Monthly, since June 2025

Etheria: Restart revenue

Etheria: Restart made an estimated $305K on mobile in September 2026 across Global, China and Japan, up 148% on August. Its best month on record is October 2025 at $8.2M.

Monthly revenue

September 2026$305K7K downloads
$2.5M
$5M
$7.5M
$10M
20252026

China is tracked from September 2025 and Japan is tracked from September 2025, so earlier months leave them out.

At a glance

September 2026
$305K▲ 148% vs August
Last 12 months
$16.0M
Best month
$8.2M October 2025
Total since June 2025
$31.7M
Downloads in September 2026
7K

Every month by region

16 months
MonthGlobalChinaJapanTotalChange
September 2026$160K$55K$90K$305K+148%
August 2026$70K$25K$28K$123K-55%
July 2026$130K$55K$90K$275K-25%
June 2026$200K$55K$110K$365K+3%
May 2026$180K$55K$120K$355K-38%
April 2026$300K$110K$160K$570K+24%
March 2026$190K$110K$160K$460K-53%
February 2026$400K$275K$300K$975K+19%
January 2026$300K$220K$300K$820K-43%
December 2025$400K$550K$500K$1.4M-31%
November 2025$300K$1.1M$700K$2.1M-74%
October 2025$700K$5.5M$2.0M$8.2M+105%
September 2025$1.1M$2.2M$700K$4.0M+135%
August 2025$1.7M--$1.7M-43%
July 2025$3.0M--$3.0M-57%
June 2025$7.0M--$7.0M-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.

China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.