Ascended Amelia

Ascended Amelia

Blue Lance

Introduction

Ascended Amelia is a character in Fire Emblem Heroes. Ascended Amelia's weapon type is Blue Lance and role is Armored. Faction: Fire Emblem: The Sacred Stones.

Profile

Ascended Amelia carries the title "Blossoming Talent".

Stats

  • HP45
  • Atk46
  • Spd46
  • Def37
  • Res33

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Lance of Grado

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.

  • Armored Beacon

    Special · Cooldown 3

    Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

  • Obsidian Tactics

    A skill

    If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+9 to unit during combat, and the following effects occur during combat based on the value of X (X = total number of【Bonus】effects active on unit and allies within 2 spaces of unit, excluding stat bonuses): if ≥ 1 inflicts Atk/Def-X × 2 on foe (max 12); if ≥ 3, unit can counterattack regardless of foe's range; if ≥ 5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Clever Fighter

    B skill

    Inflicts Atk/Spd-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills), and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

  • A/S Far Save 3

    C skill

    If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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