Brave Soren

Brave Soren

Green TomeA tier

Introduction

Brave Soren is a character in Fire Emblem Heroes. Brave Soren's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On our Fire Emblem Heroes tier list Brave Soren is A tier, 266th of the 907 characters ranked, from where 3 current tier lists put Brave Soren.

Is Brave Soren good?

Res-stacking mage who tanks magic, supports a partner and hits twice. Arch-Sage Tome gives his support partner (or the highest-Def ally nearby) +6 to all stats and Assign Decoy each turn, debuffs and exposes the nearest foes, and in combat adds big stats, Res-based true damage and damage reduction.

Rare Talent shuts off the foe's adaptive damage and, once his Res is 10 or more above theirs, lets him attack twice when he initiates or faces a ranged foe; with the highest Res in the game at his release, that check is easy. Physical attackers are the worry, since his base Def is 16.

Strengths

  • Brave attacks off an easy Res check
  • Turns off adaptive damage against him
  • Res-based damage reduction on every hit
  • Buffs and protects a partner with Assign Decoy

Weaknesses

  • Base 16 Def
  • Relies on damage reduction against physical attackers

Profile

Brave Soren carries the title "Radiant Confidant".

Stats

  • HP40
  • Atk45
  • Spd34
  • Def16
  • Res47

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arch-Sage Tome

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

  • Flare

    Special · Cooldown 3

    If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.

  • Rare Talent

    A skill

    At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat, and also, the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 10 and either foe's Range = 2 or unit initiates combat, unit attacks twice during combat.

  • Mag. Null Follow

    B skill

    Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

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