Brave Alfonse

Brave Alfonse

5-starGreenAxe

Introduction

Brave Alfonse is a 5-star Green character in Fire Emblem Heroes. Brave Alfonse's weapon type is Axe and role is Close-Physical. Faction: Fire Emblem Heroes.

Other Green characters in Fire Emblem Heroes: Astrid, Attuned Peony, Emblem Lyn, Flame Tribe Mordecai, Legendary Lyn, Python and 6 more.

Is Brave Alfonse good?

Brave Alfonse runs a bulky offense build where his weapon speeds up his specials while adding serious HP, defense and movement. His personal skill cuts incoming damage and hands a big stat boost to the whole team, and once refined his weapon heals a large chunk of HP at the start of a fight and reflects damage back at attackers.

He works best as a frontline bruiser who tanks hits and keeps his team topped up rather than a pure damage dealer.

Strengths

  • Weapon refine speeds up special charge while adding bulk and mobility
  • Personal skill cuts damage taken and buffs the whole team's stats
  • Combat-start healing and damage reflection make him hard to whittle down

Profile

Brave Alfonse carries the title "Heir to Openness".

Stats

  • HP41
  • Atk46
  • Spd16
  • Def47
  • Res40

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Majestic Glitnir

    Weapon · Might 16 · Range 1

    Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack), and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+X to unit, inflicts Def/Res-X on foe (X = 5 + number of allies within 3 rows or 3 columns centered on unit × 3; max 14), deals damage = 10% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Def during combat (excluding area-of-effect Specials), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Makings of a King

    Special · Cooldown 2

    Boosts damage by 30% of unit's Def + Def【Great Talent】when Special triggers. Reduces damage from attacks during combat by percentage = 40, - 10 × current Special cooldown count value. At start of turn, grants Atk/Def/Res 【Great Talent】+2 to unit and Atk/Def/Res 【Great Talent】+1 to allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and Atk/Def/Res【Great Talent】+2 to allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

  • Fortifications

    A skill

    Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)

  • Reopening

    B skill

    At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit can make a follow-up attack or if unit triggers the "unit attacks twice" effect, X = 10; otherwise, X = 20).

  • Breath of Life 4

    C skill

    For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action.

How to get Brave Alfonse

Brave Alfonse's signature weapon is Majestic Glitnir.

More Green characters

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