Attuned Nino

Attuned Nino

Green DaggerS tier

Introduction

Attuned Nino is a character in Fire Emblem Heroes. Attuned Nino's weapon type is Green Dagger and role is Infantry. Faction: Fire Emblem: The Blazing Blade.

On the combined Fire Emblem Heroes tier list Attuned Nino is S tier, 6th of the 849 characters ranked, from where 2 community tier lists put Attuned Nino.

What Attuned Nino does

A player-phase attacker who borrows the team's buffs. Göndul gives Atk/Spd+6 to nearby allies each turn and then adds the highest total bonus in range to Nino's Atk (and half of it to Spd, Def and Res), and Flash Sparrow speeds up the Special whenever Nino's Spd is within 5 of the foe's.

Fanged Ties adds an extra space of movement, Canto and a head start on the Special.

Profile

Attuned Nino carries the title "Fang's Heart".

Stats

  • HP648th38
  • Atk126th44
  • Spd32nd47
  • Def500th26
  • Res210th33

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

6
  • Göndul

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

  • Draconic Aura

    Special · Cooldown 3

    Boosts damage by 30% of unit's Atk.

  • Flash Sparrow

    A skill

    If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

  • Spd/Def Tempo 4

    B skill

    Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).

  • Fanged Ties

    C skill

    At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space (that turn only, does not stack)" and【Canto (1)】to unit for 1 turn, and also grants the following effect to unit based on the value of unit's Special cooldown count: if at its maximum value, grants Special cooldown count-2; if at its maximum value - 1, grants Special cooldown count-1. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Fleeting Echo

    X skill

    If unit initiates combat, grants Spd+2 to unit and reduces damage from foe's first attack by 30% during combat.

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