
Ascended Idunn
Blue BreathS tier
Introduction
Ascended Idunn is a character in Fire Emblem Heroes. Ascended Idunn's weapon type is Blue Breath and role is Armored. Faction: Fire Emblem: The Binding Blade.
On the combined Fire Emblem Heroes tier list Ascended Idunn is S tier, 5th of the 849 characters ranked, from where 2 community tier lists put Ascended Idunn.
What Ascended Idunn does
An armored dragon built to hold the line on enemy phase. Near an ally, Dew Dragonstone takes 5 off every foe stat and stops their follow-ups, and when attacked
Idunn gains Atk/Def+6, cancels the foe's bonuses, slows their Special and always follows up.
D/R Near Save lets
Idunn step in for allies attacked by sword, lance, axe, dragon or beast units.
Profile
Ascended Idunn carries the title "Divine Demon".
Stats
- HP90th of 87345
- Atk155th of 85643
- Spd664th of 85626
- Def49th of 85643
- Res94th of 85638
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Dew Dragonstone
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Sturdy Stance 3
A skillIf foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Wily Fighter 3
B skillIf unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
D/R Near Save 3
C skillIf a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.



