Monthly, since June 2025
Etheria: Restart revenue
Etheria: Restart made an estimated $305K on mobile in September 2026 across Global, China and Japan, up 148% on August. Its best month on record is October 2025 at $8.2M.
Monthly revenue
September 2026$305K7K downloads
$2.5M
$5M
$7.5M
$10M
20252026
China is tracked from September 2025 and Japan is tracked from September 2025, so earlier months leave them out.
At a glance
- September 2026
- $305K▲ 148% vs August
- Last 12 months
- $16.0M
- Best month
- $8.2M October 2025
- Total since June 2025
- $31.7M
- Downloads in September 2026
- 7K
Every month by region
16 months| Month | Global | China | Japan | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $160K | $55K | $90K | $305K | +148% |
| August 2026 | $70K | $25K | $28K | $123K | -55% |
| July 2026 | $130K | $55K | $90K | $275K | -25% |
| June 2026 | $200K | $55K | $110K | $365K | +3% |
| May 2026 | $180K | $55K | $120K | $355K | -38% |
| April 2026 | $300K | $110K | $160K | $570K | +24% |
| March 2026 | $190K | $110K | $160K | $460K | -53% |
| February 2026 | $400K | $275K | $300K | $975K | +19% |
| January 2026 | $300K | $220K | $300K | $820K | -43% |
| December 2025 | $400K | $550K | $500K | $1.4M | -31% |
| November 2025 | $300K | $1.1M | $700K | $2.1M | -74% |
| October 2025 | $700K | $5.5M | $2.0M | $8.2M | +105% |
| September 2025 | $1.1M | $2.2M | $700K | $4.0M | +135% |
| August 2025 | $1.7M | - | - | $1.7M | -43% |
| July 2025 | $3.0M | - | - | $3.0M | -57% |
| June 2025 | $7.0M | - | - | $7.0M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



