Monthly, since September 2025

Anchor Panic revenue

Anchor Panic made an estimated $37K on mobile in September 2026 across Global, China, Korea and Taiwan, Hong Kong and Macau, down 28% on August. Its best month on record is September 2025 at $379K.

Monthly revenue

September 2026$37K9K downloads
$100K
$200K
$300K
$400K
20252026

At a glance

September 2026
$37K▼ 28% vs August
Last 12 months
$1.3M
Best month
$379K September 2025
Total since September 2025
$1.7M
Downloads in September 2026
9K

Every month by region

13 months
MonthGlobalChinaKoreaTW/HK/MOTotalChange
September 2026$30K$3K$2K$2K$37K-28%
August 2026$40K$3K$2K$6K$51K+22%
July 2026$30K$3K$2K$7K$42K-32%
June 2026$30K$28K$2K$2K$62K-62%
May 2026$50K$55K$50K$6K$161K+28%
April 2026$60K$55K$2K$9K$126K+17%
March 2026$70K$28K$2K$8K$108K-8%
February 2026$40K$55K$7K$15K$117K+86%
January 2026$50K$3K$2K$8K$63K-57%
December 2025$70K$55K$7K$14K$146K-10%
November 2025$100K$55K$6K$2K$163K-38%
October 2025$170K$55K$21K$15K$261K-31%
September 2025$300K$55K$17K$7K$379K-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.

China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.