Attuned Eirika

Attuned Eirika

Green Axe

Introduction

Attuned Eirika is a character in Fire Emblem Heroes. Attuned Eirika's weapon type is Green Axe and role is Infantry. Faction: Fire Emblem: The Sacred Stones.

Profile

Attuned Eirika carries the title "Resolute Princess".

Stats

  • HP40
  • Atk44
  • Spd47
  • Def35
  • Res27

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Sisterly Axe

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

  • Gust

    Special · Cooldown 3

    Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

  • D Bonus Doubler

    A skill

    Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

  • Moonlit Bangle Q

    B skill

    If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack. Inflicts Atk/Spd/Def-5 on foe during combat. Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

  • Null C-Disrupt E

    X skill

    Neutralizes effects that prevent unit's counterattacks during combat.

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