Brave Tiki

Brave Tiki

Green BreathS tier

Introduction

Brave Tiki is a character in Fire Emblem Heroes. Brave Tiki's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem Awakening.

On our Fire Emblem Heroes tier list Brave Tiki is S tier, 26th of the 907 characters ranked, from where 5 current tier lists put Brave Tiki.

Profile

Brave Tiki carries the title "Fated Divinity".

Stats

  • HP40
  • Atk43
  • Spd27
  • Def37
  • Res41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Remote Breath

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Glimmer

    Special · Cooldown 2

    Boosts damage dealt by 50%.

  • Atk/Res Finish 4

    A skill

    If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

  • New Divinity

    B skill

    At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat.

  • Def/Res Menace

    C skill

    At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.

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