
Ascended Tiki
Red BreathB tier
Introduction
Ascended Tiki is a character in Fire Emblem Heroes. Ascended Tiki's weapon type is Red Breath and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
On our Fire Emblem Heroes tier list Ascended Tiki is B tier, 334th of the 907 characters ranked, from where 2 current tier lists put Ascended Tiki.
Profile
Ascended Tiki carries the title "Awakened Blood".
Stats
- HP38
- Atk42
- Spd44
- Def32
- Res36
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Awoken Breath
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Iceberg
Special · Cooldown 3Boosts damage by 50% of unit's Res.
Spd/Res Finish 4
A skillIf unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Spd/Res Bulwark 3
B skillFoes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat.
All Together!
C skillGrants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit × 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit × 20; max 40%).



