
Ascended Eir
Green DaggerC tier
Introduction
Ascended Eir is a character in Fire Emblem Heroes. Ascended Eir's weapon type is Green Dagger and role is Cavalry. Faction: Fire Emblem Heroes.
On our Fire Emblem Heroes tier list Ascended Eir is C tier, 544th of the 907 characters ranked, from where 2 current tier lists put Ascended Eir.
Profile
Ascended Eir carries the title "Life Ascendant".
Stats
- HP35
- Atk42
- Spd45
- Def16
- Res35
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Ymir, Everliving
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Draconic Aura
Special · Cooldown 3Boosts damage by 30% of unit's Atk.
Atk/Spd Catch 4
A skillAt start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Mystic Boost 4
B skillInflicts Atk-5 on foe during combat. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.
Sparkling Boost
C skillAt start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)



