Bridal Fjorm

Bridal Fjorm

Colorless StaffA tier

Introduction

Bridal Fjorm is a character in Fire Emblem Heroes. Bridal Fjorm's weapon type is Colorless Staff and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Bridal Fjorm is A tier, 144th of the 907 characters ranked, from where 5 current tier lists put Bridal Fjorm.

Is Bridal Fjorm good?

Flying healer whose weapon shuts down enemy Assist skills. Gjallarbrú applies Isolation to foes in her rows and columns whose HP is at least 3 below hers, which breaks teams that lean on Legendary Azura's Prayer Wheel in Arena and Aether Raids.

Ground Orders 3 lets adjacent ground units warp next to allies within 2 spaces, and Dazzling Staff 3 means she can chip in an attack without eating a counter. She's fragile though, so keep a sturdy ally beside her.

Pairs well with: Flying Olivia; Idunn; Tana; Legendary Azura; Surtr; Hostile Springs Hinoka.

Strengths

  • Isolation blocks enemy refreshers and other Assists
  • Flying movement makes her easy to position
  • Ground Orders 3 boosts ground allies' mobility
  • Attacks without taking counters

Weaknesses

  • Bows and flier-effective weapons deal 1.5x
  • Low Def against archers like Legendary Alm or Klein
  • Strong mages like Lilina or Nino threaten her

Profile

Bridal Fjorm carries the title "Bride of Rime".

Stats

  • HP42
  • Atk34
  • Spd34
  • Def17
  • Res23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Gjallarbrú

    Weapon · Might 14 · Range 2

    Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

  • Restore+

    Assist · Range 1

    Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

  • HP/Atk 2

    A skill

    Grants HP+4, Atk+2.

  • Dazzling Staff 3

    B skill

    Foe cannot counterattack.

  • Ground Orders 3

    C skill

    At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

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