
Ascended Elincia
Colorless StaffA tier
Introduction
Ascended Elincia is a character in Fire Emblem Heroes. Ascended Elincia's weapon type is Colorless Staff and role is Flying. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Ascended Elincia is A tier, 260th of the 907 characters ranked, from where 3 current tier lists put Ascended Elincia.
Profile
Ascended Elincia carries the title "Devoted Queen".
Stats
- HP38
- Atk44
- Spd45
- Def18
- Res28
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Crimean Scepter
Weapon · Might 14 · Range 2Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently).
Rescue+
Assist · Range 1Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
Light's Restraint
Special · Cooldown 2If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk/Spd Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
Dazzling Shift
B skillUnit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack.
Spd/Res Hold
C skillInflicts Spd/Res-4 on foes within 3 spaces during combat.



