Rose

Rose

SSRPhysicalBreakerS tier

Introduction

Rose is an SSR Physical character in Anchor Panic. Rose's role is Breaker.

On our Anchor Panic tier list Rose is S tier, 6th of the 59 characters ranked, from where 5 current tier lists put Rose.

Other Physical characters in Anchor Panic: Arc, Kymia, Lycosha, Mustang, Raven, Uriel and 2 more.

Stats

  • HP7,520
  • ATK615
  • DEF200
  • SPD56
  • CRIT Rate8%

At level 80. Each bar is measured against the highest value in the Anchor Panic roster.

Skills

5
  • Standard Shooting

    Basic Attack

    Deals Physical damage to a single enemy on the opposite side, equal to 100% of Attack + 60

    At skill level 1

  • Fragrant Rose Gun

    Active Skill · Cost 5 · 1-turn cooldown

    Deals Physical damage to a single enemy on the opposite side, equal to 168% of Attack + 100

    At skill level 1

  • Instant Blossom

    Energy Burst · Needs full Energy

    Grants all allies Bounty Tracking, increasing their Attack by 10% + 60 for 2 turns. Effect increases by 40% for same-element Operators. Additionally, when allies with Bounty Tracking release Energy Burst, they apply 2 stacks of Bounty to enemies for 2 turns (max 8 stacks)

    At skill level 1

  • Thorns of Blood Rose

    Passive

    When allied Operators (excluding self) release skills, they load 1 Ammo for Rose (Ammo +1 if they're same-element Operators). Max 12 stacks. When Ammo reaches full stacks, Rose enters Full Firepower (Clears debuffs) and immediately performs Grenade Shot, dealing Physical damage to all enemies equal to 100% of Attack. During this state, allies cannot load Ammo for Rose, and after allies' turn (excluding self), Rose consumes 4 Ammo to perform Covering Shot, dealing Physical damage to two horizontal rows of enemy, equal to 80% of Attack, and damage to main target increases by 2.5% per Bounty stack). State ends when Ammo reaches 0

    At skill level 1

  • Quality Service

    Passive

    When triggering Grenade Shot or Covering Shot, applies 1 stack of Bounty to target (each stack reduces target's DEF by 1.2% and Physical RES by 1.5%) for 2 turns. Max 8 stacks

    At skill level 1

More Physical characters

All characters