Thorr

War God

Thorr

★★★★★

/Green Axe/Flying

Fire Emblem Heroes

Atier

Introduction

Thorr is a 5-star Green character in Fire Emblem Heroes. Thorr's weapon type is Green Axe and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Thorr is A tier, 202nd of the 907 characters ranked, from where 5 current tier lists put Thorr.

Other Green characters in Fire Emblem Heroes: Astrid, Attuned Peony, Brave Alfonse, Emblem Lyn, Flame Tribe Mordecai, Legendary Lyn and 6 more.

Is Thorr good?

Thorr's refined hammer bundles armor-effective damage, Canto mobility, a guaranteed follow-up and true damage into a single weapon, which is a lot of value in one slot. Her personal skill speeds up Special cooldowns for her and nearby allies while also giving her a warp-like way to reposition.

Bows and other flying-effective weapons remain her weakness as a flying unit, but the weapon alone justifies her A tier spot.

Strengths

  • Refined weapon combines armor-effective damage, mobility, a follow-up and true damage
  • Personal skill speeds up Special cooldowns for her and nearby allies
  • Grants a warp-like repositioning option

Weaknesses

  • Takes extra damage from bows and flying-effective weapons

Profile

Thorr carries the title "War God". Thorr is a female Deity (Aesir). Thorr stands 174cm (about 5'9) tall.

Stats

  • HP40
  • Atk44
  • Spd19
  • Def41
  • Res34
  • Total178

At max level. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • War-God Mjölnir

    Weapon

    Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

  • Flow Guard 3

    Passive

    If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

  • Guard Bearing 4

    Passive

    Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30.)

  • Worldbreaker+

    Passive

    Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat.

How to get Thorr

Thorr's signature weapon is War-God Mjölnir.

More Green characters

All characters