
Chosen Alfonse
Red Sword
Introduction
Chosen Alfonse is a character in Fire Emblem Heroes. Chosen Alfonse's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem Heroes.
Profile
Chosen Alfonse carries the title "Opening Miracle".
Stats
- HP42
- Atk49
- Spd16
- Def49
- Res48
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Chosen Sword
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6,【Bulwark】,and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Ascendant King
Special · Cooldown 4Boosts damage by 80% of unit's Def + Def【Great Talent】when Special triggers. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). Enables【Canto (Dist. +1; Max 4)】. Unit can counterattack regardless of foe's range. At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. At the start of enemy phase, applies 【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Gallop】 Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials).
Warrior's Blow
A skillIf unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Rejuvenate
B skillIf unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat.
Preempt: Ploy
C skillAt start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.



