
Brave Sylvain
Blue Lance
Introduction
Brave Sylvain is a character in Fire Emblem Heroes. Brave Sylvain's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: Three Houses.
Profile
Brave Sylvain carries the title "Ladies' Knight".
Stats
- HP40
- Atk49
- Spd49
- Def49
- Res13
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Lance of Ruin
Weapon · Might 16 · Range 1Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn or after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Frozen】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials). Unit can use the following【Style】: ――――― Ruined Sky Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Unit deals +10 damage during combat (excluding area-of-effect Specials). Grants one stage of weapon-triangle advantage against flying foes and inflicts one stage of weapon-triangle disadvantage on flying foes during combat. (This changes unit's and foe's weapon-triangle-advantage state by one stage: disadvantage no advantage advantage.) Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Reposition
Assist · Range 1Target ally moves to opposite side of unit.
Shatter Slash
Special · Cooldown 4Boosts damage by 80% of the greater of unit's Spd or Def when Special triggers. Inflicts penalty on foe’s Atk/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
A/S Rival Break
A skillIf unit or foe initiates combat after moving to a different space, grants Atk/Spd+10 and an additional Atk/Spd+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials). Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials). (Y = number of spaces from start position to end position of whoever initiated combat; max 3.)
Spd/Def Union
B skillAt start of player phase or enemy phase, grants【Union】to unit for 1 turn. For unit and allies on the map with the 【Union】effect active, deals +X damage (excluding area-of-effect Specials; X = number of allies on the map with the【Union】effect active, including unit, × 3; max 12), neutralizes effects that inflict "Special cooldown charge -X" on unit or ally, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Inflicts Spd/Def-4 on foe, unit deals +10 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Union】 Grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies on the map with Union active, including unit, × 2; max 8). If a Rally or movement Assist skill is used by unit or targets unit, grants Union to target ally or targeting ally for 1 turn. If unit initiates combat, grants Union to allies within 3 spaces of unit after combat for 1 turn. If ally within 3 spaces of unit initiates combat, grants Union to that ally after their combat for 1 turn.
Philanderer
C skillIf a Rally or movement Assist skill is used by unit, grants【Bonded】to target ally. If unit initiates combat, grants【Bonded】to allies within 3 spaces of unit after combat. After Canto, if allies with the【Bonded】effect active are on the map, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). After ally with the【Bonded】effect active takes their action within 3 spaces of unit (unless their end of action is caused by skill effects), if unit has already acted, grants another action to unit and re-enables Canto (once per turn; counted separately from the usage limit for the effect mentioned above; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered.) For unit, allies with the【Bonded】effect active, and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Bonded】 Grants a status that can trigger certain skill effects to unit for 1 turn. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).



