
Ascended Eir
Green Dagger
Introduction
Ascended Eir is a character in Fire Emblem Heroes. Ascended Eir's weapon type is Green Dagger and role is Cavalry. Faction: Fire Emblem Heroes.
Profile
Ascended Eir carries the title "Life Ascendant".
Stats
- HP812th of 87335
- Atk193rd of 85642
- Spd85th of 85645
- Def802nd of 85616
- Res142nd of 85635
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Ymir, Everliving
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Draconic Aura
Special · Cooldown 3Boosts damage by 30% of unit's Atk.
Atk/Spd Catch 4
A skillAt start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Mystic Boost 4
B skillInflicts Atk-5 on foe during combat. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.
Sparkling Boost
C skillAt start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)



