
Brave Tiki
Green BreathS tier
Introduction
Brave Tiki is a character in Fire Emblem Heroes. Brave Tiki's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem Awakening.
On the combined Fire Emblem Heroes tier list Brave Tiki is S tier, 13th of the 849 characters ranked, from where 2 community tier lists put Brave Tiki.
Profile
Brave Tiki carries the title "Fated Divinity".
Stats
- HP387th of 87340
- Atk155th of 85643
- Spd639th of 85627
- Def117th of 85637
- Res55th of 85641
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Remote Breath
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Res Finish 4
A skillIf unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
New Divinity
B skillAt start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat.
Def/Res Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.



