Brave Seliph

Brave Seliph

Red SwordC tier

Introduction

Brave Seliph is a character in Fire Emblem Heroes. Brave Seliph's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem: Genealogy of the Holy War.

On the combined Fire Emblem Heroes tier list Brave Seliph is C tier, 542nd of the 849 characters ranked, from where 2 community tier lists put Brave Seliph.

What Brave Seliph does

A cavalry attacker that rewards moving before a fight. Holytide Tyrfing and Atk/Spd Clash both scale with the spaces moved by whoever started combat (up to 4), with the weapon adding up to 40% of the foe's Def as extra damage, and Canto (2) lets Seliph pull back afterward.

Heir to Light adds Atk/Spd+6, Null Follow-Up and an extra space of movement near an ally.

Profile

Brave Seliph carries the title "Enduring Legacy".

Stats

  • HP387th40
  • Atk155th43
  • Spd172nd41
  • Def117th37
  • Res775th18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Holytide Tyrfing

    Weapon · Might 16 · Range 1

    Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Atk/Spd Clash 4

    A skill

    If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

  • Lull Spd/Def 3

    B skill

    Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.

  • Heir to Light

    C skill

    At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Null Follow-Up】 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

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