
Brave Marth
Red SwordB tier
Introduction
Brave Marth is a character in Fire Emblem Heroes. Brave Marth's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
On the combined Fire Emblem Heroes tier list Brave Marth is B tier, 154th of the 849 characters ranked, from where 2 community tier lists put Brave Marth.
Profile
Brave Marth carries the title "Prince of Light".
Stats
- HP284th of 87341
- Atk233rd of 85641
- Spd114th of 85643
- Def289th of 85632
- Res492nd of 85625
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Genesis Falchion
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
Shining Emblem
Special · Cooldown 2At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
Distant Pressure
A skillUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
Spurn 3
B skillIf unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
Even Tempest 3
C skillAt start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)



