Brave Marth

Brave Marth

Red SwordA tier

Introduction

Brave Marth is a character in Fire Emblem Heroes. Brave Marth's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.

On our Fire Emblem Heroes tier list Brave Marth is A tier, 142nd of the 907 characters ranked, from where 5 current tier lists put Brave Marth.

Profile

Brave Marth carries the title "Prince of Light".

Stats

  • HP41
  • Atk41
  • Spd43
  • Def32
  • Res25

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Genesis Falchion

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.

  • Shining Emblem

    Special · Cooldown 2

    At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)

  • Distant Pressure

    A skill

    Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

  • Spurn 3

    B skill

    If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.

  • Even Tempest 3

    C skill

    At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

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