Attuned Hector

Attuned Hector

Red Sword

Introduction

Attuned Hector is a character in Fire Emblem Heroes. Attuned Hector's weapon type is Red Sword and role is Armored. Faction: Fire Emblem: The Blazing Blade.

Profile

Attuned Hector carries the title "Steel Warrior". Attuned Hector was released on 6 December 2024.

Stats

  • HP48
  • Atk49
  • Spd17
  • Def48
  • Res45

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Fellowship Blade

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

  • Armored Beacon

    Special · Cooldown 3

    Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

  • Oath of Ostia

    A skill

    Grants HP+5. After unit acts (if Canto triggers, after Canto), or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe, grants Special cooldown count-2 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)

  • Wily Fighter 4

    B skill

    If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat.

  • A/D Twin F Save

    C skill

    If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

  • D Counter Echo

    X skill

    Unit can counterattack regardless of foe's range.

More characters

All characters