
Rose
SSR/Physical/BreakerS tier
Introduction
Rose is an SSR Physical character in Anchor Panic. Rose's role is Breaker.
On the combined Anchor Panic tier list Rose is S tier, 5th of the 48 characters ranked, from where 2 community tier lists put Rose.
Other Physical characters in Anchor Panic: Arc, Kymia, Lycosha, Mustang, Raven, Uriel and 2 more.
Stats
- HP12th of 707,520
- ATK18th of 70615
- DEF58th of 70200
- SPD33rd of 7056
- CRIT Rate14th of 708%
At level 80. Each bar is measured against the highest value in the Anchor Panic roster, and the place is out of every character with that stat.
Skills
5
Standard Shooting
Basic AttackDeals Physical damage to a single enemy on the opposite side, equal to 100% of Attack + 60
At skill level 1

Fragrant Rose Gun
Active Skill · Cost 5 · 1-turn cooldownDeals Physical damage to a single enemy on the opposite side, equal to 168% of Attack + 100
At skill level 1

Instant Blossom
Energy Burst · Needs full EnergyGrants all allies Bounty Tracking, increasing their Attack by 10% + 60 for 2 turns. Effect increases by 40% for same-element Operators. Additionally, when allies with Bounty Tracking release Energy Burst, they apply 2 stacks of Bounty to enemies for 2 turns (max 8 stacks)
At skill level 1

Thorns of Blood Rose
PassiveWhen allied Operators (excluding self) release skills, they load 1 Ammo for Rose (Ammo +1 if they're same-element Operators). Max 12 stacks. When Ammo reaches full stacks, Rose enters Full Firepower (Clears debuffs) and immediately performs Grenade Shot, dealing Physical damage to all enemies equal to 100% of Attack. During this state, allies cannot load Ammo for Rose, and after allies' turn (excluding self), Rose consumes 4 Ammo to perform Covering Shot, dealing Physical damage to two horizontal rows of enemy, equal to 80% of Attack, and damage to main target increases by 2.5% per Bounty stack). State ends when Ammo reaches 0
At skill level 1

Quality Service
PassiveWhen triggering Grenade Shot or Covering Shot, applies 1 stack of Bounty to target (each stack reduces target's DEF by 1.2% and Physical RES by 1.5%) for 2 turns. Max 8 stacks
At skill level 1



