Ascended Ced

Ascended Ced

Green TomeB tier

Introduction

Ascended Ced is a character in Fire Emblem Heroes. Ascended Ced's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Genealogy of the Holy War.

On our Fire Emblem Heroes tier list Ascended Ced is B tier, 373rd of the 907 characters ranked, from where 3 current tier lists put Ascended Ced.

Profile

Ascended Ced carries the title "Sage of the Wind".

Stats

  • HP43
  • Atk45
  • Spd46
  • Def22
  • Res26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Heired Forseti

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20).

  • Blazing Wind

    Special · Cooldown 4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

  • Atk/Spd Ideal 4

    A skill

    At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Special Spiral 4

    B skill

    Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.

  • Infantry Pulse 4

    C skill

    At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)

More characters

All characters