Rewards: 150 Dream Fragment, 3 Tidal Essence, 4 Temporal Shard
District ranking
- Top 1-20Rewards: 215 Season Token, 2 Temporal Essence, 4 Twilight Essence, Dreamy Robe, Dreamy Tresses, Dreamy Crown
- Top 21-50Rewards: 200 Season Token, 2 Temporal Essence, 3 Twilight Essence, Dreamy Tresses, Dreamy Crown
- Top 51-100Rewards: 185 Season Token, 2 Temporal Essence, 2 Twilight Essence, Dreamy Crown
- Top 101-200Rewards: 170 Season Token, 2 Temporal Essence, 2 Twilight Essence
- Top 201-500Rewards: 155 Season Token, 2 Temporal Essence, Twilight Essence
- Top 501-Top 15%Rewards: 140 Season Token, 2 Temporal Essence
- Top 15%-30%Rewards: 125 Season Token, Temporal Essence
- Top 30%-40%Rewards: 110 Season Token, Temporal Essence
- Top 40%-50%Rewards: 95 Season Token, Temporal Essence
- Top 50%-75%Rewards: 80 Season Token, Temporal Essence
- Top 75%-100%Rewards: 65 Season Token
Rules
Basics
- The monster of Dream Realm changes every day for players to challenge. Each monster has multiple difficulty levels and becomes stronger as the difficulty increases. The difficulty of a monster will not reset after a session ends.
- You can claim various stage rewards for each monster at different difficulties by dealing the required amount of damage during a battle. Successfully defeating a monster at a difficulty level will unlock the next difficulty.
- Rewards will be issued every day based on the highest difficulty cleared and players' ranking.
- In this mode, when an ally causes HP loss to an allied hero, the damage is always reduced to 1. This doesn't apply to self-inflicted HP loss.
Endless Mode
- Clear all difficulty levels of a boss to unlock Endless Mode for that boss.
- In Endless Mode, the boss will not die, and your objective is to deal as much damage as possible to get a higher ranking and more rewards.
Other Dream Realm bosses
Permanent bosses



Snow Stomper
Crown of Ashes (Season 6)
Midnight Harvester
Lady Starfallen
Doomscourge



Tower of Memory (Season 5)

Gloommaw
Doomscourge
Nocturne Judicator


Thorns of Devotion (Season 4)



Nocturne Judicator

Magmazard
Echoes of Dissent (Season III)






Nocturne Judicator
Chains of Eternity (Season 2)

Snow Stomper

Thalassa


Waves of Intrigue (Season 1)




Snow Stomper


Song of Strife (Foundation Season)




Snow Stomper




























