
Ascended Ced
Green TomeB tier
Introduction
Ascended Ced is a character in Fire Emblem Heroes. Ascended Ced's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Genealogy of the Holy War.
On the combined Fire Emblem Heroes tier list Ascended Ced is B tier, 348th of the 849 characters ranked, from where 2 community tier lists put Ascended Ced.
Profile
Ascended Ced carries the title "Sage of the Wind".
Stats
- HP169th of 87343
- Atk91st of 85645
- Spd58th of 85646
- Def628th of 85622
- Res442nd of 85626
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Heired Forseti
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20).
Blazing Wind
Special · Cooldown 4Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Atk/Spd Ideal 4
A skillAt start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Special Spiral 4
B skillDeals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.
Infantry Pulse 4
C skillAt start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)



