
Brave Chrom
Blue LanceA tier
Introduction
Brave Chrom is a character in Fire Emblem Heroes. Brave Chrom's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem Awakening.
On our Fire Emblem Heroes tier list Brave Chrom is A tier, 138th of the 907 characters ranked, from where 5 current tier lists put Brave Chrom.
Is Brave Chrom good?
Mounted attacker whose Reposition, A Fate Changed!, gives him another action and copies every non-stat bonus status on the ally he moved. That feeds straight into refined Geirdriful, whose combat stats and bonus damage scale with the bonus effects on him, and the weapon also cuts the first hit by 40%, speeds his Special, heals him after combat and is effective against armor.
Allies such as
Wind Tribe Claude (Deep Star) or Bridal Micaiah (Dominance) make him much stronger. His 17 base Res is a liability whenever the weapon's defensive effects are off, and cavalry-effective weapons can finish him in one hit.
Pairs well with:
Wind Tribe Claude; Bridal Micaiah.
Strengths
- Reposition plus another action
- Copies ally statuses to power up his weapon
- 40% cut to the first hit
- Effective against armored foes
- Heals after combat
Weaknesses
- Base 17 Res
- Cavalry-effective weapons like Thani can one-shot him
Profile
Brave Chrom carries the title "Fated Honor".
Stats
- HP41
- Atk42
- Spd42
- Def37
- Res17
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Geirdriful
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
A Fate Changed!
Assist · Range 1Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Surge Sparrow
A skillIf unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)
S/D Near Trace 3
B skillEnables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Inf. Spd Tactic
C skillAt start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.



