Eversoul ended service on 30 June 2026. These pages are kept as they were and aren't updated. Other gacha games that have shut down

Monthly, since January 2023

Eversoul revenue

Eversoul made an estimated $3K on mobile in June 2026 across Global, Japan and China, down 42% on May. Its best month on record is January 2023 at $8.0M.

Monthly revenue

June 2026$3K3K downloads
$2.5M
$5M
$7.5M
$10M
2023202420252026

Japan is tracked from May 2024 and China is tracked from January 2026, so earlier months leave them out.

At a glance

June 2026
$3K▼ 42% vs May
Last 12 months
$1.3M
Best month
$8.0M January 2023
Total since January 2023
$32.2M
Downloads in June 2026
3K

Every month by region

42 months
MonthGlobalJapanChinaTotalChange
June 2026--$3K$3K-42%
May 2026$2K-$3K$5K-88%
April 2026$37K-$3K$40K-40%
March 2026$50K-$17K$67K-60%
February 2026$110K-$55K$165K-51%
January 2026$170K-$165K$335K+179%
December 2025$120K--$120K+71%
November 2025$70K--$70K-53%
October 2025$150K--$150K+88%
September 2025$80K--$80K-33%
August 2025$120K--$120K-36%
July 2025$180K$8K-$188K+27%
June 2025$130K$18K-$148K-33%
May 2025$180K$40K-$220K-15%
April 2025$180K$80K-$260K-30%
March 2025$300K$70K-$370K+3%
February 2025$290K$70K-$360K-29%
January 2025$400K$110K-$510K+34%
December 2024$300K$80K-$380K-27%
November 2024$400K$120K-$520K-2%
October 2024$400K$130K-$530K-20%
September 2024$500K$160K-$660K+14%
August 2024$290K$290K-$580K-17%
July 2024$400K$300K-$700K-13%
June 2024$300K$500K-$800K+19%
May 2024$600K$70K-$670K+131%
April 2024$290K--$290K-28%
March 2024$400K--$400K0%
February 2024$400K--$400K-60%
January 2024$1.0M--$1.0M+150%
December 2023$400K--$400K-33%
November 2023$600K--$600K-14%
October 2023$700K--$700K+17%
September 2023$600K--$600K-25%
August 2023$800K--$800K-27%
July 2023$1.1M--$1.1M+38%
June 2023$800K--$800K+14%
May 2023$700K--$700K-56%
April 2023$1.6M--$1.6M-43%
March 2023$2.8M--$2.8M-30%
February 2023$4.0M--$4.0M-50%
January 2023$8.0M--$8.0M-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.

China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.