Brave Dimitri

Brave Dimitri

Blue LanceS tier

Introduction

Brave Dimitri is a character in Fire Emblem Heroes. Brave Dimitri's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem: Three Houses.

On the combined Fire Emblem Heroes tier list Brave Dimitri is S tier, 9th of the 849 characters ranked, from where 2 community tier lists put Brave Dimitri.

What Brave Dimitri does

A Def-based enemy-phase tank. Moon Gradivus lets Dimitri counter at any range and charges the Special faster whenever a foe attacks, and Blue Lion Rule cuts damage by 4% for each point of Def over the foe's (up to 40%) and guarantees a follow-up when attacked. Noontime heals 30% of the damage dealt.

Profile

Brave Dimitri carries the title "King of Faerghus".

Stats

  • HP284th41
  • Atk269th40
  • Spd330th36
  • Def71st40
  • Res748th19

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Moon Gradivus

    Weapon · Might 16 · Range 1

    Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

  • Noontime

    Special · Cooldown 2

    Restores HP = 30% of damage dealt.

  • Atk/Def Unity

    A skill

    If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

  • Blue Lion Rule

    B skill

    If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack.

  • Joint Hone Atk

    C skill

    At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.

More characters

All characters