Brave Eirika

Brave Eirika

Blue LanceA tier

Introduction

Brave Eirika is a character in Fire Emblem Heroes. Brave Eirika's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: The Sacred Stones.

On our Fire Emblem Heroes tier list Brave Eirika is A tier, 227th of the 907 characters ranked, from where 4 current tier lists put Brave Eirika.

Is Brave Eirika good?

Blue player-phase attacker built around fast, heavy Specials. Binding Reginleif deals effective damage to armored and cavalry units, speeds up her Special, gives her stats and a 30% cut to the first hit, and keeps foes from blocking her follow-ups when she attacks. Moonlight Bangle adds damage based on the foe's Def whenever her Special fires and blocks Special slowdown, Surge Sparrow heals her each time a Special lands, and Canto (2) lets her back off afterward.

Sweep weapons are a good answer to her since they attack without letting her counter, and fast green mages can double her through her modest Res.

Strengths

  • Effective against armored and cavalry units
  • Special adds damage off the foe's Def and heals her
  • Can't be stopped from doubling on player phase
  • Canto (2) after attacking

Weaknesses

  • Most of her strength is on player phase
  • Windsweep 3 and Firesweep weapons can hit her with no counter
  • Fast green mages can double and defeat her

Profile

Brave Eirika carries the title "Pledged Restorer".

Stats

  • HP39
  • Atk40
  • Spd42
  • Def28
  • Res24

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Binding Reginleif

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Surge Sparrow

    A skill

    If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)

  • Moonlight Bangle

    B skill

    Enables【Canto (2)】. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value × 10, + 20). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Atk/Spd Menace

    C skill

    At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn.

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