
Brave Tiki
Green BreathS tier
Introduction
Brave Tiki is a character in Fire Emblem Heroes. Brave Tiki's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem Awakening.
On our Fire Emblem Heroes tier list Brave Tiki is S tier, 26th of the 907 characters ranked, from where 5 current tier lists put Brave Tiki.
Profile
Brave Tiki carries the title "Fated Divinity".
Stats
- HP40
- Atk43
- Spd27
- Def37
- Res41
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Remote Breath
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Res Finish 4
A skillIf unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
New Divinity
B skillAt start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat.
Def/Res Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.



