
Ascended Fir
Red SwordB tier
Introduction
Ascended Fir is a character in Fire Emblem Heroes. Ascended Fir's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: The Binding Blade.
On the combined Fire Emblem Heroes tier list Ascended Fir is B tier, 349th of the 849 characters ranked, from where 2 community tier lists put Ascended Fir.
Profile
Ascended Fir carries the title "Swordmaiden".
Stats
- HP219th of 87342
- Atk126th of 85644
- Spd58th of 85646
- Def238th of 85634
- Res681st of 85621
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Vassal-Saint Steel
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Spd/Def-X on foe (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, penalty = 3), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd ≥ foe's Spd+5, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Spd Finish 4
A skillIf unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Phys. Null Follow
B skillInflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
Atk/Spd Oath 4
C skillAt start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.



