Ascended Idunn

Ascended Idunn

Blue BreathS tier

Introduction

Ascended Idunn is a character in Fire Emblem Heroes. Ascended Idunn's weapon type is Blue Breath and role is Armored. Faction: Fire Emblem: The Binding Blade.

On the combined Fire Emblem Heroes tier list Ascended Idunn is S tier, 5th of the 849 characters ranked, from where 2 community tier lists put Ascended Idunn.

What Ascended Idunn does

An armored dragon built to hold the line on enemy phase. Near an ally, Dew Dragonstone takes 5 off every foe stat and stops their follow-ups, and when attacked Idunn gains Atk/Def+6, cancels the foe's bonuses, slows their Special and always follows up.

D/R Near Save lets Idunn step in for allies attacked by sword, lance, axe, dragon or beast units.

Profile

Ascended Idunn carries the title "Divine Demon".

Stats

  • HP90th45
  • Atk155th43
  • Spd664th26
  • Def49th43
  • Res94th38

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Dew Dragonstone

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Sturdy Stance 3

    A skill

    If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Wily Fighter 3

    B skill

    If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.

  • D/R Near Save 3

    C skill

    If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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