
Brave Dimitri
Blue LanceS tier
Introduction
Brave Dimitri is a character in Fire Emblem Heroes. Brave Dimitri's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Brave Dimitri is S tier, 23rd of the 907 characters ranked, from where 5 current tier lists put Brave Dimitri.
Is Brave Dimitri good?
Blue tank who fights well on both phases and keeps healing himself. Moon Gradivus counters from any range and adds a Special charge on every enemy hit, so the low-cooldown Noontime keeps restoring HP, and Blue Lion Rule adds damage reduction plus an enemy-phase follow-up whenever his Def beats the foe's.
Atk/Def Unity turns Atk and Def penalties into bonuses, which pays off in Aether Raids where debuffs are everywhere. His Res is only 18 at level 40, and green tanks such as
Brave Ike or either
Edelgard have the triangle edge on him.
Pairs well with: Ayra;
Legendary Eliwood;
Mirabilis;
Legendary Azura;
Peony;
Eir.
Strengths
- Distant Counter with a Special charge on every enemy hit
- Constant healing from Noontime
- Enemy debuffs make him stronger
- Def-based damage reduction also works on many mages
- Fits most teams since he can look after himself
Weaknesses
- Res of 18 at level 40
- Weapon triangle disadvantage against green tanks like
Brave Ike - Triangle Adept
Cecilia and
Legendary Celica can beat him
Profile
Brave Dimitri carries the title "King of Faerghus".
Stats
- HP41
- Atk40
- Spd36
- Def40
- Res19
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Moon Gradivus
Weapon · Might 16 · Range 1Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Noontime
Special · Cooldown 2Restores HP = 30% of damage dealt.
Atk/Def Unity
A skillIf unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Blue Lion Rule
B skillIf unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack.
Joint Hone Atk
C skillAt start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.



