
Brave Soren
Green TomeB tier
Introduction
Brave Soren is a character in Fire Emblem Heroes. Brave Soren's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Radiant Dawn.
On the combined Fire Emblem Heroes tier list Brave Soren is B tier, 105th of the 849 characters ranked, from where 2 community tier lists put Brave Soren.
What Brave Soren does
A mage who sets up a decoy for the team. Each turn the Arch-Sage Tome gives +6 to all stats and Assign Decoy to
Soren's support partner (or the highest-Def ally nearby), and Flare adds 60% of the foe's Res to the Special, or 40% plus a 30% heal below 70% HP. Time's Pulse 4 keeps the Special charging between fights.
Profile
Brave Soren carries the title "Radiant Confidant".
Stats
- HP387th of 87340
- Atk91st of 85645
- Spd434th of 85634
- Def802nd of 85616
- Res16th of 85647
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Arch-Sage Tome
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Flare
Special · Cooldown 3If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.
Rare Talent
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat, and also, the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 10 and either foe's Range = 2 or unit initiates combat, unit attacks twice during combat.
Mag. Null Follow
B skillInflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
Time's Pulse 4
C skillAt start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.



